Northern Sun wrote...
I'm not sure how I'd feel about essentially pausing the battle to direct troops(aside from something like the "Please help me/Be cannon fodder!" horn in the Denerim battle), but it would be interesting to be able to position troops before the battle, maybe using a big paper map like in the trailer with giant shaped blocks to represent unit types. Depending on how well you position they could be useless or be very helpful. This would potentially open up the option for persistent units. They could be lost in battle, and would have to be replaced by wither gaining them as quest rewards or by paying gold to hire sellswords. Units who survive could earn XP and eventually achieve some kind of veteran status, making them more powerful.
Of course, for this to be worth the time they would have to actually be capable of killing enemies. Outside of the reinforcements in the Denerim battle, allies outside the party(even companions) have typically just been there for show, doing a irrelevant amount of damage to enemies they fight.
I think the only thing the armies in DA:O were decent for was to be damage sponges. Dwarves and their golems worked well enough for the final load zone with the Archdemon. I doubt they ever killed anything ever. But sometimes those endless waves of darkspawn got caught up fighting them instead of hitting my flank.
...that was worth the second it took to call them.
But I agree with you. Ordering units and helping plan the battle should give you better benefits than that.





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