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Why is the Star-Child still in the Ending?


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#126
Maxster_

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remydat wrote...

Max

Sorry you seem to be under the impression I was talking about you personally. The BSN is overflowing with people who claim they will not buy ME4. It is not an insult to suggest some of those people will end up buying the game.

If I intended that comment to be directed at you personally then I would have called your name. I didn't. If you are one of the people that end up sticking to your word then the comment has nothing to do with you.

I know how to detect indirect assault :D
Anyway, it is obvious, that the majority of those, who really won't buy ME4, left this forum a long time ago.
Still, it is obvious, that EAWare is capable to survive without their former fanbase. For now, at least.

#127
Ticonderoga117

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Robosexual wrote...

CronoDragoon wrote...

Robosexual wrote...

Function, not part. It was the Crucible that activated the elevator.


How?


Activating it, as we know it changes programing, and it appears the elevator uses something similar to pressure plates.


How do you know what to change when no one studies the Citadel?!

Did the Reapers release an API to the Galaxy so that not only can they control elevators in a sealed off portion of the Citadel, but also to CHANGE HOW THIER LEADER WORKS.

This makes no sense!

#128
remydat

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Maxster_ wrote...
I know how to detect indirect assault :D
Anyway, it is obvious, that the majority of those, who really won't buy ME4, left this forum a long time ago.
Still, it is obvious, that EAWare is capable to survive without their former fanbase. For now, at least.


I don't do indirect assaults.  I like to walk up and smack people in the face when I attack them.  Especially on the internet.  Why do you think it was created if not to attack people directly without fear of an a** kicking.  It's the geek's revenge. Posted Image

Modifié par remydat, 17 juin 2013 - 11:32 .


#129
Epic777

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remydat wrote...

Max

Sorry you seem to be under the impression I was talking about you personally. The BSN is overflowing with people who claim they will not buy ME4. It is not an insult to suggest some of those people will end up buying the game.

If I intended that comment to be directed at you personally then I would have called your name. I didn't. If you are one of the people that end up sticking to your word then the comment has nothing to do with you.


I think they will but at a greatly reduced price after a few weeks/months

#130
KiwiQuiche

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crimzontearz wrote...

FlamingBoy wrote...

I think pinning it all on Mac, while yes responsible as lead writer, is a little harsh.

The games flaws (ie crucible, catalyst, leviathans, reapers related) were baked into the narrative and they did a brilliant job in covering it up. But when it came time for answers, when it came time for the emotional payoff that we all spent time and money into. They buggered it up.

sadly we will never know how or if anyone objected. Worse than that, had they objected he was the lead writer, given how the endings came to be why would any other part of the story be any different if he wanted it to be a certain way


 
Also, Casey hired Mac with borderline no experience if I remember it right.


Basically Mac and Casey decided the ending; http://social.biowar...index/9999272/1
They based the whole thing on Mac's midnight scribbles. So that's why a lot of people pin the failure of an end on those two; since they obviously had no idea wtf they were doing but thought they did so
Posted Image.
^This is why people blame those two. And what happens with you get an inexperiences writer to do a conclusion on a trilogy.

#131
Epic777

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KiwiQuiche wrote...

crimzontearz wrote...

FlamingBoy wrote...

I think pinning it all on Mac, while yes responsible as lead writer, is a little harsh.

The games flaws (ie crucible, catalyst, leviathans, reapers related) were baked into the narrative and they did a brilliant job in covering it up. But when it came time for answers, when it came time for the emotional payoff that we all spent time and money into. They buggered it up.

sadly we will never know how or if anyone objected. Worse than that, had they objected he was the lead writer, given how the endings came to be why would any other part of the story be any different if he wanted it to be a certain way


 
Also, Casey hired Mac with borderline no experience if I remember it right.


Basically Mac and Casey decided the ending; http://social.biowar...index/9999272/1
They based the whole thing on Mac's midnight scribbles. So that's why a lot of people pin the failure of an end on those two; since they obviously had no idea wtf they were doing but thought they did so
Posted Image.
^This is why people blame those two. And what happens with you get an inexperiences writer to do a conclusion on a trilogy.


Unfortunately the ME3 Final Hours didn't help. 

Modifié par Epic777, 18 juin 2013 - 12:57 .


#132
KiwiQuiche

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Epic777 wrote...

KiwiQuiche wrote...

crimzontearz wrote...

FlamingBoy wrote...

I think pinning it all on Mac, while yes responsible as lead writer, is a little harsh.

The games flaws (ie crucible, catalyst, leviathans, reapers related) were baked into the narrative and they did a brilliant job in covering it up. But when it came time for answers, when it came time for the emotional payoff that we all spent time and money into. They buggered it up.

sadly we will never know how or if anyone objected. Worse than that, had they objected he was the lead writer, given how the endings came to be why would any other part of the story be any different if he wanted it to be a certain way


 
Also, Casey hired Mac with borderline no experience if I remember it right.


