Is it possible for a cheating host to screw with my ammo supply at will?
#1
Posté 16 juin 2013 - 10:28
So was it just a weird bug or was it some ridiculous cheat? I should mention that the lobby felt normal otherwise. Laggy enough that running the pizza was a pain, but not bad enough to screw with the game that much, at least in my experience.
#2
Posté 16 juin 2013 - 10:35
-Noun-
A mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance
#3
Posté 16 juin 2013 - 10:43
I'd have to blame lag. I have a friend from the US who plays on my UK host, and his harrier gets extra ammo, even after emptying his clip, 20 or so extra bullets appear, go figure. That darn space magic.
#4
Posté 16 juin 2013 - 10:57
Working as intended.
#5
Posté 16 juin 2013 - 10:58
so does modding certain things in the coalesced
these are problesm that often only show up later on in a game due to the way the effects add up
its hard to say
Belahzur wrote...
Probably not, any modded guns through the coalesced only effect the person using it, not the rest of the team.
not true
#6
Posté 16 juin 2013 - 11:01
Started after two when I had a slight lead. Happened occasionally on three and four, kept our scores fairly even. Host got synced early on five playing with a Banshee, didn't happen once while I handled the rest of the wave. Six and seven, it felt like I could barely get a shot off. Was better on eight and nine, only happened when I was hitting spawns. By ten the host had a 20k lead and it stopped.
And again, it didn't feel particularly laggy.
#7
Posté 16 juin 2013 - 11:05
Modifié par Malanek999, 16 juin 2013 - 11:05 .
#8
Posté 16 juin 2013 - 11:09
davidman92 wrote...
Probably lag, probably paranoia, but the timing was odd.
Started after two when I had a slight lead. Happened occasionally on three and four, kept our scores fairly even. Host got synced early on five playing with a Banshee, didn't happen once while I handled the rest of the wave. Six and seven, it felt like I could barely get a shot off. Was better on eight and nine, only happened when I was hitting spawns. By ten the host had a 20k lead and it stopped.
And again, it didn't feel particularly laggy.
packet loss? there's more types of crap internet connections than latency
... was i hosting?
#9
Posté 17 juin 2013 - 12:02
Your host isn't that bad, dunvi. I get more lag on Dave's host than on yours.Dunvi wrote...
davidman92 wrote...
Probably lag, probably paranoia, but the timing was odd.
Started after two when I had a slight lead. Happened occasionally on three and four, kept our scores fairly even. Host got synced early on five playing with a Banshee, didn't happen once while I handled the rest of the wave. Six and seven, it felt like I could barely get a shot off. Was better on eight and nine, only happened when I was hitting spawns. By ten the host had a 20k lead and it stopped.
And again, it didn't feel particularly laggy.
packet loss? there's more types of crap internet connections than latency
... was i hosting?
#10
Posté 17 juin 2013 - 12:14
#11
Posté 17 juin 2013 - 12:15
#12
Posté 17 juin 2013 - 12:18
#13
Posté 17 juin 2013 - 12:23
Deathsaurer wrote...
I like Dunvi's host, Phantoms randomly firing off into space and Dragoons that couldn't hit a slowly side stepping Destroyer if their lives depended on it. Good times.
Oh shiet, I'm missing out. That sounds like a party.
#14
Posté 17 juin 2013 - 12:26
#15
Posté 17 juin 2013 - 12:28
davidman92 wrote...
Is it? Is it a new form of scorewhoring? Was just playing and any time I was outscoring the hosting Talon-wielding Valkyrie with my TSent, or even getting close once I lost the lead, my Harrier would burn through its entire ammo supply in a half dozen shots and leave me with a negative ammo count. Had it been more sporadic, I'd have assumed one of the many bugs in the game was the culprit, but the timing of the occurrences was very suspect. Didn't start until I had a nice lead and pretty much stopped once the host was comfortably ahead of me.
So was it just a weird bug or was it some ridiculous cheat? I should mention that the lobby felt normal otherwise. Laggy enough that running the pizza was a pain, but not bad enough to screw with the game that much, at least in my experience.
It's lag related.
And you're really paranoid.
Modding a clip size / count doesn't work in most cases, unless it's setting the clip size to be infinity, in which case you would most certainly NOT be running out of ammo. AFAIK, clip size is completely client side, ergo your problem is lag related, not the host hacking to make sure you didn't top the score in a PvE game...
