Kushiel42 wrote...
prostheticlimbs wrote...
That 7.5% can be the difference between you dead and you alive, though.
So can the difference in cooldown times.
Why would you spec these characters for power damage?
Débuté par
RedJohn
, juin 17 2013 07:32
#126
Posté 20 juin 2013 - 07:30
#127
Posté 20 juin 2013 - 07:32
Because RedJohn.
#128
Posté 20 juin 2013 - 10:30
corporal doody wrote...
weapon % is a waste.
Lol. This gotta be my new favourite BSN quote of all times.
#129
Posté 20 juin 2013 - 04:18
Deerber wrote...
corporal doody wrote...
weapon % is a waste.
Lol. This gotta be my new favourite BSN quote of all times.
and it should be.
weapon damage over force/power bonus on a Adept? I think not!!
#130
Posté 20 juin 2013 - 08:30
Because I like staggering Atlases with my Throw.
#131
Posté 24 juin 2013 - 12:59
RedJohn wrote...
Cyonan wrote...
It's because they want to play them as a caster and don't care about being optimal.
They still using relatively bad weapons when they play as Casters, if they spec into weapon damage still playing as caster and dealing more damage.
Let me ask you this: what is the point of playing as a Biotic/Tech based character if you are going to go for weapon damage? In that case you may as well just use a weapon based character and get even higher weapon damage.
IDK, to me going for weapon damage on an Adept or Engineer is like playing Diablo II with an axe-whielding Sorceress. If you want to use an axe you may as well just play as the Barbarian. Same concept with ME3. If you want weapon damage then you may as well just use a weapon based class.





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