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#51
RoZh2400

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TheInvoker wrote...

Can someone explain me how that AP shot works? and how much it increases DPS vs armor


Assuming you hold down fire (continuous stream of bullets), every 8th bullet you fire will be the "Armor Piercing" bullet, that has an increased kick of like 10x, does 5x damage, and an additional multiplicative 2x damage vs. Armor, for a total of 10x damage vs. armor. In other words, suppose you shoot a Geth Prime (shields gone), for 8 bullets, including the 8th AP bullet. That means you essentially shot it 17 times: 7 (normal) + 10 (AP) bullets.

#52
oO Stryfe Oo

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The AP round has some pretty strong modifiers. I think every 8th round gets a 5x damage bonus and a 2.5 damage bonus to armor, which equals 12.5x damage to armor every 8th round.

I'm not certain on that, though. Use that search bar up there if you want a definite answer.

Edit: :ph34r:'d and wrong. Ouch.

Modifié par oO Stryfe Oo, 03 septembre 2013 - 11:28 .


#53
TheInvoker

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RoZh2400 wrote...

TheInvoker wrote...

Can someone explain me how that AP shot works? and how much it increases DPS vs armor


Assuming you hold down fire (continuous stream of bullets), every 8th bullet you fire will be the "Armor Piercing" bullet, that has an increased kick of like 10x, does 5x damage, and an additional multiplicative 2x damage vs. Armor, for a total of 10x damage vs. armor. In other words, suppose you shoot a Geth Prime (shields gone), for 8 bullets, including the 8th AP bullet. That means you essentially shot it 17 times: 7 (normal) + 10 (AP) bullets.


No i don't understand this , sorry
If i have an improved bullet every 8 (supposing it's the 8th one),on 40 total bullets i will have 35 normal and 5 improved.....

#54
lightswitch

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He means one AP bullet is the equivalent of ten regular bullets.

#55
LiL Reapur

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The punisher is one of the guns that doesn't do much good unless its VII or up

#56
TheInvoker

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Well i did the math and it's not very good vs armor like it should be
Since it's not accurate i tried it on the Destroyer N/ with bonus accuracy of Devastator mode...and i't enough
Recoil System V is not enought for a good stability so i used barrage upgrade too.

http://kalence.drupa...85!!..H5!G9.9GO

Against armor it does77-50=27 damage
The 8th bullet is (77x12.5)-50=912.5......if the bonus are applied bofore the damage reduction from enemy's armor.
So to total of 8 bullets is 912.5+27x7=1101.5
The average is 137.6875 to be able to compare this weapon to others...

The Hurricane (II) on the same character with the same build does 142;so even if my Hurrican has one level less than the BPP still does more damage to armor!
i would understand if the Hurricane is overall better since it does higher damage to health and shield but if it's better also vs armor there is no reason to use BPP.

BPP is also less accurate and with higher recoil.

#57
robarcool

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I don't find it useful. Too much spread and AP round kicks waaaay too much.

#58
AaronEh

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TheInvoker wrote...

no reason to use BPP.


Unless you have a specific personal challenge - there's no good reason to use a BPP over a Hurricane.  

It shouldn't be less accurate and less powerful than the Hurricane - what's the point as a UR.  Less powerful  and more accurate - this combination has value (ex. CSMG).  More powerful - less accurate -   good as well (ex. Raider (full clip) vs Claymore).  The way it is now is disappointing.

BPP does have a sweet skull on the side though.

Modifié par AaronEh, 04 septembre 2013 - 02:48 .


#59
VaultingFrog

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Does it actually do a AR round every 3 rounds or is that just made up crap? I never really figured it out.

#60
Cyonan

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TheInvoker wrote...

Well i did the math and it's not very good vs armor like it should be
Since it's not accurate i tried it on the Destroyer N/ with bonus accuracy of Devastator mode...and i't enough
Recoil System V is not enought for a good stability so i used barrage upgrade too.

http://kalence.drupa...85!!..H5!G9.9GO

Against armor it does77-50=27 damage
The 8th bullet is (77x12.5)-50=912.5......if the bonus are applied bofore the damage reduction from enemy's armor.
So to total of 8 bullets is 912.5+27x7=1101.5
The average is 137.6875 to be able to compare this weapon to others...

The Hurricane (II) on the same character with the same build does 142;so even if my Hurrican has one level less than the BPP still does more damage to armor!
i would understand if the Hurricane is overall better since it does higher damage to health and shield but if it's better also vs armor there is no reason to use BPP.

BPP is also less accurate and with higher recoil.


and with a single change in your build, I have made the BPP average 157.375 damage per shot against armour:

http://kalence.drupa...85!!..H5!G9.9GO

#61
AaronEh

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VaultingFrog wrote...

Does it actually do a AR round every 3 rounds or is that just made up crap? I never really figured it out.


http://social.biowar.../index/16085547

Peddro wrote

------------------------
------------------------
Blood Pack Punisher (BPP)
------------------------
------------------------
Hitscan weapon (suffers from armor DR, can be made to penetrate cover, can score headshots)

Regular Shots (Armor=100%, Barrier=100%, Shields=100%)
AP Shots (Armor=250%, Barrier=100%, Shields=100%)

Small damage per hit .. NEEDS some sort of armor weakening//piercing in play not to be useless vs gold armor DR.

During autofire every 8-th shot is an AP round... AP rounds have *5 charged damage multiplier and on top of that do *2.5 damage vs armor ... And they can score headshots ... BPP's niche is landing AP rounds headshots vs bosses ... *5 shot * HS mod * 2.5 armor = tons of damage ... 

