I would rather see bard or Spirit warrior come back, but maybe if it was more like the Battle Mage from Awakening.
specialization: Arcane Warrior
#101
Posté 12 mars 2014 - 07:17
#102
Posté 12 mars 2014 - 07:37
#103
Posté 12 mars 2014 - 11:35
And here is a battlemage version that is focused more on close to mid range damage dealing than on being an unkillable tank.
(passives and buffs are rather boring in my opinion, we still need a few in order to implement the changes in the ability to wear armor etc.,
but this one is more about abilities you actually need to use, and not simply activate once a day and forget about them.)
I'll just call the specialization Scourge.
(I'm not going to bother with creating a deffensive side to the spec-tree, since we had that already in the original AW)
By taking the Scourge spec, the mage recieves a passive ability parallel to AW's Combat Magic that allows him to use his magic stat in the same a Warrior
might use other stats for deffense / attack - assuming of course that we are going to be able to invest and change stats.
In case we can't change stats, this first ability should be a buff that allows the mage to take more punishment in close combat,
and helps the mage to enhance his or hers physical abilities.
Here is the tree:
Edit: A matter of balance.
One idea to balance this spec would be to raise the mana cost of regular spells by a percentage or set amount when the base buff spell of this spec is active. (combat magic and the like)
Battlemage - Scourge
A Scourge is able to wield the same weapons a Warrior might use.
A Scourge uses magic both for physical enhancment, and to damage and control his or her enemies in close-to-mid range.
"Combat Magic" (or similar):
A passive ability or a buff depends on the existance on stats and the ability or inability of mages to wear heavier armor.
The purpose is simple, make the mage less squishy in order to be able to survive close combat, and allow him to enhance his
physical abilities in order to be able to wield weapons and perform demanding combat menuevers.
Spirit Armor
A Scourge is particularly vulnerable to templar abilities and long-range attacks from enemy mages because of his or hers tendency to wade into the thick of battle.
In order to protect his or herself against such threats, a Scourge has to understand the some of the higher mysteries of the Spirit School, in order to be able to shield against such threats. (Templar spells are very similar to mage spells from the spirit school)
Spirit armor provides protection against hostile spells and Templar magic. Either a percentage of the damage, failure chance, or both.
Spirit Armor is a buff - shield spell.
Forceful Rebuke
A parallel to Warrior's shield bash.
The Scourge blasts an enemy with a wave of force.
Depends on rank and resistance, this may throw back, stun, cause a knockdown, or stagger the enemy.
A frozen or otherwise fragile enemy may be shattered or suffer heavy damage.
A Scourge can use this ability both in melee range and in medium range.
Electric Slash
A Scourge charges a weapon with electricity and slashes at an enemy.
This ability is similar to chain lightning, lightning will arc to harm an X number of enemies inside an X sized area.
Depends on rank and resistance, this ability may stun enemies.
Twice As Bright
A Scourge overcharges himself with magic in order to bring his or hers physical abilities to peak capacity.
For a short time - damage, attack speed, and hit chance, are increased by X percent.
Ether Leap
The Scourge may use his magic to perform feats that may seem unnatural to mages and non-mages alike.
By enhancing his or her physical prowess, and by using magic to grasp and tether himself to the fade,
a Scourge is able to leap at an enemy within X distance and deliver a devastating blow.
This ability may be upgraded to cause AoE damage on landing.
This ability is very similar and is inspired by SWTOR's Jedi Knight & Sith Warrior's Force Leap.
Cry of Defiance
Even when surrounded by an overwhelming enemy force, a Scourge is defiant to the end.
A Scourge's defiant cry is merely the herald for a devestating blast wave.
Enemies within X distance in a circle around the caster are thrown back for X distance.
Depends on rank and resistance, this ability may cause a knockdown, stagger, or stun.
Vengeful Strike
The Scourge charges his or her weapon with dark energies from the school of Entropy, and strikes an enemy.
The target suffers heavy magic damage and is cursed.
Depends on rank and resistance, target may suffer DoT, paralysis, and become Hexed.
Can't think of anything else right now.
These abilities are merely examples to show the style I would like to see in a battlemage spec, less stat buffs, no auto-attack spec,
and more active abilities in line with what we saw of DA:I design style. (I think)
- Dukemon aime ceci
#104
Posté 22 avril 2014 - 10:13
I think, we have that what we want. ![]()
Knight Enchanter *.*
#105
Posté 23 janvier 2015 - 07:19
the Knight Enchanter is not enough.
I want the melee mage with heavy armor and physical weapons back. >.< ;.;
- katokires aime ceci
#106
Posté 23 janvier 2015 - 07:26
the Knight Enchanter is not enough.
I want the melee mage with heavy armor and physical weapons back. >.< ;.;
Why would you want that? You're clearly a necromancer at heart!
- Dr. rotinaj aime ceci
#107
Posté 23 janvier 2015 - 09:22
necromancer: I can not pull the skin from the foe. boring
I want classicle melee mage with heavy armor, heavy physicle weapons, shields and a lot of spells to heal and destroy the foe.
#108
Posté 23 janvier 2015 - 11:14
the Knight Enchanter is not enough.
I want the melee mage with heavy armor and physical weapons back. >.< ;.;
I'm not that much into heavy armor, and we can have that with silverite, but I miss the melee weapons soooo much =(
In my notebook I will probably try the all weapons and armors for all classes mod to make an Arcane Warrior from a Knight Enchanter but I still wanted it to be official =(





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