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Top 5 Hardest Fights/Levels?


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#26
TheProtheans

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Samtheman63 wrote...

people are serious when they say marauder shields? -.-


At most I imagine he would only stop you 10 times in a row.
It's fast enough deaths so it is not the hardest in my book.

#27
Tron Mega

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the two turian assassins at choras den. i remember hiding in that little room with the terminal praying to god they dont advance into that room and simply walk all over me.

therum krogan was hard too. i remember pretty much circleing one of those vent things and making sure that red dot on my radar is on the opposite side of the vent. i remember wishing grenades were better at that time.

the collector base. i still have my sentinel stuck there because its so god damn impossible.

benezia, horizon, and grissom accadamy seemed hard too untill i figured out "where to stand/hide"

#28
Oni Changas

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1. Derelict Reaper, even Grunt got his ass whooped with me.
2. Benezia, being thrown off platforms is not fun.
3. Clone as a Sentinel, those heavies tear me aprt.
4. Garrus' recruitment, the pyro is easy, just take cover on the corner and have a team mate Overload/CS him, the other shutters? Not so much.
5. Grunt's recruitment and Collector ship are tied, lots of headaches but I loved the challenges.

For this list I'm basing everything on Insanity.

#29
Erez Kristal

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Its more a matter of endurance, I for now have failed a few times to beat the entire series without dying in a row on hardcore.
Mass effect 1 it was being one shot by a big robot.(playing without overpowered immunity)
Mass effect 2 Pyros being jumped by a pyro on zaheed mission.
Mass effect 3 Oneshot by an Harvester and being jumped by an armored mook on the citadel dlc

I still have hope.

Modifié par erezike, 16 juin 2013 - 04:13 .


#30
Erez Kristal

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OniTYME wrote...

1. Derelict Reaper, even Grunt got his ass whooped with me.


For this list I'm basing everything on Insanity.


Howcome? all you need is to stripoff the armor plating off those husks and a few well places concussive shots and shockwaves.
Sniperifles for the scions.

Horizion is more trick because of the no place to hide part in the final scene. 

I agree about those commandos. Being lifted isnt fun at all.

Modifié par erezike, 16 juin 2013 - 04:17 .


#31
Asharad Hett

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- Krogan Battlemaster (ME1) is really hard, unless you are biotic.   Throw or singularity make him easy.

- Never thought the collector ship was hard, except for one spot on insanity. 

- Garrus recruitment missions, in the basement garage.  Damn hard.  Usually die a lot in that room.

- I always though the final fight of Miranda's loyalty was hard.

- Some of the ME1 side missions, where you get zerg rushed by husks or missile robots.

- The derilict reaper would be easy, if not for the shockwave being spammed at you.   The husks are easy.

- Priority Earth - survival at the missile battery on insanity.   It's damn hard to find cover that's safe longer than 4 seconds.

- Marauder shields insanity.   Stupid shaky cam.

#32
Asharad Hett

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Samtheman63 wrote...

people are serious when they say marauder shields? -.-

  Yes, because of the shakey cam.  On insanity, you can't shoot straight.  There's horrible time delay between shots allowed.  If you miss once, you're dead.  Each shot has to hit, to stagger the maurader (which makes him even harder to target).

Modifié par Asharad Hett, 16 juin 2013 - 04:29 .


#33
LEAFAR134

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For me It's gotta be the krogan at the end of Therum on ME1. Fighting on an
arena is hard enough, and because It's on the early game, your shepard gets his ass handed to him.

#34
sH0tgUn jUliA

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1) The Krogan Battlemaster -- There is a particular way you have to micromanage this battle, and if you don't do it just right, you are dead.
2) Horizon -- ME2 -- This one is nasty. If you are smart you have done Zaeed's and Kasumi's loyalty missions and they were the first things you did so that you have his Inferno Grenade unlocked for crowd control. If you are playing an infiltrator you are spamming cloak and sprinting. If you are playing a soldier you are using the Mattock and adrenaline rush or adrenaline rush + sprinting. If you are playing an adept you took AP ammo and you brought Zaeed and Grunt and you're hiding like a little b**** spamming shockwave and heavy warp.