Its main problem - same rof, same weight, similar in-accuracy issues as the hurricane (BPP might be a bit more accurate)...

128.1 / 47.75 = 2.6827 ..And hurricane does a few times more damage per (regular) shot ...

BPP only comes near hurricane in terms of DPS vs armor if you can land the AP round boss headshots ... Not impossible with some accuracy & stability bonuses 



#62
VaultingFrog

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AaronEh wrote...

VaultingFrog wrote...

Does it actually do a AR round every 3 rounds or is that just made up crap? I never really figured it out.


http://social.biowar.../index/16085547

Peddro wrote

------------------------
------------------------
Blood Pack Punisher (BPP)
------------------------
------------------------
Hitscan weapon (suffers from armor DR, can be made to penetrate cover, can score headshots)

Regular Shots (Armor=100%, Barrier=100%, Shields=100%)
AP Shots (Armor=250%, Barrier=100%, Shields=100%)

Small damage per hit .. NEEDS some sort of armor weakening//piercing in play not to be useless vs gold armor DR.

During autofire every 8-th shot is an AP round... AP rounds have *5 charged damage multiplier and on top of that do *2.5 damage vs armor ... And they can score headshots ... BPP's niche is landing AP rounds headshots vs bosses ... *5 shot * HS mod * 2.5 armor = tons of damage ... 

Its main problem - same rof, same weight, similar in-accuracy issues as the hurricane (BPP might be a bit more accurate)...

128.1 / 47.75 = 2.6827 ..And hurricane does a few times more damage per (regular) shot ...

BPP only comes near hurricane in terms of DPS vs armor if you can land the AP round boss headshots ... Not impossible with some accuracy & stability bonuses 



It is something I just don't notice I guess.

#63
AaronEh

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Cyonan wrote...

and with a single change in your build, I have made the BPP average 157.375 damage per shot against armour:

http://kalence.drupa...85!!..H5!G9.9GO


Cool, now make better than a properly setup Hurricane  :wizard:

#64
TheInvoker

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Cyonan wrote...

and with a single change in your build, I have made the BPP average 157.375 damage per shot against armour:

http://kalence.drupa...85!!..H5!G9.9GO


Ehm....my goal was not to have more damage vs armor but to compare BPP to Hurricane both vs armor....that change can be done to Hurricane too and it still remains better.
Also i don't use that gear beacuse for penetration i use rounds that give 90% penetration and more damage

kalence.drupalgardens.com/me3-builder#28!4634585!!..H5..14!G9.9GO

and not this

kalence.drupalgardens.com/me3-builder#28!4636585!!..H5..14!G9.9GO

AaronEh wrote...

Unless you have a specific personal challenge - there's no good reason to use a BPP over a Hurricane.  

It
shouldn't be less accurate and less powerful than the Hurricane -
what's the point as a UR.  Less powerful  and more accurate - this
combination has value (ex. CSMG).  More powerful - less accurate -  
good as well (ex. Raider (full clip) vs Claymore).  The way it is now is
disappointing.

BPP does have a sweet skull on the side though.


Exactly...one SMG should be better in damage,one in accuracy,one in recoil etc etc so everyone can choose the one he prefers
Example:i don't need accuracy because i'm playing n7 fury,i'll take damage
if i play a human adept throwing warp/shockwave from distance,i need more accuracy and stability.

Creatng a weapon that's better in every single stat is not a good thing.

Modifié par TheInvoker, 04 septembre 2013 - 04:00 .


#65
TheInvoker

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Image IPB

On the left it was the Destroyer without 15% accuracy bonus,on the right with accuracy.

You can see that in both cases Hurricane is more accurate

Modifié par TheInvoker, 04 septembre 2013 - 04:08 .


#66
Ferocious Panda

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I believe it has more armor DPS than the hurricane, and weighs exactly the same as the hurricane, so I sometimes bring it as a sidearm for classes that have trouble killing things like atlases quickly.

#67
Cyonan

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TheInvoker wrote...

Ehm....my goal was not to have more damage vs armor but to compare BPP to Hurricane both vs armor....that change can be done to Hurricane too and it still remains better.
Also i don't use that gear beacuse for penetration i use rounds that give 90% penetration and more damage

kalence.drupalgardens.com/me3-builder#28!4634585!!..H5..14!G9.9GO

and not this

kalence.drupalgardens.com/me3-builder#28!4636585!!..H5..14!G9.9GO


I was pointing out that the math was biased in favour of the Hurricane, as the BPP benefits more from AP.

Despite a lower damage per shot, the BPP will still out DPS the Hurricane against armour across multiple clips due to the BPP having a clip size that's twice as big as the Hurricane's.

Assuming you hit your target, of course.

Modifié par Cyonan, 04 septembre 2013 - 04:45 .


#68
bondiboy

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Ferocious Panda wrote...

I believe it has more armor DPS than the hurricane, and weighs exactly the same as the hurricane, so I sometimes bring it as a sidearm for classes that have trouble killing things like atlases quickly.


Bringing the BPP as a secondary gun ? mmm I never thought to do.

Will give it a run

Modifié par stricko, 04 septembre 2013 - 05:18 .


#69
mybudgee

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Roleplaying

#70
Kirrahe Airlines CEO

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I use it for when I need some close range back up on my pheonix. As I take the executioner for distance.

#71
Sebastianthorson

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Completely outclassed by Hurricane.
As is any other SMG in game.

#72
ROBOTICSUPERMAN

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Bpp is op. needs a nerf.