Provided you still use the cover-styled combat in the next Mass Effect game, how about you guys take cues from the original Army of Two game (also new Tomb Raider and 40th Day sequel)?
The mechanic does not use any buttons for you to enter to cover. The character automaticaly presses against cover when you move against it and you can freely exit the cover without any problems. This system basicaly just eliminates the need for the button and you can free up buttons for other more important features.
The cool thing is that this system doesn't have any downsides. Even the move cover to cover could be done by manually rolling around, or maybe you could sprint while crouching? Speaking of crouching, another wonderful addition that actualy is pretty much required for this system to work.
So what you guys think? None of the downsides, only the pros. Atleast can't think of any downsides. None of the games with this system I played gave me any trouble with cover mechanics. And quite honestly, I don't understand why they changed the mechanic in Army of Two: Devil's Cartell. It was pretty much perfect.





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