3) Collector Ship -- Platforms -- why didn't Derperus put a medigel dispenser on the Normandy? FFS I went into this mission with 3 medigels. "My attacks will tear you apart." Can Shepard please stay in cover? Cloak + Widow on the Scion. Fire. oh crap Grunt is down, and now Samara is down. There go the Medigels. Okay we've got them. One more collector to go. Both squadmates down. No medigels. A sliver of red left..... one more shot. S***. Reload. "Assuming control of this form. I will show you true power." One hit Shepard dead. I've been at this for 5 hours. Insanity run ended. Switch to casual. Kick crap out of Harbinger.

The lack of medigel dispenser alone it is enough to make me hate Cerberus.

#35
Oni Changas

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erezike wrote...

OniTYME wrote...

1. Derelict Reaper, even Grunt got his ass whooped with me.


For this list I'm basing everything on Insanity.


Howcome? all you need is to stripoff the armor plating off those husks and a few well places concussive shots and shockwaves.
Sniperifles for the scions.

Horizion is more trick because of the no place to hide part in the final scene. 

I agree about those commandos. Being lifted isnt fun at all.

Even with a near maxed out Rev, with Grunt/Zaeed/Garrus/Tali with me, we still got overrun a few times. Once I noticed that husks had armor from Hardcore, I left my biotics at home (cept my Vanguard Shep of course). That space when you're in the W shaped walkways before encountering the double scions can get brutal. Mind you, in my first two insanity playthroughs the only shotgun I cared to use was the GPS.

Horizon wasn't so hard for me, once I got more patient with movement and squad placemnt. That final part is actually much simpler than many folks think. There's lots of cover, you have tons of space to move around, so you can kinda kite the collectors. It gets much easier with Mr. Praeto, just run circles and hug the walls.

Modifié par OniTYME, 16 juin 2013 - 09:07 .


#36
Oni Changas

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erezike wrote...

Its more a matter of endurance, I for now have failed a few times to beat the entire series without dying in a row on hardcore.
Mass effect 1 it was being one shot by a big robot.(playing without overpowered immunity)
Mass effect 2 Pyros being jumped by a pyro on zaheed mission.
Mass effect 3 Oneshot by an Harvester and being jumped by an armored mook on the citadel dlc

I still have hope.

Are you high...?

#37
Ultimate Pheer

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The VI on Luna- SO MANY DRONES!

#38
teh DRUMPf!!

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 Just one: Mirror Match, Insanity, All Modifiers (minus Enhanced Player Damage) Enabled.

I have not conquered it.

Kids, let this be a lesson as to why -- no matter how much you demand it out-of-game -- the characters of the Mass Effect world will always refuse to take the Reapers in a straight-up space fight. If you're fighting enemies stronger than you in every way, you better bring a damned powerful weapon to the fight -- but they won't get any do-overs if they screw up!

Modifié par HYR 2.0, 17 juin 2013 - 02:07 .


#39
Walla Walla 06

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5) Benezia (Mass Effect) - Once you realized where to stand, it was easy. If you were new and it was your first playthough though, this fight sucked, and you were extremely grateful for the break/save in the middle of it.

4) Horizon's Final Fight (Mass Effect 2) - Scions and Praetorians, it's early in the game, and you squadmates are pretty much useless. Slightly more tolerable if you held off on recruiting Mordin and did a bunch of other stuff early.

3) Krogan Battlemaster on Therum (Mass Effect) - Decided to do an Insanity run AND was trying to get Liara's Asari Ally achievement, which means I had to get her first. This fight took me a good 45-60 minutes to beat.

2) Collector Ship (Mass Effect 2) - Can be a huge pain, especially on your first playthrough. Scions and Praetorians can be really hard to deal with at this point, and since you're forced to go on the mission, you don't have a choice but to suck it up and beat the mission.

1) Pinnacle Station on Insanity (Mass Effect) - Ridiculously hard to beat since it wasn't tuned very well for Insanity. Good luck. I just run Hardcore now for ME when I do playthroughs since I'm too lazy to adjust the difficulty just for this DLC.

Honorable Mentions: Grissom Academy: Emergency Evacuation - Atrium Sequence (Mass Effect 3) - Good god, this could be annoying. Found myself flanked a lot in particular, and it doesn't help that I'm uber-stingy with my medigel (XP bonus ftw). New DLCs make this trivial however since you can be ridiculously leveled up early on and have OP weapons (like the Venom).

