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New cover system for the next Mass Effect-title.


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18 réponses à ce sujet

#1
Arppis

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Heya. :)

Provided you still use the cover-styled combat in the next Mass Effect game, how about you guys take cues from the original Army of Two game (also new Tomb Raider and 40th Day sequel)?

The mechanic does not use any buttons for you to enter to cover. The character automaticaly presses against cover when you move against it and you can freely exit the cover without any problems. This system basicaly just eliminates the need for the button and you can free up buttons for other more important features.

The cool thing is that this system doesn't have any downsides. Even the move cover to cover could be done by manually rolling around, or maybe you could sprint while crouching? Speaking of crouching, another wonderful addition that actualy is pretty much required for this system to work.

So what you guys think? None of the downsides, only the pros. Atleast can't think of any downsides. None of the games with this system I played gave me any trouble with cover mechanics. And quite honestly, I don't understand why they changed the mechanic in Army of Two: Devil's Cartell. It was pretty much perfect.

#2
WillieStyle

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How about accidentally going into cover when you're trying to walk or run near a wall?

#3
Tup3x

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Arppis wrote...

Heya. :)

Provided you still use the cover-styled combat in the next Mass Effect game, how about you guys take cues from the original Army of Two game (also new Tomb Raider and 40th Day sequel)?

The mechanic does not use any buttons for you to enter to cover. The character automaticaly presses against cover when you move against it and you can freely exit the cover without any problems. This system basicaly just eliminates the need for the button and you can free up buttons for other more important features.

The cool thing is that this system doesn't have any downsides. Even the move cover to cover could be done by manually rolling around, or maybe you could sprint while crouching? Speaking of crouching, another wonderful addition that actualy is pretty much required for this system to work.

So what you guys think? None of the downsides, only the pros. Atleast can't think of any downsides. None of the games with this system I played gave me any trouble with cover mechanics. And quite honestly, I don't understand why they changed the mechanic in Army of Two: Devil's Cartell. It was pretty much perfect.

Totally agree. The current system is just clunky as hell. Preferably they should get rid of cover locking and just let people crouch or prone and animate the character accordingly when the character is close to a wall or something.

#4
WillieStyle

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Again, making the player "automatically" perform animations when near a wall sounds like it would get VERY annoying. The current system is bad enough - I can't count the number of times I've dipped into cover when trying to run near a wall. At least with the current system, if I'm trying to get away quickly I can "walk" away until I'm far enough away from cover to press the sprint button.

#5
Tup3x

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WillieStyle wrote...

Again, making the player "automatically" perform animations when near a wall sounds like it would get VERY annoying.

That has been done many times before without problems and those games haven't had automatic cover locking which is one reason why it works. I'm talking about changing how the character acts when near cover. It doesn't get stuck there, just visually maybe starts to lean to it or touch it with hand bit differently. Player should control crouching etc. to make sure the character is actually in cover so that enemies can't shoot the character.

Oh, and pelease, add the e%&%¤3! jumping ability. That would help a lot when trying to get over a low cover.

Modifié par Tup3xi, 16 juin 2013 - 02:18 .


#6
RedCaesar97

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Your proposed cover system was used in Mass Effect 1, and it was horrible, as it forced you into cover when you did not want to get into cover. So no, I did not like the cover system then and I do not want to go back to it.

#7
Tup3x

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RedCaesar97 wrote...

Your proposed cover system was used in Mass Effect 1, and it was horrible, as it forced you into cover when you did not want to get into cover. So no, I did not like the cover system then and I do not want to go back to it.

No it wasn't. That's completely different thing. ME1 system is basically the same as ME2 but it just locks the character to cover automatically. Unless you replied to OP which does sound quite similar to ME1 if it has that cover locking aspect.

#8
sharkboy421

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If the next game is going to continue to use third person shooter mechanics as gameplay then I would I prefer if they kept a cover system.

Normally I absolutely hate cover systems like the one used in ME1.  Just a personal preference but I find that style to be very clunky and awkward to use.  Even in Ghost Recon Advanced Warfighter, I found it far too awkward for my liking.  I would generally prefer the current cover system where you need to press a button to take hardcover.  My only complaint is that currently the Awesome Button does too many things at once.  However I do realize ME requires a lot more individual controls than a game like FUSE, where the cover button is seperate from everything else.  Even so, I find an active cover system to be much more preferable.

