Aller au contenu

Photo

Will the Inquisitor Direct Large Scale Battles?


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#1
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages
The Mage-Templar War is a world war. The trailer has revealed in game footage of battles such as the siege of a fortress (which might be an engine-rendered cutscene or actual player-controlled gameplay).

My question is this: Will the player, as the Inquisitor, get the chance to direct large scale battles? By this I mean whether the player would be able to command a large number of allied NPC troops in battles, instead of being limited to a couple of companions like previous Dragon Age or Mass Effect games.

Admittedly Dragon Age is an RPG series and should focus on characters and story, but incorporating some strategic elements in the inevitable large scale battle sequences is appropriate. If done right it can sometimes develop characters and plot more than traditional RPG/Action style combat. A good recent example of this is Assassin's Creed III.

Moreover, the Frostbite Engine is clearly capable of delivering hardcore strategic simulation, since it's also the engine for the next Command & Conquer game.

I'm not asking Dragon Age be turned into a strategy game. I'm just saying that incorporating some strategic elements into it will result in better immersion and storytelling, so I hope BioWare is doing this.

Modifié par iOnlySignIn, 16 juin 2013 - 06:12 .


#2
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages
I hope we get to. It'll be cool. I thought the way we handled the battle in the final mission of DA:O was a little... underwhelming. It'll be cool actually direct combat, order troops, manage the battle.

Sure that's stepping slightly on RTS's foot. But only slightly as we won't have direct control over the units. Only on making the calls on how to deploy them. And choices are big part of RPS.

#3
TCBC_Freak

TCBC_Freak
  • Members
  • 743 messages
It could be cool to have a battle map at the binging of a fight and give orders to units there and then you go into the battle and take the field; you could have to help some units or let them fight it out alone and maybe get destroyed, have some strategy time and then focus in on the player after planing.

Maybe....

#4
Crushor

Crushor
  • Members
  • 15 messages
I would like this very much. And i agree story and characters first, this would be nice "bonus".

#5
ThisIsZad

ThisIsZad
  • Members
  • 218 messages
I would love to see large scale battles!

#6
Xerxes52

Xerxes52
  • Members
  • 3 141 messages
It would be really fun to have some light RTS elements imo, along with charging into battle with your party.

#7
VanguardCharge

VanguardCharge
  • Members
  • 298 messages
i think bioware should consider big battles in assassisn creed 3 as template for big battles in inquisition they worked out great and dircting armies was very good

#8
Tarek

Tarek
  • Members
  • 1 746 messages
hmm could be fun but I'm not sure it can work well

you can see similar games like spell-force where u control a party of powerful party members and an army, but I'm not sure they can focus on both aspects

#9
Wulfram

Wulfram
  • Members
  • 18 946 messages
I'd worry that it would end up turning what are supposed to be climactic moments into a half-baked minigame.

And, well, I haven't been blown away by Bioware's small scale tactical gameplay for a long time. Lets get that right first.

#10
Zeldrik1389

Zeldrik1389
  • Members
  • 595 messages
To be honest, I'd rather be a part of a big battle than direct it like a bonus strategy minigame. (I have Total war series to satisfy my thirst for commanding battles lol) For instance, charging enemies with a huge army follow your lead. cut down enemies on battlefield, surrounded by screams, fights, and total chaos... etc... Making player feel like they are part of the fight, not some magical force command the whole army with click and pause xD That would probably murder my video card but I'd say it definitely worth it lol

#11
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages
Maybe organizing the beginning of the battle, telling what units where to deploy for example. But not in the middle of the battle, I don't really need to be a general.

#12
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages
I think some better questions would be how would directing large scale engagements look? And will it be done better than assassins creed 3 did?

#13
AxeloftheKey

AxeloftheKey
  • Members
  • 343 messages
I really liked how we handled the troops in the last battle. Maybe not limit us to which group we use and add some more commands/direct control, and that would be great.

#14
deuce985

deuce985
  • Members
  • 3 567 messages
I actually thought about this and could see RTS elements put into the game. That would be pretty awesome but I'm not sure how popular it would be for other players. I'm not sure the devs want to take an RPG and have certain parts of the game feel like an RTS. People are most likely buying the game because it's an RPG...

