Why would you spec these characters for power damage?
#51
Posté 17 juin 2013 - 10:04
/thread
#52
Posté 17 juin 2013 - 10:05
Kinom001 wrote...
It's my preference to play my biotic characters to their powers, rather than attempt to make every class a weapons build. If the intent is to optimize weapons why play biotic characters?
If you spec some of the Adepts into weapon builds you are not making a soldier, Adepts like Asari Adept or Krogan Shaman dont take too much advantage of Power bonus and if you go for Biotic combos then you know that the passive tree doesnt affect the power of biotic explosions, so it doesnt matter if you spec for powers or weapons, the biotic explosions will do the same damage.
So in cases like AA or Krogan Shaman I dont really see why would someone spec into power damage thats why im curious, because maybe there is a reason and I could be missing something or maybe they are missing something.
Who knows, is always good to ask when you are curious about something :happy:
#53
Posté 17 juin 2013 - 10:05
Leland Gaunt wrote...
Awakened Stratoblip
the gods have spoken
#54
Posté 17 juin 2013 - 10:16
RedJohn wrote...
You are not very smart are you?
Im not telling anyone how to play the game, im curious about something and Im asking why.
I'm smart enough to know that you are nothing but a troll on this forum and not to take anything you say seriously
#55
Posté 17 juin 2013 - 10:19
For the Valkryie I can see you may wish to take the extra weight capacity in your passive as your warp cooldown can be minimized .. but on the Fury??? You really think adding that power damage will make any difference on your throw damage? It will add a little on your AF and DC, but not enough to not take extra weapon damage (or be like many peeps and ignore the Fury passives altogether ..)
Power efficiency modules are more important to these 2 classes than power amps.
Modifié par MaxCrushmore, 17 juin 2013 - 10:20 .
#56
Posté 17 juin 2013 - 10:37
#57
Posté 17 juin 2013 - 10:39
Modifié par Ziraxis, 17 juin 2013 - 10:40 .
#58
Posté 17 juin 2013 - 10:40
Either way my interesting weapons (i.e. PPR, Hurricane, Typhoon, Piranha etc.) are mostly around level 1-4 right now so on some classes I'd rather play around with their powers than just fire my guns all day long. Personal preference though.
#59
Posté 17 juin 2013 - 10:42
parico wrote...
RedJohn wrote...
I don't understand why some people spec Asari Adept, Human Sentinel, Turian Sentinel, N7 Fury, Krogan Battlemaster, Krogan Shaman some other Characters that are not really power dependant. It's just out of my comprehension, can you help me to understand?
Can you explain me why?
Because they can and they own the game so it's their choice. Care to explain why you create numerous threads daily? Many of which tell others how to play a game they paid for???? Why do you think your way to play is the only one or always is the right one?
i am getting tired of this game and board
you keep it alive for me poopico, you keep it alive
#60
Posté 17 juin 2013 - 10:42
Nope.Iz Stoik zI wrote...
Serious question from a noob here, does +power damage not increase the damage of biotic explosions? It seems like a stat that would help out the Fury quite a bit but maybe I'm wrong.
Either way my interesting weapons (i.e. PPR, Hurricane, Typhoon, Piranha etc.) are mostly around level 1-4 right now so on some classes I'd rather play around with their powers than just fire my guns all day long. Personal preference though.
#61
Posté 17 juin 2013 - 10:43
Iz Stoik zI wrote...
Serious question from a noob here, does +power damage not increase the damage of biotic explosions? It seems like a stat that would help out the Fury quite a bit but maybe I'm wrong.
Either way my interesting weapons (i.e. PPR, Hurricane, Typhoon, Piranha etc.) are mostly around level 1-4 right now so on some classes I'd rather play around with their powers than just fire my guns all day long. Personal preference though.
Power damage does not increase any combo damage, including BEs.
Though the usefullness of weapon damage at rank 4 is being pretty overstated in this thread.
#62
Posté 17 juin 2013 - 10:46
Exactly. Rank 4 adds very little weapon dmg. Rank 4 pwr dmg also gives you more carrying capacity.Cyonan wrote...
Iz Stoik zI wrote...
Serious question from a noob here, does +power damage not increase the damage of biotic explosions? It seems like a stat that would help out the Fury quite a bit but maybe I'm wrong.
Either way my interesting weapons (i.e. PPR, Hurricane, Typhoon, Piranha etc.) are mostly around level 1-4 right now so on some classes I'd rather play around with their powers than just fire my guns all day long. Personal preference though.
Power damage does not increase any combo damage, including BEs.
Though the usefullness of weapon damage at rank 4 is being pretty overstated in this thread.
#63
Posté 17 juin 2013 - 10:47
edit: ninja'd
Modifié par prostheticlimbs, 17 juin 2013 - 10:48 .
#64
Posté 17 juin 2013 - 10:50
Generally speaking though I don't have as much fun shooting things as I do when I'm meleeing or 'sploding or charging enemies.