#16
Posté 17 juin 2013 - 12:31
What would you say about my experience?Annomander wrote...
davidman92 wrote...
Is it? Is it a new form of scorewhoring? Was just playing and any time I was outscoring the hosting Talon-wielding Valkyrie with my TSent, or even getting close once I lost the lead, my Harrier would burn through its entire ammo supply in a half dozen shots and leave me with a negative ammo count. Had it been more sporadic, I'd have assumed one of the many bugs in the game was the culprit, but the timing of the occurrences was very suspect. Didn't start until I had a nice lead and pretty much stopped once the host was comfortably ahead of me.
So was it just a weird bug or was it some ridiculous cheat? I should mention that the lobby felt normal otherwise. Laggy enough that running the pizza was a pain, but not bad enough to screw with the game that much, at least in my experience.
It's lag related.
And you're really paranoid.
Modding a clip size / count doesn't work in most cases, unless it's setting the clip size to be infinity, in which case you would most certainly NOT be running out of ammo. AFAIK, clip size is completely client side, ergo your problem is lag related, not the host hacking to make sure you didn't top the score in a PvE game...
#17
Posté 17 juin 2013 - 12:43
Deathsaurer wrote...
Low FPS can be entertaining to say the least. Wouldn't recommend a sniper rifle though
Yeah precision aiming would be a problem with low FPS. My hosting is always easy because of this, lol. It's hard to get higher than 25 FPS on a good day.
#18
Posté 17 juin 2013 - 01:46
#19
Posté 17 juin 2013 - 02:18
robarcool wrote...
What would you say about my experience?Annomander wrote...
davidman92 wrote...
Is it? Is it a new form of scorewhoring? Was just playing and any time I was outscoring the hosting Talon-wielding Valkyrie with my TSent, or even getting close once I lost the lead, my Harrier would burn through its entire ammo supply in a half dozen shots and leave me with a negative ammo count. Had it been more sporadic, I'd have assumed one of the many bugs in the game was the culprit, but the timing of the occurrences was very suspect. Didn't start until I had a nice lead and pretty much stopped once the host was comfortably ahead of me.
So was it just a weird bug or was it some ridiculous cheat? I should mention that the lobby felt normal otherwise. Laggy enough that running the pizza was a pain, but not bad enough to screw with the game that much, at least in my experience.
It's lag related.
And you're really paranoid.
Modding a clip size / count doesn't work in most cases, unless it's setting the clip size to be infinity, in which case you would most certainly NOT be running out of ammo. AFAIK, clip size is completely client side, ergo your problem is lag related, not the host hacking to make sure you didn't top the score in a PvE game...
Sounds like a keybinding/command line that modifies how much ammo each shot consumes. Can be normal, change the keybinding, and now every time you squeeze the trigger, it costs you 5 bullets.
#20
Posté 17 juin 2013 - 02:58
Fixed changes/infinite ammo/edited wave budget and spawn/enemy behaviors and damage: totally moddable by host.
Just look up "Mass Effect 3 Ultimate Experience Mod" and you will get a great idea of how scrubs can taint on you.
#21
Posté 17 juin 2013 - 03:48
This has been a thread topic on a few occasions, the blame was placed on lag, not a hack.
The last time I remember having it, I was playing a match on White, but I don't think it is a map issue (like some of the crap that happens on Rio or Condor). Also, I don't think it is weapon specific.
What I've had most recently (days ago) is spare ammo going to 200 on the shotgun I was carrying. Not for the entire match, but periodically during the match. Almost the inverse of what you experienced. Interestingly, it was also on White.
Modifié par Grinch57, 17 juin 2013 - 03:49 .
#22
Posté 17 juin 2013 - 04:04
#23
Posté 17 juin 2013 - 04:22
#24
Posté 17 juin 2013 - 05:54
Any inconsistencies, the host will automatically trump your client, so theoretically the host could push your ammo to 0. Also this is the most common reason for rubberbanding. Your client tells the host you're at location X but the host disagrees due to never receiving your data on your movement and forces you back to your original position.
As trainers can be switched on and off at will due to it being an on-the-fly modification of memory, sporadic instances of such hacks is possible
Modifié par Computron2000, 17 juin 2013 - 05:56 .





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