Mirror Match in AAA (Mass Effect 3) - Certainly annoying, but not all that difficult if you pick an easy map and kill the annoying enemies (like Vanguards) ASAP.

Overall, ME3 probably has the easiest combat, IMO.  Combat in all games become pretty easy for the most part past a certain point thanks to OP weapons (like Spectre weps in ME) and high levels.

Modifié par Walla Walla 06, 17 juin 2013 - 03:06 .


#40
Guest_StreetMagic_*

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Oh yeah, agreed on Grissom. But I found it's one of those levels that greatly benefited from old school tactical pausing. I got used to playing these games in real time, but that makes all the difference.

#41
KaiserShep

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HYR 2.0 wrote...

 Just one: Mirror Match, Insanity, All Modifiers (minus Enhanced Player Damage) Enabled.

I have not conquered it.

Kids, let this be a lesson as to why -- no matter how much you demand it out-of-game -- the characters of the Mass Effect world will always refuse to take the Reapers in a straight-up space fight. If you're fighting enemies stronger than you in every way, you better bring a damned powerful weapon to the fight -- but they won't get any do-overs if they screw up!


I have yet to beat the mirror challenge with all modifiers. I can get close, but then I get dominated by the infiltrator and vanguard. 

#42
Oni Changas

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StreetMagic wrote...

Oh yeah, agreed on Grissom. But I found it's one of those levels that greatly benefited from old school tactical pausing. I got used to playing these games in real time, but that makes all the difference.

Almost forgot Grissom, very tough if you don't deal with that atlas and Combat Engineers first,

#43
djspectre

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I'd have to say that the only battle I consistently have problems with are (on insanity, since the other difficultly levels were hard due to unfamiliarity, not actual challenge)

1.) first time I fought the Krogan Battle master in ME1
2.) forgetting to save periodically during the Thorian fight on Feros
3.) collector base in ME2
4.) the three geth primes at the end of the Rannoch Reaper mission (I always forget the two spitfires)
5.) arming the missles on Earth.
6.) Mirror Match in Citadel DLC

Modifié par djspectre, 17 juin 2013 - 04:10 .


#44
djspectre

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TheProtheans wrote...

Samtheman63 wrote...

people are serious when they say marauder shields? -.-


At most I imagine he would only stop you 10 times in a row.
It's fast enough deaths so it is not the hardest in my book.


If people are trolling....well played, if not then....

...I never found it hard. I've only died like once to that guy and that was because I was probably not really paying attention having played the games so many times. It's utterly easy to 3-shot that guy with headshots because the game goes into 'slo-mo'-bullet-time to line up the shot.

#45
sH0tgUn jUliA

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I'll tell you the hardest mission I've ever played was this one in Far Cry 3. You know that one where you have to set the dope fields on fire? Well you see I was also pretty lit at the same time (I live in Washington -- it's legal here), and you try sniping through a scope and the game is simulating being loaded at the same time. And you got reggae music blastin' and your scope is moving all over the place. I don't know how I survived that mission. I think I died like a dozen times.

#46
Metallica93

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- ME3: Facing a ton of Brutes trying to activate a couple of [whatever] in order to summon Kalros to take out the Reaper destroyer. Hard as hell.

- ME3: Trying to activate the missiles near the very end of the game. Sweet Jesus.

And I haven't even played on Insanity yet O_o

- ME1: Accidents with the Mako on magma planets :(

#47
Guest_StreetMagic_*

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I finally got past the Kalros scene by hitting Adrenaline and running to the hammers, not even fighting the Brutes. :)

Modifié par StreetMagic, 17 juin 2013 - 07:00 .


#48
Ridwan

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On Mass Effect 2, the hardest one were the trap on the collector ship and Horizon.
On Mass Effect 3, it was Grisom Academy and protecting the missiles in London.

I have yet to run Mass Effect (the first game) on insanity.

Modifié par M25105, 17 juin 2013 - 10:10 .


#49
Ridwan

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double post

Modifié par M25105, 17 juin 2013 - 10:09 .


#50
Zazzerka

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In ME1, trying to kill the biotic extremist leader rather than talk him down.

You're instantly knocked to the floor and shot to pieces. On a low level character without Dampening, anyway.