mousestalker wrote...
(Hint: take Morrigan with you when you visit your mother in Orzammar).
I must have totally missed that. :-( More incentive to play my Duster over...
DC and CE are the only Origins that lend themselves to roguery storywise, though I'd recommend DC's anyway. The DE is less of a rogue and more of a Dalish warrior (living in the forest mastering lockpicking and pickpocketing?), even a warrior archer, but I'm still playing my DE as a rogue archer. DN and HN lend themselves to warrior types storywise, though they also have way too many locked doors and pickpocketable NPCs to never play a rogue there. Even the Tower mage Origin can get some fun pickpocketing in on a group that totally doesn't expect it.
If you want to try something different with a rogue go for poisons/ grenades, traps/ lures, or pickpocketing to the max. Grenades especially are fun to make and use and can make a big difference in crowds once you've maxed the line and use stuff like frost or lightning bombs, traps I've never tried, and 4 pts in PP allows you to loot enemies during combat. My canon DC rogue went the grenade and PP route and would always open her dwarven backstabs with a loot attempt. >:-)