#65
Posté 17 juin 2013 - 10:55
Cyonan wrote...
Iz Stoik zI wrote...
!
Power damage does not increase any combo damage, including BEs.
Though the usefullness of weapon damage at rank 4 is being pretty overstated in this thread.
True, however (especially in the case of the Fury) the alternative is virtually useless, more power damage and weight capacity. Unless someone is planning on carrying a heavy weapon, the %7.5 weapon damage bonus is the superior option.
All in all, if you are playing a Fury with a light weapon (hurricane, acolyte, etc.), then anything but weapon damage is wasted points.
Pretty much the entire passive tree on the Fury is not that great
#66
Posté 17 juin 2013 - 11:08
MaxCrushmore wrote...
True, however (especially in the case of the Fury) the alternative is virtually useless, more power damage and weight capacity. Unless someone is planning on carrying a heavy weapon, the %7.5 weapon damage bonus is the superior option.
All in all, if you are playing a Fury with a light weapon (hurricane, acolyte, etc.), then anything but weapon damage is wasted points.
Pretty much the entire passive tree on the Fury is not that great
I wouldn't call 68 DPS from your Hurricane X assuming that A. you're a machine and B. you never cast abilities to be enough of a superior option that you're bad for taking power damage.
I mean yeah, power damage is going to be lower than that in most cases, but it's hardly a massive damage gap.
As I originally said, it might be very slightly optimal but a lot of people don't care about that. This game in no way requires optimal play or builds.
Modifié par Cyonan, 17 juin 2013 - 11:09 .
#67
Posté 17 juin 2013 - 11:27
Cyonan wrote...
I wouldn't call 68 DPS from your Hurricane X assuming that A. you're a machine and B. you never cast abilities to be enough of a superior option that you're bad for taking power damage.
I mean yeah, power damage is going to be lower than that in most cases, but it's hardly a massive damage gap.
As I originally said, it might be very slightly optimal but a lot of people don't care about that. This game in no way requires optimal play or builds.
So, either way, the passive tree for the Fury is pretty much a waste, very minimal increases to weapon damage or to power damage (considering the very low base dam of those powers). Especially considering how valuable the other skill trees are for her ...
For the Valkryie, passive evo 4b is valuable as people many times will carry a heavier weapon (*cough Reegar cough*) and the base cooldown of warp is much longer than throw.
The more I consider it, the more I believe the passive tree is useless on the Fury
#68
Posté 17 juin 2013 - 11:54
Air Quotes wrote...
RdJhn thinks he's very smart and/or hipster and tries to make hipster builds everywhere.
his thunderdome livestream with caineghis already exposed the scrub.
@redjohn to answer your question personally on rank 4 of ANY kit not just the above stated i like to evaluate which weapons i plan on using that kit, and if its not a sniper AND a weapon that does over 800 single clip DPS, or kit with cheese power, then its wise to go with carrying capacity, for rank 5 i evaluate if my gun can kill quickly without the need for headshots and if i have a power that i can use to kill at which i will take power damage instead of headshots.
example: on my drell infiltrator i run him with herrier X and acolyte X (dont hurt me megabeast sorry bro) but what i like to do is go BOTH rank 4 AND rank 5 power damage and use power amp 4 with assault loadout for extra clips because of herrier. i want more power damage because recon mine explosion is once every 3-6 seconds depending on whats going on in game.
now red john, lets talk asari adept sir. this is why i would prefer power damage instead..
its because of warp, if you go rank 4 capacity ur cooldown is better for warp usage, YOU DONT NEED WEAPON DAMAGE ON A KIT WITH WARP thanks to inciendiery cheese. also if slap a big **** shotgun reegar raider pirhanna etc etc. then you cause less of a need to use weapon damage on passives. you gotta think outside the box red john. any kit with warp EXCPET turian sentinal, you honestly can go rank 4 passives for capacity or straight out skip passives (excpet turians his passives are juicy)
Modifié par BioWareMod04, 18 juin 2013 - 09:47 .
#69
Posté 17 juin 2013 - 11:57
However, the developers certainly should have made power damage have more of an effect. Like the boosted power damage for the Huntress. And gear should have boosted power damage more rather than having an insignificant effect on most powers. Would've could've should've. Did the developers learn from this experience? Only the next incarnation of ME multiplayer will tell us.
Modifié par Grumpy Old Wizard, 17 juin 2013 - 11:57 .
#70
Posté 18 juin 2013 - 12:13
RedJohn wrote...
Kinom001 wrote...
It's my preference to play my biotic characters to their powers, rather than attempt to make every class a weapons build. If the intent is to optimize weapons why play biotic characters?
If you spec some of the Adepts into weapon builds you are not making a soldier, Adepts like Asari Adept or Krogan Shaman dont take too much advantage of Power bonus and if you go for Biotic combos then you know that the passive tree doesnt affect the power of biotic explosions, so it doesnt matter if you spec for powers or weapons, the biotic explosions will do the same damage.
