I'd like to still see him again.
Dukemon wrote...
I miss the Arcane Warrior a little bit
but I also think the concept of the AW from DA:O won’t really fit in
DA2. So I want you to change a bit of it even the appearance alone. DA2
relies more on cinematic sequences so the Arcane Warrior should - unlike
the other specializations - be presented also more cinematic. For
example if Hawke specialized himself as an Arcane Warrior some important
events - something like the fight against Meredith - would be changed a
bit.
Also the Arcane Warrior specialization should precluding the
Blood Magic specialization and vice versa. That would be something new
to DA: specializations that preclude one another.
The Arcane Warrior relies inherently on his feelings and his constant desire to protect what’s important to him.
Here
is my attempt to bring some sort of Arcane Warrior on paper. It isn't
perfect but already there (in DA:O and DA2) and you are imaginative
enough to make it perfect.
This could be the weapon and armour values:
Shield
+1500 damage resistance
+2520 magic resistance
+20 fortitude
2 rune slots
Longsword
Inflicts spirit damage
+25 mana/staminia
+15 mana/staminia regeneration
+8 to all attributes
+X Damage vs. undead and demons
Improves with level-up
1 Rune Slot
Investing a point in the Arcane Warrior specialization replaces the Weapon and Shield requirement.
So here is a Arcane Warrior talent tree:
The class Arcane Warrior
+20 Mana
Counts as Weapon and Shield
Combat Magic
Sustained
Upkeep: 5% of mana
Cooldown: 5s
+50% damage
+50% defense
+5 fortitude
Survival
Upgrade
+15 health
+10 health regeneration
War Magic
Passive
+50 fortitude
+50 defense
Draining Aura
Sustained
Upkeep: 15% of mana
Health regeneration: 5% per corpse
Health regeneration: 5% per enemy
Spirit damage: 0.5x per pulse
Mana: -5% per pulse
Pulse interval: 4s
This mode cannot be used at the same time as Elemental Chaos
Stoic
Upgrade
Damage: Up to 150% (inverse proportion to health)
-5% of mana
Elemental Chaos
Sustained
Upkeep: 15% of mana
Nature damage: 0.5x per pulse
Mana: -5% per pulse
Pulse interval: 4s
Flash of Light
Activated
Activation: 5
Cooldown: 10s
Inflicts Weapon damage
Expert
Upgrade
Enemy defense: -50% (40% chance vs. normal enemies)
-5s cooldown
Exorcist
Upgrade
Bonus damage against undeads, demons and golems
Some explaination:
The
Flash of Light should be a mighty attack and requires all preceding
buff skills but it doesn't consumes much of mana. The offensive buffs
Draining Aura and Elemental Chaos requires level 12 and the demand is
fulfilled if two points are activated.
As you can see some of us
took some time to bring this request to your attention and I hope there
is at least one guy out there on Bioware who will read this and think
about it. Maybe a little? About a new DLC class for example?
Thanks for your time.







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