Basically Mac and Casey decided the ending; http://social.biowar...index/9999272/1
They based the whole thing on Mac's midnight scribbles. So that's why a lot of people pin the failure of an end on those two; since they obviously had no idea wtf they were doing but thought they did so
*snip*.
^This is why people blame those two. And what happens with you get an inexperiences writer to do a conclusion on a trilogy.


Unfortunately the ME3 Final Hours didn't help. 


Yeah, you would figure they would know fans wouldn't be too happy that they intentionally left massive holes all over the place for "speculation" at the end of a trilogy and just stay silent. But lolnope, they did that on purpose.

#133
Clayless

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Maxster_ wrote...

Sure.
And how exactly conveniently happens, that Citadel have built-in, from the start, functionality to work with the Crucible?
Ah yes, Crucible could not be designed at all, that's just a magic device. There is no point to justify that, it just happened. :lol:


Or it was designed to work with other inhabitants, like the Keepers for example, and the Crucible used it.

It's actually a greater leap of logic to come to your assumption that it was designed to work with the Crucible, so it's surprising you jumped to that one first.

#134
Epic777

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KiwiQuiche wrote...

Epic777 wrote...

KiwiQuiche wrote...

crimzontearz wrote...

FlamingBoy wrote...

I think pinning it all on Mac, while yes responsible as lead writer, is a little harsh.

The games flaws (ie crucible, catalyst, leviathans, reapers related) were baked into the narrative and they did a brilliant job in covering it up. But when it came time for answers, when it came time for the emotional payoff that we all spent time and money into. They buggered it up.

sadly we will never know how or if anyone objected. Worse than that, had they objected he was the lead writer, given how the endings came to be why would any other part of the story be any different if he wanted it to be a certain way


 
Also, Casey hired Mac with borderline no experience if I remember it right.


Basically Mac and Casey decided the ending; http://social.biowar...index/9999272/1
They based the whole thing on Mac's midnight scribbles. So that's why a lot of people pin the failure of an end on those two; since they obviously had no idea wtf they were doing but thought they did so
*snip*.
^This is why people blame those two. And what happens with you get an inexperiences writer to do a conclusion on a trilogy.


Unfortunately the ME3 Final Hours didn't help. 


Yeah, you would figure they would know fans wouldn't be too happy that they intentionally left massive holes all over the place for "speculation" at the end of a trilogy and just stay silent. But lolnope, they did that on purpose.

The trouble was in the end we were left with huh...there was no speculation. Being completely confused is not speculation.

Example if at the end of my latest romantic comedy our lead doesn't know which of two ladies he wants to hook up with. The credits roll, you see a young girl in the future complain about her embarrassing father who is the obviously our lead. The girl has features of the two previously mentioned ladies. That's speculation done right. Speculation isn't what just happened?

Modifié par Epic777, 18 juin 2013 - 01:06 .


#135
Clayless

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Ticonderoga117 wrote...

Robosexual wrote...

Activating it, as we know it changes programing, and it appears the elevator uses something similar to pressure plates.


How do you know what to change when no one studies the Citadel?!

Did the Reapers release an API to the Galaxy so that not only can they control elevators in a sealed off portion of the Citadel, but also to CHANGE HOW THIER LEADER WORKS.

This makes no sense!


What doesn't make sense? Clearly the creators of the Crucible, or any of the countless cycles that came after, incorperated these designs into the Crucible. It's one of the most advanced pieces of technology ever created, made to incorperate the other most advanced piece of technology ever, capable of changing the galaxy on an atomic scale. Not liking the explanation doesn't make it a plot hole, nor does it mean it doesn't make sense.

Modifié par Robosexual, 18 juin 2013 - 01:10 .


#136
FlamingBoy

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Robosexual wrote...

Ticonderoga117 wrote...

Robosexual wrote...

Activating it, as we know it changes programing, and it appears the elevator uses something similar to pressure plates.


How do you know what to change when no one studies the Citadel?!

Did the Reapers release an API to the Galaxy so that not only can they control elevators in a sealed off portion of the Citadel, but also to CHANGE HOW THIER LEADER WORKS.

This makes no sense!


What doesn't make sense? Clearly the creators of the Crucible, or any of the countless cycles that came after, incorperated these designs into the Crucible. It's one of the most advanced pieces of technology ever created, made to incorperate the other most advanced piece of technology ever, capable of changing the galaxy on an atomic scale. Not liking the explanation doesn't make it a plot hole, nor does it mean it doesn't make sense.

The explanation mean that every one in the mass effect universe put their stupid hats on. The citadel is probably the most advance piece of technology encountered in the game, the fact that no one bothers to study it is a serious plot hole.