So in cases like AA or Krogan Shaman I dont really see why would someone spec into power damage thats why im curious, because maybe there is a reason and I could be missing something or maybe they are missing something.
Who knows, is always good to ask when you are curious about something :happy:
Curiousity is fine. As a matter of fact, it's a great thing. However, people should play to their strengths or preferences, especially if their manifest inventory is rather light.
In the end people should play in whatever means makes the game the most fun. For me, that's light(ish) weapons and a fast cooldown. On Shamans that usually means a Talon, with a power mod, or Eviscerator. As long as I'm not dragging a team down that's all that really matters.
#71
Posté 18 juin 2013 - 12:24
All weapon damage...warp debuff + weapon damage = dead enemies.
#72
Posté 18 juin 2013 - 12:31
IamZAE wrote...
Air Quotes wrote...
RdJhn thinks he's very smart and/or hipster and tries to make hipster builds everywhere.
his thunderdome livestream with caineghis already exposed the scrub.
@redjohn to answer your question personally on rank 4 of ANY kit not just the above stated i like to evaluate which weapons i plan on using that kit, and if its not a sniper AND a weapon that does over 800 single clip DPS, or kit with cheese power, then its wise to go with carrying capacity, for rank 5 i evaluate if my gun can kill quickly without the need for headshots and if i have a power that i can use to kill at which i will take power damage instead of headshots.
example: on my drell infiltrator i run him with herrier X and acolyte X (dont hurt me megabeast sorry bro) but what i like to do is go BOTH rank 4 AND rank 5 power damage and use power amp 4 with assault loadout for extra clips because of herrier. i want more power damage because recon mine explosion is once every 3-6 seconds depending on whats going on in game.
now red john, lets talk asari adept sir. this is why i would prefer power damage instead..
its because of warp, if you go rank 4 capacity ur cooldown is better for warp usage, YOU DONT NEED WEAPON DAMAGE ON A KIT WITH WARP thanks to inciendiery cheese. also if slap a big ****shotgun reegar raider pirhanna etc etc. then you cause less of a need to use weapon damage on passives. you gotta think outside the box red john. any kit with warp EXCPET turian sentinal, you honestly can go rank 4 passives for capacity or straight out skip passives (excpet turians his passives are juicy)
On drell infiltrator Power damage for me is better than weapon damage, just for what you said, Recon mine and in my case also Grenades, that's the wise choise in that case.
On asari Adept on the other hand, you go cheesier with warp when you take weapon damage, for real, mainly when you have a reegar.
You can try Valkyrie + reegar + Incendiary IV spec'd for weapon damage. is just........ wordless...
You can try the same spec'd with Power Damage and you won't get the same results, not that brutal.
You can do the same with Asari Adept because of Warp, and because of Warp is why i take Weapon damage with her, you just don't take power damage if a character has warp, unless it's the huntress, she is the exception here because of Dark Channel and for the broken tactical cloak.
Modifié par BioWareMod04, 18 juin 2013 - 09:47 .
#73
Posté 18 juin 2013 - 12:35
Kinom001 wrote...
RedJohn wrote...
Kinom001 wrote...
It's my preference to play my biotic characters to their powers, rather than attempt to make every class a weapons build. If the intent is to optimize weapons why play biotic characters?
If you spec some of the Adepts into weapon builds you are not making a soldier, Adepts like Asari Adept or Krogan Shaman dont take too much advantage of Power bonus and if you go for Biotic combos then you know that the passive tree doesnt affect the power of biotic explosions, so it doesnt matter if you spec for powers or weapons, the biotic explosions will do the same damage.
So in cases like AA or Krogan Shaman I dont really see why would someone spec into power damage thats why im curious, because maybe there is a reason and I could be missing something or maybe they are missing something.
Who knows, is always good to ask when you are curious about something :happy:
Curiousity is fine. As a matter of fact, it's a great thing. However, people should play to their strengths or preferences, especially if their manifest inventory is rather light.
In the end people should play in whatever means makes the game the most fun. For me, that's light(ish) weapons and a fast cooldown. On Shamans that usually means a Talon, with a power mod, or Eviscerator. As long as I'm not dragging a team down that's all that really matters.
Yes I know, im not against people playing how they like, I just have that huge curiosity, but part of that is because I know how the game works, which means all the things I judge are from my perspective, with my own knowledge and you know that by instinct sometimes we think other knows the things we know.
That's why I was wondering, to see if maybe they were missing something or they didn't know something or maybe I was missing something, because one never knows, that's why is good to ask, because even if someone runs like that because he likes it there will be another user who doesn't know about the mechanics, so i think in that way we kind of help the community with the knowledge
#74
Posté 18 juin 2013 - 12:38
#75
Posté 18 juin 2013 - 12:42
@redjohn, your PC reegar is diffferant from our Xbox reegar, ours do a lot less damage then it seems like PC reegar does, it's not OP because I think we get half the damage y'all get.
Sigh I wish I had a PC reegar





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