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specialization: Arcane Warrior


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#51
Maria Caliban

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Mr.House wrote...

Hawke could learn how to be a reaver in Kirkwall. Where did Hawke find a dragon cult to drink blood? Better yet, how about berserker ect.

It's called 'cut content.' They should have had unique quests and NPCs that explained how Hawke learned these things. Or they should have specializations that a wide number of people could have access to.

Blood magic seems to be easy for mages to pick up. Assassin, duelist, and shadow are all specializations a rogue could come up with by themselves. The warrior class was the worst as every specialization was something that would have required unique training/circumstances.

I hope that in DA:I, they put a it more effort into class based story content.

#52
The Baconer

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Thibax wrote...

 Arcane warrior + Butterfly Sword + Elemental damage :)<3


Butterfly?

Anyway, I think if the specialization returns, it should split the tree into two different paths after the basic Combat Magic ability. One path will be focused more on defensive skills, and advancing down the tree will also allow you to equip heavier armor types (the basic Combat Magic will only let you equip light armors to start), along with things like Shimmering Shield, Fade Shroud, magic neutralization, aggro controlling abilities, and other defensive buffs for party members.

The other tree will be foced on absolute DPS. Insane temporary buffs like Cleave (auto-attack damage spread across an area in front of the character), massive attack-speed boosts, force multipliers for auto-attacks (chance of mini-stun), will be paired up with active abilities like force-pulls and elemental critical strikes. This path, however, lacks any defensive options to help counterract the aggro that will be generated by the damage output, and unless you split points between the two trees, you will not have access to anything heavier than light armor, or abilities that affect shields. Abilities in this tree are also exclusive to the Arcane Warrior, and you will not be able to grant your allies any of the combat-enhancing effects.

#53
grumpymooselion

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DragonKingReborn wrote...

I think I'm ok without it, to be honest. Lore-wise it was an Elven spec that disappeared centuries ago. How would the Inquisitor learn it? Game-wise, it is a no win for bioware. In Origins it was way overpowered, but if they clip its power people will likely bellow "they've nerfed my arcane warrior!" From their p.o.v. it's probably not worth it. Besides, an earlier comment about specs was that they'd be tied more to the plot. I suspect that, if that happens, every spec added will add significant work for potentially little gain.


Likely you'd find such a thing, much like the Warden on DA:O did.

As for nerfing, the answer is, "Don't" . . . as for overpowered, single player games really shouldn't be prone to the balancing of classes in the first place. The Mage in DA:O really didn't need their party members, save when the story or a quest absolutely required you have some character, or another, with you. This wasn't game breaking though, it felt quite right, the Mage really should just feel that powerful. There was a reason they were considered dangerous.
 The same thing occurred in DA2, several ways of building a mage wholly let you solo the game, unless the story or a quest absolutely required you have a character with you. In neither case was the power of the mage as a class a detriment. As such the power of the Arcane Warrior was no more an issue, in my mind.

Then again, I go by the idea of class as difficulty, rather than difficulty setting as difficulty. A mage should just be more powerful than a Rogue or Warrior. The end. Nothing has ever swayed me otherwise, and I've always found a way to challenge myself even with a powerful class, such as soloing encounters not typically soloable.

#54
nyanyagul

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ok in another prespective u can think AW like the jedi of medieval age

#55
AltanIV

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Reidbynature wrote...

I could maybe buy a minor resurgence of sorts in Arcane Warriors. You could argue that after the Warden discovered it that they passed on some of the knowledge to others and some mages interested in the prospect went in search of ways to learn it. That or there were separate isolated incidents of people finding forgotten AW lore. Either way I'd say only restrict the AW spec to a handful of npc's. Still it would be fun to fight one I imagine.


Agreed there could very well be a few Dalish Arcane Warriors as well (or something similar) as they have a habit to look out for forgotten knowledge. If I remember correctly it was mentioned that a few mages had martial training in the younger days of the ferelden circle, so in that matter I don't see why mages shouldn't be able to train in martial talents.

Modifié par AltanIV, 19 décembre 2013 - 06:16 .


#56
Eternal Phoenix

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Maria Caliban wrote...

Mr.House wrote...

Hawke could learn how to be a reaver in Kirkwall. Where did Hawke find a dragon cult to drink blood? Better yet, how about berserker ect.

It's called 'cut content.' They should have had unique quests and NPCs that explained how Hawke learned these things. Or they should have specializations that a wide number of people could have access to.

Blood magic seems to be easy for mages to pick up. Assassin, duelist, and shadow are all specializations a rogue could come up with by themselves. The warrior class was the worst as every specialization was something that would have required unique training/circumstances.

I hope that in DA:I, they put a it more effort into class based story content.


Not really. It's called content that they never put in due to the rushed development.

Although they say all specs in DA:I will now have quests/backgrounds associated with them like with Origins again. Although now it'll be noted upon by NPC's.

#57
AshenShug4r

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nyanyagul wrote...

ok in another prespective u can think AW like the jedi of medieval age

wat

#58
nyanyagul

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AshenShug4r wrote...

nyanyagul wrote...

ok in another prespective u can think AW like the jedi of medieval age

wat


yeah imagine a guy with a brilliance sword in one hand while shooting lighting form the other hand :P
or imagine him jumping to the middle of an army and when he lands a huge shockwave is released that sends the enemies flying :P and then he proceeds to chop down who ever still remains :D

#59
Dukemon

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New Forum, New try. :D



#60
renfrees

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Was too OP in DA:O, but i'd really love some kind of Battle Mage spec. I miss my multi Warrior/Mage from D&D, was such a fun >.<



#61
naddaya

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It was the best specialization. Throwing a fireball and then tanking buffed with shields, ah the satisfaction. I was a damn wall, always the last one standing. 



