Why would you spec these characters for power damage?
#1
Posté 17 juin 2013 - 07:32
Can you explain me why?
#2
Posté 17 juin 2013 - 07:33
#3
Posté 17 juin 2013 - 07:35
#4
Posté 17 juin 2013 - 07:36
#5
Posté 17 juin 2013 - 07:37
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
They still using relatively bad weapons when they play as Casters, if they spec into weapon damage still playing as caster and dealing more damage.
#6
Posté 17 juin 2013 - 07:41
RedJohn wrote...
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
They still using relatively bad weapons when they play as Casters, if they spec into weapon damage still playing as caster and dealing more damage.
They still don't care about being optimal =P
#7
Posté 17 juin 2013 - 07:41
Modifié par OuterRim, 17 juin 2013 - 07:44 .
#8
Posté 17 juin 2013 - 07:43
RedJohn wrote...
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
They still using relatively bad weapons when they play as Casters, if they spec into weapon damage still playing as caster and dealing more damage.
As Cyonan said, not everyone cares about optimizing and min-maxing. This same thing could be discussed for Dungeons and Dragons or any other game with power selection/evolution.
#9
Posté 17 juin 2013 - 07:49
Cyonan wrote...
RedJohn wrote...
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
They still using relatively bad weapons when they play as Casters, if they spec into weapon damage still playing as caster and dealing more damage.
They still don't care about being optimal =P
or maybe, they just haven't thought about it
#10
Posté 17 juin 2013 - 07:49
#11
Posté 17 juin 2013 - 07:50
#12
Posté 17 juin 2013 - 07:52
My question is why does it matter to you whether people want to use ******* builds or not?
Modifié par BioWareMod04, 18 juin 2013 - 08:50 .
#13
Posté 17 juin 2013 - 07:53
#14
Posté 17 juin 2013 - 07:54
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
I think it's more about the fact that they have no clue how this game mechanics work and/or didn't care to spend two minutes thinking about the numbers.
For the most of them.
Then for some, it's surely as you say.
#15
Posté 17 juin 2013 - 07:54
RedJohn wrote...
I don't understand why some people spec Asari Adept, Human Sentinel, Turian Sentinel, N7 Fury, Krogan Battlemaster, Krogan Shaman some other Characters that are not really power dependant. It's just out of my comprehension, can you help me to understand?
Can you explain me why?
* Try out some new things
* Don't understand powers all to good
* To ****** of people
* Gimping your character because you need a challenge
And the number one reason
* Because of reasons
#17
Posté 17 juin 2013 - 08:00
Modifié par lightswitch, 17 juin 2013 - 08:00 .
#18
Posté 17 juin 2013 - 08:01
VoidNeXus 000 wrote...
This game is so braindead easy that it doesn't even require an optimal setup to be successful...
My question is why does it matter to you whether people want to use ******** builds or not?
I don't care, i'm just curious.
Modifié par BioWareMod04, 18 juin 2013 - 08:51 .
#19
Posté 17 juin 2013 - 08:08
If you need a gun, your doing it wrongB)RedJohn wrote...
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
They still using relatively bad weapons when they play as Casters, if they spec into weapon damage still playing as caster and dealing more damage.
also obvious troll is obvious
Modifié par SvM madman, 17 juin 2013 - 08:20 .
#20
Posté 17 juin 2013 - 08:17
To push Overload's damage high enough to strip a Hunter (2278) or Pyro (2633).
To carry slightly heavier weapons.
To avoid speccing into the headshot evo if your weapons are unable or unlikely to score many headshots.
#21
Posté 17 juin 2013 - 08:17
As for the N7 Fury Adept, Dark Channel and AH's detonation.
Krogan Battlemaster, Biotic Charge and Carnage do good damage and force.
As for Asari Adept and the Human Sentinel, throw is a good stagger and it needs a few force bonuses to do that on higher difficulties I believe.
No the power damage bonuses aren't going to make their powers on the level of grenades, but I find it boring to use guns on all of my kits, so I go for power damage or skip the passives altogether. Almost every engineer, sentinel, and adept I have are power spammers. I've even made a lot of soldiers and vanguards play as casters too.
Oh also weight reduction.
#22
Posté 17 juin 2013 - 08:20
#23
Posté 17 juin 2013 - 08:20
RedJohn wrote...
I don't understand why some people spec Asari Adept, Human Sentinel, Turian Sentinel, N7 Fury, Krogan Battlemaster, Krogan Shaman some other Characters that are not really power dependant. It's just out of my comprehension, can you help me to understand?
Can you explain me why?
Because not everyone wants to play every single freakin' class the same way. How boring. Yes, usually the "best" way to play any class is to load up on the most damaging gun you have, pimp it out with your most powerful consulmalbe and poooow.....pow....pooooooooow constantly. Boring.
Sadly Bioware made guns and grenades rule all instead of properly balancing the game.
#24
Posté 17 juin 2013 - 08:21
These are the best reasons I can think of. Also, for the Fury, I guess someone may want more Dark Channel damage. I still think weapon/power/weapon is the better option on those classes, but I understand the use of Power at R4.The Rainbow Reaper wrote...
HSe and AA can use throw to stagger and knock enemies into a wall/off the map. And I guess power damage on TSe can help overload one shot shields.
#25
Posté 17 juin 2013 - 08:24
b00g13man wrote...
Using my AA build as an example, I'd rather take damage and capacity at rank 4 over weapon damage because the difference in weapon damage is insignificant in the grand scheme of things at that point.
This. Red John I think of AA and N7 Fury as biotics, so I'm looking to maximize their biotics.
Specing them for power damage boosts their biotic damage and reduces their power cool down and rechage speed in every power category.

While maxing out weapon damage increases the power recharge speed, increases cool downs, and decreases power effectiveness.

Why play a biotic if you do not intend to maximize and use their biotic abilities? Why not just play a soldier if all youwant is to maximize weapons?
I apologize, not sure how to make the images larger.
But play around, with the character builder, and you can see it for yourself.
Modifié par inversevideo, 17 juin 2013 - 08:27 .





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