But lets say that was the case, that people didn't bother to study it. Well that comes down to believablilty, quite frankly it is impossible to believe, by any rational means, that people would not want to find more about the bloody thing as they soon as they found it.

Modifié par FlamingBoy, 18 juin 2013 - 01:14 .


#137
FlamingBoy

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Epic777 wrote...

KiwiQuiche wrote...

crimzontearz wrote...

FlamingBoy wrote...

I think pinning it all on Mac, while yes responsible as lead writer, is a little harsh.

The games flaws (ie crucible, catalyst, leviathans, reapers related) were baked into the narrative and they did a brilliant job in covering it up. But when it came time for answers, when it came time for the emotional payoff that we all spent time and money into. They buggered it up.

sadly we will never know how or if anyone objected. Worse than that, had they objected he was the lead writer, given how the endings came to be why would any other part of the story be any different if he wanted it to be a certain way


 
Also, Casey hired Mac with borderline no experience if I remember it right.


Basically Mac and Casey decided the ending; http://social.biowar...index/9999272/1
They based the whole thing on Mac's midnight scribbles. So that's why a lot of people pin the failure of an end on those two; since they obviously had no idea wtf they were doing but thought they did so
Posted Image.
^This is why people blame those two. And what happens with you get an inexperiences writer to do a conclusion on a trilogy.


Unfortunately the ME3 Final Hours didn't help. 

I remember that interview, at the time it made my blood boil :P.

#138
Ticonderoga117

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Robosexual wrote...

Ticonderoga117 wrote...

Robosexual wrote...

Activating it, as we know it changes programing, and it appears the elevator uses something similar to pressure plates.


How do you know what to change when no one studies the Citadel?!

Did the Reapers release an API to the Galaxy so that not only can they control elevators in a sealed off portion of the Citadel, but also to CHANGE HOW THIER LEADER WORKS.

This makes no sense!


What doesn't make sense? Clearly the creators of the Crucible, or any of the countless cycles that came after, incorperated these designs into the Crucible. It's one of the most advanced pieces of technology ever created, made to incorperate the other most advanced piece of technology ever, capable of changing the galaxy on an atomic scale. Not liking the explanation doesn't make it a plot hole, nor does it mean it doesn't make sense.


How can you change what you don't know? The whole Reaper cycle thing hinges on the idea that no one ever looks too deep into the Citadel. How can you build something to work with that? 

Also, the mere existance of the Catalyst makes ME1 completely irrelevant and stupid retroactively.

Modifié par Ticonderoga117, 18 juin 2013 - 01:22 .


#139
Clayless

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FlamingBoy wrote...

Robosexual wrote...

What doesn't make sense? Clearly the creators of the Crucible, or any of the countless cycles that came after, incorperated these designs into the Crucible. It's one of the most advanced pieces of technology ever created, made to incorperate the other most advanced piece of technology ever, capable of changing the galaxy on an atomic scale. Not liking the explanation doesn't make it a plot hole, nor does it mean it doesn't make sense.

The explanation mean that every one in the mass effect universe put their stupid hats on. The citadel is probably the most advance piece of technology encountered in the game, the fact that no one bothers to study it is a serious plot hole.

But lets say that was the case, that people didn't bother to study it. Well that comes down to believablilty, quite frankly it is impossible to believe, by any rational means, that people would not want to find more about the bloody thing as they soon as they found it.


That's not a plot hole, and that also isn't relevant to what I said, as my post relies on people having studied the Citadel to the point where they are even aware of the Catalyst.

#140
chemiclord

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This damn question is pretty easily answered:

The Catalyst is still there because the Bioware writing team doesn't want to remove it. Their story, their rules. You don't like it? Too bad.

#141
IanPolaris

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chemiclord wrote...

This damn question is pretty easily answered:

The Catalyst is still there because the Bioware writing team doesn't want to remove it. Their story, their rules. You don't like it? Too bad.


Pretty much.  Or you can install MEHEM (and hopefully MEBEM soon) and remove it yourself.

-Polaris

#142
Clayless

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Ticonderoga117 wrote...

How can you change what you don't know? The whole Reaper cycle thing hinges on the idea that no one ever looks too deep into the Citadel. How can you build something to work with that? 

Also, the mere existance of the Catalyst makes ME1 completely irrelevant and stupid retroactively.


Or they did know, but it didn't matter as they had no Crucible. The Reaper cycle doesn't hinge on people not looking too deep into the Citadel, as we saw in ME3.

#143
Ticonderoga117

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chemiclord wrote...

This damn question is pretty easily answered:

The Catalyst is still there because the Bioware writing team doesn't want to remove it. Their story, their rules. You don't like it? Too bad.


Doesn't mean it makes the story any good. Would it really have been so hard to write him in a way that doesn't totally wreck everything else before the last 10 minutes of the main plot?

