Samtheman63 wrote...
people are serious when they say marauder shields? -.-
At most I imagine he would only stop you 10 times in a row.
It's fast enough deaths so it is not the hardest in my book.
Samtheman63 wrote...
people are serious when they say marauder shields? -.-
Modifié par erezike, 16 juin 2013 - 04:13 .
OniTYME wrote...
1. Derelict Reaper, even Grunt got his ass whooped with me.
For this list I'm basing everything on Insanity.
Modifié par erezike, 16 juin 2013 - 04:17 .
Yes, because of the shakey cam. On insanity, you can't shoot straight. There's horrible time delay between shots allowed. If you miss once, you're dead. Each shot has to hit, to stagger the maurader (which makes him even harder to target).Samtheman63 wrote...
people are serious when they say marauder shields? -.-
Modifié par Asharad Hett, 16 juin 2013 - 04:29 .
Even with a near maxed out Rev, with Grunt/Zaeed/Garrus/Tali with me, we still got overrun a few times. Once I noticed that husks had armor from Hardcore, I left my biotics at home (cept my Vanguard Shep of course). That space when you're in the W shaped walkways before encountering the double scions can get brutal. Mind you, in my first two insanity playthroughs the only shotgun I cared to use was the GPS.erezike wrote...
OniTYME wrote...
1. Derelict Reaper, even Grunt got his ass whooped with me.
For this list I'm basing everything on Insanity.
Howcome? all you need is to stripoff the armor plating off those husks and a few well places concussive shots and shockwaves.
Sniperifles for the scions.
Horizion is more trick because of the no place to hide part in the final scene.
I agree about those commandos. Being lifted isnt fun at all.
Modifié par OniTYME, 16 juin 2013 - 09:07 .
Are you high...?erezike wrote...
Its more a matter of endurance, I for now have failed a few times to beat the entire series without dying in a row on hardcore.
Mass effect 1 it was being one shot by a big robot.(playing without overpowered immunity)
Mass effect 2 Pyros being jumped by a pyro on zaheed mission.
Mass effect 3 Oneshot by an Harvester and being jumped by an armored mook on the citadel dlc
I still have hope.
Modifié par HYR 2.0, 17 juin 2013 - 02:07 .
Modifié par Walla Walla 06, 17 juin 2013 - 03:06 .
Guest_StreetMagic_*
HYR 2.0 wrote...
Just one: Mirror Match, Insanity, All Modifiers (minus Enhanced Player Damage) Enabled.
I have not conquered it.
Kids, let this be a lesson as to why -- no matter how much you demand it out-of-game -- the characters of the Mass Effect world will always refuse to take the Reapers in a straight-up space fight. If you're fighting enemies stronger than you in every way, you better bring a damned powerful weapon to the fight -- but they won't get any do-overs if they screw up!
Almost forgot Grissom, very tough if you don't deal with that atlas and Combat Engineers first,StreetMagic wrote...
Oh yeah, agreed on Grissom. But I found it's one of those levels that greatly benefited from old school tactical pausing. I got used to playing these games in real time, but that makes all the difference.
Modifié par djspectre, 17 juin 2013 - 04:10 .
TheProtheans wrote...
Samtheman63 wrote...
people are serious when they say marauder shields? -.-
At most I imagine he would only stop you 10 times in a row.
It's fast enough deaths so it is not the hardest in my book.
Guest_StreetMagic_*
Modifié par StreetMagic, 17 juin 2013 - 07:00 .
Modifié par M25105, 17 juin 2013 - 10:10 .
Modifié par M25105, 17 juin 2013 - 10:09 .