#62
Lebanese Dude

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My favorite mage was of the paladin archetype. I role played him as a good hearted guy who specialized in spirit healing and supporting allies ( he had only two or three damage spells ), who later gained the power of the arcane warrior and became a shield bearing frontline warrior who took damage while healing others. It was pretty fun.

Only complaint was the amount of auras I had to run. Kinda hurt my eyes.
  • Dukemon aime ceci

#63
naddaya

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My favorite mage was of the paladin archetype. I role played him as a good hearted guy who specialized in spirit healing and supporting allies ( he had only two or three damage spells ), who later gained the power of the arcane warrior and became a shield bearing frontline warrior who took damage while healing others. It was pretty fun.

Only complaint was the amount of auras I had to run. Kinda hurt my eyes.

 

There's a mod for that. Personal annoyance remover or something like that. It's on nexus. It removes most of the buff effects.



#64
Lebanese Dude

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There's a mod for that. Personal annoyance remover or something like that. It's on nexus. It removes most of the buff effects.


Yeah it didn't work for me for some reason. Likely conflicted with some higher priority mod I was running like CombatTweaks.

#65
BroBear Berbil

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I like the concept of AW as I've always been a fan of enchanter/red mage types. I'd like to see it again in some form, so long as it's nothing like Origins. AW was incredibly boring and put out mediocre damage for all that survivability.



#66
Spectre slayer

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While Arcane warrior itself is unlikely due to many things that the devs mentioned including Gaider there might be something like Arcane warrior or a paldin type or a melee mage type in DAI according to the devs.

This is one of the devs asking another one if mages can wear heavy armour.

Uh the last I heard uh I haven't been involved in the decision making in a little bit, in this particular area.

But can can a mage wear heavy armour that they find etc, and can a rogue wear heavy armour you know whatever and is it discussable

Tyler
Yes it's discussable mages can wear heavy armour but i'm not going to explain how that works.



Crafting and customization podcast 28:20 on wards for a little bit.

This is from the 31:54 mark of the same one.

Tieing into the idea that mages can wear heavy armour, is it possible that they uh can equip something like a greatsword.

I really like having my white mage/ paldin carrying around a massive sword to beat the crap out of things.

A Dev
Maybe but we're not going to talk about that.

Matthew Goldman liked the idea but said he's not in charge of that, it might be awhile before we find out what they are since Gaider mentioned that they were still in a state of flux and being discussed and not locked down yet as of a month or 2 ago but that might've changed since then.

Anyway I wouldn't really expect the old ones back, but something new. It's possible they could've taken things from the old ones and combined or revamped them.

#67
Deadmuskrat

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I really hope that if Arcane warrior spec is in the game, they do not go the route with it that they went in Origins. By that, i mean they shouldn't make it a typical sword-and-board tank spec, and instead make it a 2-handed staff melee specialization that utilizes spells to augment it's attacks. Sort of like:

 

-Weapon embues that benefit the same school spells being used on the target. Example:
       * Fire enchant leave a debuff on your target that make your next fire spell to leave them burning. Burning does 50% of the damage of your last fire spell over x amount of time.

       * Frost enchant does frost damage and any frost spells leave your targets armor brittle increasing the melee damage of your staff by x amount.
       * Spirit/fade enchant sears your target for x amount spirit damage. Any spirit based attacks leave your target delusional decreasing their accuracy and a portion of damage they cause is redirected on them.

       * Entropy enchant makes your next entropy spell leave a dot that siphons life from your target and gives it to the party. Any entropy spells cast with this debuff return greater amounts of health to the party.

 

I would also give them a new attack in the tree that is a melee attack that does pure magic damage based on the school of magic that is enchanted on their weapon. With further effects that can be specced into for each school of magic.



#68
Cainhurst Crow

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The OP's idea should be taken further in combining arcane warrior and battle mage together into a new class, imo. I could see that fusion managing to be both nerfed enough that it isn't OP and still being entertaining and having appeal.



#69
Kali073

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As long as they balance it so it isn't as overpowered as it was in DA:O I wouldn't mind it returning. Personally I hate that specialization but I generally don't like cross-class mixing in a game where it wasn't introduced from the get go (edit: or rather, where it's common). However, since there are going to be other specializations (though didn't Bioware say they were going to remake them? Or am I remembering that wrong?) to chose from, hopefully something similar to a spirit healer, that doesn't matter. I won't ever play AW but if a lot of people want it...



#70
Mirrman70

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I would rather they just made a separate class.  A class whose magic isn't as good as a pure mage and whose armor and melee abilities aren't as good as warriors and rogues.



#71
Dukemon

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No. .
Three classes are enough.
That thing with the specs is a brillant idea

#72
Mornmagor

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I want a mage with the heaviest armor and a big sword indeed. But i would prefer something different than "Arcane Warrior" itself.

 

Something new, lore wise, is in order.

 

Maybe something with roots in Tevinter?



#73
upsettingshorts

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"Bring back the broken class from Origins whose playstyle called for turning on every passive in the world then hacking the enemy to death with white hits!" - Said the forums, every year since 2009, for some reason.



#74
DRTJR

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"Bring back the broken class from Origins whose playstyle called for turning on every passive in the world then hacking the enemy to death with white hits!" - Said the forums, every year since 2009, for some reason.

Because it prevents your mages from going down like they're made from paper mâché.

#75
upsettingshorts

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So does Blood Magic.  A properly spec'd Merrill is nigh-unkillable. 

 

You know, or protect your mages with proper aggro management.