Kalas Magnus wrote...
I'm for it.
Templars should also be allowed to attack you on sight.
I heard there was a scene intended for origins where the Templars attack you in the circle mission after seeing you use blood magic. In other words it should affect the story.
The scene you refer to in Origins is actually still in the game, but the flag values have been altered so it's always locked in the vanilla game. There is a mod out there (I have it) that unlocks this scene.
The triggers are as follows:
1. You are a bloodmage by the end of broken circle.
2. Wynne is a member of your party when you meet Irving and Gregoire at the end of broken circle.
3. You saved the mages meaning Irving is alive.
At this point Wynne will challenge you and accuse you of being a blood mage. You get three dead easy persuade options to avoid the confrontation (essentially saying it's Grey Warden Magic). If you openly challenge the circle's authority on this matter, however, Wynne and all the mages and Templars in that room go hostile and attack you.
Originally, if this happened, you were not supposed to get either the Templars or Circle Mage armies, but they weren't able to make the scene work without bugging the larger Landsmeet quest so it was scrapped.
Later on, the Lore was adjusted (starting with the Soldier's Peak DLC) to the point where the last answere (the one that would have triggered the confrontation) is actually Chantry Law. Grey Warden mages are the only mages legally outside Chantry oversight in all respects and thus CAN legally use blood magic.
-Polaris