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Special dialogue options/choices for Blood Magic users?


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24 réponses à ce sujet

#1
Huyna

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I apologies, if similar topic already exist. Pretty sure it does, I must’ve missed it.


I know that certain people dislike a dialogue options based on skillls and stats of a character and call it "press-this-dialogue-option-to-win".

However, there are people who think otherwise. I am one of them.  It was amasing feeling, when your mage in DA2 overpowered "mind contriol" during certain dialogue in brothel or when your protagonist in DA:O managed to both vanquish demon and learn Blood Magic from the creature.

Question - would you like to have certain "special" options in a dialogue-wheel if your character is a skilled blood mage? Let's make it "hard-to-reach" skill, that requires lot's of points, but let it be here.

Or you strongly against?

Modifié par Huyna, 16 juin 2013 - 05:53 .


#2
eyesheild21

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If there keeping the dialog wheel which I thank they are then having more choices to chose from over all would be better and depending on your background and specialization and class it would be nice having dialog just for them. I would have liked more choices in D.A.2 but the comedy option on the wheel was fun my mage would always make a joke no matter the situation.

#3
In Exile

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Bloodmagic should be a press a button to win option. That's whole in-lore point of it. The problem isn't with the button, it's with pretending that persuasion is basically mind control.

I don't think it has to be hard to get - but I think your companions should give you a "What the Hell, Hero?" if you're essentially mindraping everyone you come across. That's where the cost should be, IMO.

#4
Eveangaline

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I like the idea but it should come with some risks. Certain companions willing to leave for good if you use blood magic for instance.

#5
EcreipRellim

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I support it only cause I hate when hawke got shocked by the use of blood magic even though he'd been using it throughout the game it just felt stupid

#6
5ubzer0

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Yes, please! It felt so silly to use blood magic and then get all these "but blood magic is evil!!!" options in dialogues. That is the one thing that really ruined immersion for me in DA2 and I ended up playing a rogue to avoid the issue.

#7
LobselVith8

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Huyna wrote...

Question - would you like to have certain "special" options in a dialogue-wheel if your character is a skilled blood mage? Let's make it "hard-to-reach" skill, that requires lot's of points, but let it be here. 


I support Dragon Age having reactivity to a blood mage protagonist. It's something that should be featured in the narrative. If the rumor about Tevinter being a possible inception for a mage protagonist is accurate, I can see the main character being fluent in blood magic.

#8
Sir JK

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LobselVith8 wrote...

I support Dragon Age having reactivity to a blood mage protagonist. It's something that should be featured in the narrative. If the rumor about Tevinter being a possible inception for a mage protagonist is accurate, I can see the main character being fluent in blood magic.


I agree in principle, having a reaction to using forbidden magic would be awesome. The real question is what the reaction should be and how it triggers though. Templar hit squads? Your companions chewing you out if you use them for fuel or they disapprove of it's use? You earning a really bad reputation? Even making you, the player, more susceptible to demons?

What would be acceptable?

And then there's what should trigger it... every time you use it? Or only if you use select spells/abilities in combat/dialogue?

Done wrong, I can easily see it wearing very thin. Done right it'd add so much atmosphere.

#9
Tarek

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should cost approval points every time u use it in front of a party member, not just blood magic, some specialties should have special dialog options available :P

#10
Fredward

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Not just for blood magic though. My rogue should have special options and events too. Warriors too ofc but I never play those ham-fisted yokels. And missions. I want stuff like that quest line in Denerim for rogue's and going into the Fade to deal with that Desire demon.

MOAR CONTENT. MOAR EVERYTHING.

#11
Xilizhra

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Sir JK wrote...

LobselVith8 wrote...

I support Dragon Age having reactivity to a blood mage protagonist. It's something that should be featured in the narrative. If the rumor about Tevinter being a possible inception for a mage protagonist is accurate, I can see the main character being fluent in blood magic.


I agree in principle, having a reaction to using forbidden magic would be awesome. The real question is what the reaction should be and how it triggers though. Templar hit squads? Your companions chewing you out if you use them for fuel or they disapprove of it's use? You earning a really bad reputation? Even making you, the player, more susceptible to demons?

What would be acceptable?

And then there's what should trigger it... every time you use it? Or only if you use select spells/abilities in combat/dialogue?

Done wrong, I can easily see it wearing very thin. Done right it'd add so much atmosphere.

I seriously doubt it actually makes people more susceptible to demons in and of itself. The other things I can see, but without a rivalry system, constant disapproval could be highly annoying.

#12
Luiren

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I'm for it, but I'm also against it.

Pros: Yes, that would be interesting to witness, perhaps it could be the mages persuasion skill.
Cons: I don't want my companions to tattle on me when I use it. (That's right Wynne....you judgmental....old lady. :( )

#13
Sir JK

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Xilizhra wrote...

I seriously doubt it actually makes people more susceptible to demons in and of itself. The other things I can see, but without a rivalry system, constant disapproval could be highly annoying.


Precisely... and imagine a templar hit squad coming after you every time you use blood magic in combat. Good god how tedious that would turn out in the end (not to mention leading to potential isues with the plot if the templars aren't enemies only).