However, the latest Tomb Raider game is a very interesting development.  Lara will take cover during combat when you are next to a crate or wall, but she is not stuck too it.  This creates a very fluid and fast feeling to the combat, which I understand was intentional.  Lara cannot take many hits and relies much more on her agility and speed to survive and the cover system lends itself prefectly to that.

So while I would still prefer the standard active cover system, I don't think I would mind a system like in Tomb Raider. 

#9
Athenau

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Auto cover is awful. Just break the cover and sprint actions into two buttons and be done with it. Or better yet, dispense with cover systems and give the player the option to crouch and go prone like most "realistic" PC shooters from the last decade.

#10
Soja57

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Unless I'm missing something, I don't really see the real problem with auto cover if implemented correctly. Army of Two and Tomb Raider do it well, along with many other games. You can still do everything while in cover, including sprinting, unlike the current system used in ME3.

#11
WillieStyle

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Can you sprint along a wall while in cover? Can you enter and leave cover instantly without a short animation? If you start reloading your weapon and then take cover, will there reload animation continue? If the answer to any of the above is no, then please keep auto-cover far away from ME4.

#12
Soja57

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WillieStyle wrote...

Can you sprint along a wall while in cover? Can you enter and leave cover instantly without a short animation? If you start reloading your weapon and then take cover, will there reload animation continue? If the answer to any of the above is no, then please keep auto-cover far away from ME4.


The above issues can be resolved if done correctly. Many games have where you can sprint in cover, reload seemlessly while transitioning to cover, and the animation is a non-issue as long as you can still do everything like you can do out of cover, which some games do.

#13
Soja57

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I think one step towards a better cover system is to implement a crouch button. Since crouching is necessary to properly use low cover (as in real life), the auto-cover for low cover would be a smooth transition when crouching. So in a way, low cover would require a cover button, but instead it is a crouch button.

I don't think standing and then entering low-cover automatically would be good, which I assume is the issue many have with auto-cover. Basically you automatically enter cover that fits you current stance; i.e. standing auto-covers to tall cover, crouching auto-covers to low cover, but standing does not auto-cover to low cover.

Modifié par Soja57, 16 juin 2013 - 09:12 .


#14
capn233

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I ain't got time for no cover.

#15
xassantex

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i want Voyager's Holodeck.

#16
Synergizer

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I missed the crouch option in 1, and I LOATHE the cover system in 3. The amount of times I'm sprinting and get stuck to cover walls - argh!!!

(this is partly due to X/Spacebar being over-used).

#17
sharkboy421

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Synergizer wrote...

I missed the crouch option in 1, and I LOATHE the cover system in 3. The amount of times I'm sprinting and get stuck to cover walls - argh!!!

(this is partly due to X/Spacebar being over-used).


Yeah. . .this infuriated me to no end.  While I'm not 100% sure about consoles, there was no excuse for pc to not have sprint/dodge/cover/action to be split up. 

#18
Ottemis

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Yeap the bane of PC players is having an awesome button, too many functions attached to a single key. Simplifying controls at the cost of responsiveness and freedom of movement is not acceptable to me. People accustomed to games like BF3 and the likes complain about this to no end, and plenty opt against playing Mass Effect because of this.

If you want this to be a viable shooter (hybrid or no matters not) to people that primarily play shooters on the PC, it's rather important to not fumble up on this. The whole idea of a hybrid is to attract both playerbases am I right?

Whatever system is adopted, we at the very least would have to break from cramming everything onto the same button, that's for sure.

Modifié par Ottemis, 17 juin 2013 - 12:00 .


#19
SaturnRing

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The best cover to me is the one you don't have to stick to unless it is your choice...being able to change stance and working around them is the appropriate way to go. It is wishful thinking though - with the inability to engage threats from the left side...Bioware pretty much blew it for me.

That is also why I won't purchase Army of Two: The Devil's Cartel.

Arma 2 and 3 are among games that implement cover right (And maybe Ghost Recon - but only to a certain measure). The upcoming Division seem to have a pretty decent one too...

That is how I would like it included in a Mass Effect sequel: multiple stances, cover button as well as switching shoulder perspective - not necessarily hands (not all weapons - Avenger - are ambidextrous).

I understand PC players reservations though. A simplified option should be available for those who wish...