DrasticKirbus wrote...
Doesn't power damage get applied after the combo, assuming the target lives?
In that case, can't you make the argument that power damage does, in fact, increase combo damage?
3 parts to a combo: primer power dmg -> detonator power dmg -> combo/explosion dmg. Power bonuses would up the dmg of the primer and detonator abilities themselves, but the combo/explosion dmg would be unaffected. Since many self-comboing kits have powers with low base dmg, power bonuses don't have much an effect if the combo dmg dwarfs that of the powers used (and often it does).
(ex. base dmg of a warp->throw sequence is ~310; 15% power bonus to that is just 47 extra dmg per sequence.. or about as much as a single bullet from a Tempest 1, to put that in perspective. To compare, a biotic explosion from warp->throw, w/ both powers at rank 6 and w/ both 50% detonate evos would do ~4400 dmg on gold to armor or barrier and ~2200 to everything else)
Beerfish wrote...
I try to max out all my biotic bonuses possible for some classes such as the huntress. Biotic amp on weapon, commando gear, power bonus IV. Only the numbers dudes/dudettes could tell me if it is worth it but I at least delude myself into thinking that my dark channel is working much faster and more effiecient. I take the power bonus builds for passives on a lot of classes.
power builds are quite good for the huntress since she can get so many additive bonuses to it, that also get amped by DC's multiplicative peirce evo to barrier/armor for some massive DoT damage. She can be the bleed queen if ya want her to be.
Collector and PA_PV are also good biotic combo kits that can benefit well from power amps, since they both have a high base power ability (smash, dark sphere) in addition to BEs.
Modifié par FlowCytometry, 19 juin 2013 - 02:05 .