Modifié par deuce985, 16 juin 2013 - 09:37 .


#15
AppealToReason

AppealToReason
  • Members
  • 2 443 messages

Wulfram wrote...

I'd worry that it would end up turning what are supposed to be climactic moments into a half-baked minigame.

And, well, I haven't been blown away by Bioware's small scale tactical gameplay for a long time. Lets get that right first.


Thats my worry. 

If it were to be sort of like the old Kingdom Under Fire games, that might work out pretty good.

#16
TheKoumbare

TheKoumbare
  • Members
  • 15 messages
What if you got to choose how to deploy troops at the beginning of a battle, and then once you charged into the thick of things enemy encounters would be harder or easier depending on how good of a job you did.

Or maybe a system similar to the one used in ME2, where instead of (or in addition to) sending various party members to different places you got to decide which troops go where...I don't really want an rts minigame, but it would be nice to really feel like you're in charge.

Modifié par TheKoumbare, 16 juin 2013 - 11:32 .


#17
Chiramu

Chiramu
  • Members
  • 2 388 messages
As long as the Inquisitor doesn't make any lame speeches, Hawke's speech was absolutely terrible although Shepard's was alright.

#18
Swoopdogg

Swoopdogg
  • Members
  • 478 messages
 At the very least, it'd be cool to just have more battles in general, like the battle of Denerim in DAO.

#19
GenericEnemy

GenericEnemy
  • Members
  • 1 891 messages
id rather you just give orders on troop placements tactics etc at the beginning then see how the battle turns out depending on how you did. I was disappointed we didn't get to do that when we were namd commander of Alistair/Anora's armies in DA:O...

on the subject of ac3 though...sea battles...yes plz.

#20
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages

Chiramu wrote...

As long as the Inquisitor doesn't make any lame speeches, Hawke's speech was absolutely terrible although Shepard's was alright.

Have you tried Aggressive Hawke? Her speech is quite good.

#21
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages

GenericEnemy wrote...

id rather you just give orders on troop placements tactics etc at the beginning then see how the battle turns out depending on how you did. I was disappointed we didn't get to do that when we were namd commander of Alistair/Anora's armies in DA:O...

It could be turn-based or instant. Turn-based would be more user-friendly to traditional RPG players so it's probably the better way to go.

on the subject of ac3 though...sea battles...yes plz.

Indeed.

I like big boats; I cannot lie.

#22
NoForgiveness

NoForgiveness
  • Members
  • 2 538 messages
i think it would be kool to have like a part before battles were you talk strategy with your commanders, but then once the battle starts its all fighting.

#23
AtreiyaN7

AtreiyaN7
  • Members
  • 8 391 messages
Since I like strategy games, I would enjoy planning a large-scale battle and playing things out in a turn-based system (possibly). It would be interesting if you could actually jump directly into battle too, but I suppose that might be a bit much to ask for - heh.

#24
Northern Sun

Northern Sun
  • Members
  • 981 messages
I'm not sure how I'd feel about essentially pausing the battle to direct troops(aside from something like the "Please help me/Be cannon fodder!" horn in the Denerim battle), but it would be interesting to be able to position troops before the battle, maybe using a big paper map like in the trailer with giant shaped blocks to represent unit types. Depending on how well you position they could be useless or be very helpful. This would potentially open up the option for persistent units. They could be lost in battle, and would have to be replaced by wither gaining them as quest rewards or by paying gold to hire sellswords. Units who survive could earn XP and eventually achieve some kind of veteran status, making them more powerful.

Of course, for this to be worth the time they would have to actually be capable of killing enemies. Outside of the reinforcements in the Denerim battle, allies outside the party(even companions) have typically just been there for show, doing a irrelevant amount of damage to enemies they fight.

#25
Chaos Lord Malek

Chaos Lord Malek
  • Members
  • 735 messages
They could just turn you into strategic mode. Or even better something like Total War map, with units being place at certain regions to secure them from heresy and apostates.