#14
Mykel54

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This thread reminded me of a situation of DA2, which is somewhat related. When Idunna (the prostitute blood mage) manages to control Hawke for a few moments, how did she achieve this? I mean, she never casts any spell, so blood magic by merely looking to another person?.

This came because i was thinking about how it could work, but if a PC blood mage wanted to do something like Idunna did, the PC would need to do actual magic, no? Maybe cutting himself a bit with the knife on the hand, while keeping it on the back, while murmuring some demonic sounding words?

How do you think mind control through blood magic could work in the game?

#15
Todd23

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Blood mage specific actions in dragon age: 1 and it was promptly removed (confrontation from Wynn in the circle).

#16
IanPolaris

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Sir JK wrote...

Xilizhra wrote...

I seriously doubt it actually makes people more susceptible to demons in and of itself. The other things I can see, but without a rivalry system, constant disapproval could be highly annoying.


Precisely... and imagine a templar hit squad coming after you every time you use blood magic in combat. Good god how tedious that would turn out in the end (not to mention leading to potential isues with the plot if the templars aren't enemies only).


This is only speculation but it may be (and IMO it would be perfectly valid) for some factions to be exclusionary.  For example in Might and Magic 7, there were four factions you could recruit (and you needed two), but in that game the four factions each had an excluded faction.  For example if you sided with the Church, then you could not side with the Necromancers.

I could easily see such a thing here:  If you side with the Tevinter Magisters and/or use blood magic as the protagonist, then you can never ally with the Templar faction.

-Polaris

#17
GodWood

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IanPolaris wrote...
I could easily see such a thing here:  If you side with the Tevinter Magisters and/or use blood magic as the protagonist, then you can never ally with the Templar faction.

-Polaris

That's not exactly a big enough consequence for using a widely reviled type of magic. Should be if you side with Tevinter/use blood magic everyone else hates you and/or won't ally with you.

#18
Sir JK

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IanPolaris wrote...

This is only speculation but it may be (and IMO it would be perfectly valid) for some factions to be exclusionary.  For example in Might and Magic 7, there were four factions you could recruit (and you needed two), but in that game the four factions each had an excluded faction.  For example if you sided with the Church, then you could not side with the Necromancers.

I could easily see such a thing here:  If you side with the Tevinter Magisters and/or use blood magic as the protagonist, then you can never ally with the Templar faction.

-Polaris


Oh yeah, I remember that game and the mechanic in question. It worked pretty well methinks. I would not be averse to this. Perhaps not enough to put a price on the use of blood magic on it's own, seeing many who would use blood magic are unlikely to ally with the templars in the first place ;). But I like it.

#19
The Night Haunter

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How about: Blood Magic isn't guarenteed to work on everyone, so if you try to 'jedi mind trick' someone and fail they attack you or censure you or whatever because you're an evil heathen.

#20
Rixatrix

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 In general, specializations should have special dialogue options.  For example:
  • a templar should be able to dispel magic (mind control, etc.) being used in a conversation,
  • a blood mage should be able to use mind control ("Draw your dagger and bring it gently across your throat," anyone?),
  • a shadow maybe should be able to steal something,
  • assassin kill someone on the spot (poison), etc...
Maybe only certain quests, though, or else it'd feel like playing on easy mode.

#21
Sontemuka

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EcreipRellim wrote...

I support it only cause I hate when hawke got shocked by the use of blood magic even though he'd been using it throughout the game it just felt stupid


This.

#22
Kalas Magnus

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I'm for it.

Templars should also be allowed to attack you on sight.
I heard there was a scene intended for origins where the Templars attack you in the circle mission after seeing you use blood magic. In other words it should affect the story.

#23
IanPolaris

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Kalas Magnus wrote...

I'm for it.

Templars should also be allowed to attack you on sight.
I heard there was a scene intended for origins where the Templars attack you in the circle mission after seeing you use blood magic. In other words it should affect the story.


The scene you refer to in Origins is actually still in the game, but the flag values have been altered so it's always locked in the vanilla game.  There is a mod out there (I have it) that unlocks this scene. 

The triggers are as follows:

1.  You are a bloodmage by the end of broken circle.
2.  Wynne is a member of your party when you meet Irving and Gregoire at the end of broken circle.
3.  You saved the mages meaning Irving is alive.

At this point Wynne will challenge you and accuse you of being a blood mage.  You get three dead easy persuade options to avoid the confrontation (essentially saying it's Grey Warden Magic).  If you openly challenge the circle's authority on this matter, however, Wynne and all the mages and Templars in that room go hostile and attack you.

Originally, if this happened, you were not supposed to get either the Templars or Circle Mage armies, but they weren't able to make the scene work without bugging the larger Landsmeet quest so it was scrapped.

Later on, the Lore was adjusted (starting with the Soldier's Peak DLC) to the point where the last answere (the one that would have triggered the confrontation) is actually Chantry Law.  Grey Warden mages are the only mages legally outside Chantry oversight in all respects and thus CAN legally use blood magic.

-Polaris

#24
BlueMagitek

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As long as your non bloodmage companions are rightfully horrified, sure.

It could be like getting a Slaver Tat in Fallout 2.

#25
Nefla

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I wish other specializations were noted by companions and gave you dialogue options as well, stuff like spirit healer, templar, assassin, etc...