#144
FlamingBoy

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Robosexual wrote...

FlamingBoy wrote...

Robosexual wrote...

What doesn't make sense? Clearly the creators of the Crucible, or any of the countless cycles that came after, incorperated these designs into the Crucible. It's one of the most advanced pieces of technology ever created, made to incorperate the other most advanced piece of technology ever, capable of changing the galaxy on an atomic scale. Not liking the explanation doesn't make it a plot hole, nor does it mean it doesn't make sense.

The explanation mean that every one in the mass effect universe put their stupid hats on. The citadel is probably the most advance piece of technology encountered in the game, the fact that no one bothers to study it is a serious plot hole.

But lets say that was the case, that people didn't bother to study it. Well that comes down to believablilty, quite frankly it is impossible to believe, by any rational means, that people would not want to find more about the bloody thing as they soon as they found it.


That's not a plot hole, and that also isn't relevant to what I said, as my post relies on people having studied the Citadel to the point where they are even aware of the Catalyst.


Yes it is a plothole, The Asari found the citadel in 580 BC. The was a frigging AI in the bloody thing. Governments everywhere would be sending scientist to find secrets, such as weapons, technology, star charts, interactive naked women.

The dilema is quite simple, it is a gross negligent plothole, or it is a big cluster**** of stupidity with no respect to the plot.

#145
Ticonderoga117

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Robosexual wrote...

Or they did know, but it didn't matter as they had no Crucible. The Reaper cycle doesn't hinge on people not looking too deep into the Citadel, as we saw in ME3.


Yes it does! You explore the Citadel, and find out it's a massive mass relay that leads elsewhere. You either shut it down or explore the other side, to find out there's a fleet of space squids in a dormant state. This mucks up the entire plan.

#146
FlamingBoy

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chemiclord wrote...

This damn question is pretty easily answered:

The Catalyst is still there because the Bioware writing team doesn't want to remove it. Their story, their rules. You don't like it? Too bad.


Unfortnetly this statement is a betrayal of everything mass effect was.

#147
Clayless

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FlamingBoy wrote...

Robosexual wrote...

That's not a plot hole, and that also isn't relevant to what I said, as my post relies on people having studied the Citadel to the point where they are even aware of the Catalyst.


Yes it is a plothole, The Asari found the citadel in 580 BC. The was a frigging AI in the bloody thing. Governments everywhere would be sending scientist to find secrets, such as weapons, technology, star charts, interactive naked women.

The dilema is quite simple, it is a gross negligent plothole, or it is a big cluster**** of stupidity with no respect to the plot.


That's still not a plot hole, and what this cycle did still doesn't address what I said.

If you're just going to criticise with posts that aren't relevant to what you quoted, don't quote my posts.

#148
FlamingBoy

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Robosexual wrote...

FlamingBoy wrote...

Robosexual wrote...

That's not a plot hole, and that also isn't relevant to what I said, as my post relies on people having studied the Citadel to the point where they are even aware of the Catalyst.


Yes it is a plothole, The Asari found the citadel in 580 BC. The was a frigging AI in the bloody thing. Governments everywhere would be sending scientist to find secrets, such as weapons, technology, star charts, interactive naked women.

The dilema is quite simple, it is a gross negligent plothole, or it is a big cluster**** of stupidity with no respect to the plot.


That's still not a plot hole, and what this cycle did still doesn't address what I said.

If you're just going to criticise with posts that aren't relevant to what you quoted, don't quote my posts.


If you type writing that directly disagrees me despite it what was written before it becomes relevant :).

If you had said "this is not relevant to what I was saying" that would be fine, but you typed that after. You typed "That sitll not a plothole" Hence the cycle continues :P.

#149
dreamgazer

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FlamingBoy wrote...

chemiclord wrote...

This damn question is pretty easily answered:

The Catalyst is still there because the Bioware writing team doesn't want to remove it. Their story, their rules. You don't like it? Too bad.


Unfortnetly this statement is a betrayal of everything mass effect was.


It was always their story. You just had a (small) hand in how it looked.

#150
Clayless

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Ticonderoga117 wrote...

Robosexual wrote...

Or they did know, but it didn't matter as they had no Crucible. The Reaper cycle doesn't hinge on people not looking too deep into the Citadel, as we saw in ME3.


Yes it does! You explore the Citadel, and find out it's a massive mass relay that leads elsewhere. You either shut it down or explore the other side, to find out there's a fleet of space squids in a dormant state. This mucks up the entire plan.


Unless the relay is dormant and one way, similar to the Omega 4.

And, as seen from the Mass Effect Trilogy, the Reaper cycle doesn't hinge on people not looking too deep into the Citadel, as they win unless the Crucible is used, despite the fact their plans were sabotaged many times.