I remember reading where if your doors were dislodged out of your placed buildings, how to get them to reset them in their frames, but for the life of me I can't find that information again. Here's what is happening:
I place a building, drag it close to where I want, then use the "Position No Snap" field in the property window to get it exactly placed. At that point any "doors" that were already in the building do not shift, but are hanging out in the middle of the street or the like.
I can delete the door and place a new one, but I thought I heard there was some sort of fix for this behavior or a clever coding maneuver to adjust them afterward. Anyone know?
Doors abandoned with precision placement
Débuté par
DragonTayl
, juin 16 2013 01:32
#1
Posté 16 juin 2013 - 01:32
#2
Posté 16 juin 2013 - 03:25
If you drag it a bit with the mouse, the doors will snap to. Of course, then you'll lose the precision you got from directly entering in the coordinates in the property field.
#3
Guest_Iveforgotmypassword_*
Posté 16 juin 2013 - 09:32
Guest_Iveforgotmypassword_*
If these are the doors that came with the building moving it up and down could get them to jump back it works for me sometimes.
#4
Posté 17 juin 2013 - 06:29
What I'm finding is, that since I do precision placement (just something in me that perhaps doesn't make sense in the long run) I just have to click-drag the doors back to their frames. Not a huge issue, but probably easier than changing my other methods. Thanks for the ideas!





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