Aller au contenu

Photo

Holographic Ammo Display


  • Ce sujet est fermé Ce sujet est fermé
21 réponses à ce sujet

#1
rhagen1

rhagen1
  • Members
  • 16 messages
In a few videos I've seen the holographic ammo display on the side of some guns.  I have to admit, I am not a big fan of this.  I've always thought HUD elements were part of the perks of wearing the armor we do and they were all generated by your suit.  Aesthetically, I think the ammo counter on the gun is kinda weird and distracting.  

I see it in some videos, it's missing in others, and in fact in one video I see both.  I was just wondering what others have been saying about this and if this is optional/gun specific/another mechanic I'm missing? 

#2
ToshiStation38

ToshiStation38
  • Members
  • 1 415 messages
I like it. It's sort of like Deadspace, and I find it worked really well in that game.

#3
javierabegazo

javierabegazo
  • Members
  • 6 257 messages
Funny, because I LOVE it.



The REAL definitive final edition of the HUD can be seen in any of the CES videos on Gametrailers

#4
Scharfschutzen

Scharfschutzen
  • Members
  • 114 messages

rhagen1 wrote...

  I've always thought HUD elements were part of the perks of wearing the armor we do and they were all generated by your suit.  Aesthetically, I think the ammo counter on the gun is kinda weird and distracting.  

 


what if you're not wearing a helmet with your armor? There  loopholes to the armor method, if you wish to logically explicate everything. 

#5
Marlina

Marlina
  • Members
  • 443 messages
I disagree with you, OP. HUD elements are fine in first-person games, since it can be explained via the visor or optic implants, like in Metroid or Republic Commando, but for third-person games, like Mass Effect and Dead Space, it's more immersive to integrate it, like with the holographic display in ME2.
What I'm a bit less enthusiastic about is the absolutely HUGE ammo type display. The icons just look a bit too corny, I'd rather just have the ammo counter in a different color for each ammo type or something. I guess they felt that that was too subtle.

Modifié par Marlina, 17 janvier 2010 - 06:52 .


#6
Marlina

Marlina
  • Members
  • 443 messages
FFFFF, wanted to edit, pressed quote. >_<
And I don't know how to delete in this silly new forum. :crying:

Modifié par Marlina, 17 janvier 2010 - 06:54 .


#7
Haasth

Haasth
  • Members
  • 4 412 messages
I personally like it though I'd love to see it as a part of my HUD (perhaps both) when I wear a visor or helmet of sorts.



But at any rate, I don't mind it.

#8
Blue Ninja

Blue Ninja
  • Members
  • 122 messages
It'd be more effective in a first-person game, I think. Still, I don't mind.

#9
Marlina

Marlina
  • Members
  • 443 messages
So guys, anyone know how to delete posts? Or is it impossible on these new forums? :|

#10
xxSgt_Reed_24xx

xxSgt_Reed_24xx
  • Members
  • 3 312 messages
Personally, I think it looks awesome.

#11
Metallisika

Metallisika
  • Members
  • 186 messages
I kind of like it, but I have couple of issues with it:

For one, the display is on the right side of the gun, which would make it hard to see for the person shooting. Unless the individual is left-handed of course.

Second, enemies would see the ammo counter as well. I bet each of us can think of situations where it would be important that the enemy didn't know how much ammo you have left.

EDIT: Oh and when I say "Ammo" I mean "Shots before overheat" ;)

Modifié par Metallisika, 17 janvier 2010 - 07:09 .


#12
javierabegazo

javierabegazo
  • Members
  • 6 257 messages
Yeah, there's no way to delete posts in this forum, kind of a lame oversight I think

#13
javierabegazo

javierabegazo
  • Members
  • 6 257 messages
I just want to point out that the Ammo Counter on the final edition of the HUD is NOT on the actual gun. The final HUD edition is in every CES video

#14
Metallisika

Metallisika
  • Members
  • 186 messages

javierabegazo wrote...

I just want to point out that the Ammo Counter on the final edition of the HUD is NOT on the actual gun. The final HUD edition is in every CES video


Oh, you are right Javier.

I guess that erases my second point then.

#15
TheTWF

TheTWF
  • Members
  • 264 messages
I do think the little ammo type symbol on the weapon's hud is a little goofy...

#16
atheelogos

atheelogos
  • Members
  • 4 554 messages

ToshiStation38 wrote...

I like it. It's sort of like Deadspace, and I find it worked really well in that game.

... I love that game. I can't wait for the second one to come out:D
Nice sig btw

Modifié par atheelogos, 17 janvier 2010 - 08:19 .


#17
Guest_Xaeldaren_*

Guest_Xaeldaren_*
  • Guests
Yeah, I was disappointed to find out that they removed it. I love games with minimalist HUDs. I loved Dead Space and the Assassin's Creed series for their non-existent HUDs, it was so wonderfully immersive.

#18
Wrex.the.next.spectre

Wrex.the.next.spectre
  • Members
  • 136 messages

Marlina wrote...

I disagree with you, OP. HUD elements are fine in first-person games, since it can be explained via the visor or optic implants, like in Metroid or Republic Commando, but for third-person games, like Mass Effect and Dead Space, it's more immersive to integrate it, like with the holographic display in ME2.
....


This.

Modifié par Wrex.the.next.spectre, 17 janvier 2010 - 08:36 .


#19
atheelogos

atheelogos
  • Members
  • 4 554 messages

Xaeldaren wrote...

Yeah, I was disappointed to find out that they removed it. I love games with minimalist HUDs. I loved Dead Space and the Assassin's Creed series for their non-existent HUDs, it was so wonderfully immersive.

You speak the truth my friend

#20
JakePT

JakePT
  • Members
  • 477 messages
I loved it, I think it's a shame that they cut it.

#21
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
Hated it, didn't really see it as being that helpful anyway.



I find that those details of the HUD, when translated to the actual 3D space, tend to come off as contrived or at least unrealistic.


#22
Guest_gmartin40_*

Guest_gmartin40_*
  • Guests
It's awesome. Makes the gun look cool