About to enter the deep roads on level hard with 3 mages... any build tips?
#1
Posté 17 juin 2013 - 08:59
Hello everybody ,
I started playing dragon age 2 again (PS3), I have, finnsihed all my quests/ side quest/ premium content etc...
on level hard... now about to head into the deep roads and finnish act1 ...
I'm rolling with a three mage + varrick party... so far no casualties and only 1 potion used...
How ever I was wondering if some of you have same tips for for going into the deep roads and for after...
or comments on my buidls/tactics. It would be much appreciated !
Current party buids are:
Hawke: Mage Level 11
strength 10
dex 10
magic 48
cun 11
will 14
con 11
Abilities
wintersgrasp + upgrade
cone of cold
heal
heroic aura + upgrade
haste + upgrade
telekinetic burst
pull of the abyss
gravitic ring
fist of the maker
Tactics :
Self: any = atctivate heroic aura
self: at least one enemy is alive = haste
self: health <25% = heal
enemy: target rank is Elite or higher = winter's grasp
enemy: clustered with at least three enemies = pull of the abyss
enemy: clustered with at least three enemies = gravictic ring
Inventory
Staff of the prima order
http://dragonage.wik...he_Primal_Order
the helm of marterel
the gloves of the winter crossing
robes of the pretender + rune of fortune
orlesian silk boots
the irons
arlathan focusing crystal
ring of the minor canrips
ring of the magister
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Anders level 11
10 strength
10 dex
30 magic
11 cunning
27 willpower
10 con
Abillaties
winters grasp
all in the creation tree incl. upgrades
eye to eye
Tactics
self: any = activate heroic aura
enemy: at least on is alive = haste
enemy clustered with at least three enemies = glyph of paralysis
ally: health < 50% = heal
self : <50 = heal
enemy: any winters grasp
hawke: being attacked by ranged attack = haste
self: surrounded by at least two enemies =glyph of repulsion
self: health <50% = deactivate heroic aura
self: health >50% = activate heroic aura
enemy: target rank normal or higher = glyph of paralysis
Inventory
chanter's staff
Renegade's coat
visionary's girdle
ring of he awakened
gallows slave finger-cuffs 2x
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Merril level 11
strenght 15
dex 16
mag 30
cun 16
will 18
con 35
Abilties
winters grasp
rock armor
chain lightning + upgrade
tempest + upgrade
solidarity
blood of the first
wounds of the past
wrath of the elven + upgrade
ensare
Tactics
enemy: clustered with at least three enemies = chain lightning
enemy: at least one enemy is alive = activate: rock armor
enemy: clustured with at least four enemies = tempest
enemy: at least one enemy is alive = activate wrath of the elven
self: surrounded by at least two enemies = ensare
enemy: traget rank is elite or higher = winters grasp
enemy: using magic attack = wounds of the past
ally: being attacked by meele or magic attack = wounds of the past
self: health >50% = activate blood of the first
self: health < 50% = deactivate blood of the first
enemy: any = winters grasp
Inventory
Malcomlm's Honor
Vestments of the first
sturdy belt
sylaise's favor
air of confidence
the inner eye
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Varrick Level 11
strength 12
dex 28
magic 11
cunning 11
will 12
con 13
Abilities
bursting arrow + upgrade
pinning shot + upgrade
acher's lance
hail of arrows + upgrade
speed
blindside
authorized biograper
rhyming triplet
bianca's song
tactics
enemy: at least one is alive = activate speed
self: any = activate bianca's song
enemy: target rank is elite or higher = pinning shot
enemy: BRITTLE = acher's lance
enemy: clustreded with at least four enemies = hail of arrows
anders" being attacked by ranger or magic attack = bursting arrow
hawke: being attaked by melee attack = rhyming triplet
Inventory
Bianca
Varrick's tailored leahter duster + act1 upgrade
the refined gentleman's sash
eye of the bearder dragon
band of the stolen shadows
the ring of whispers
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ps I've got all dlc incl... inventory packs...
2 runes of fortune used...
1 on hawke's staff and 1 on varrick's duster...
Thank you so much and the game/series is the best!
Sam
#2
Posté 18 juin 2013 - 09:58
First point - your tactics are a little bit of a mess. Suicidalbaby did a very good guide to DA2's tactics. Well worth a read if you want optimal efficiency (which, let's face it, can make the difference between your companions being absolute hinderances and fight practically winning themselves).
http://social.biowar...index/6985076/1
The other thing to note is party composition. You're a full-range party, which is great, so if this is your usual party setup, you should really consider some nice devastating AOE spells, such as Fireball and Firestorm which can be such a pain for your melee fighters. Especially as you've (wisely) chosen Force Mage as your first spec and thus have excellent crowd control.
In fact, with Anders maxed out on the Creation tree, I'd say you have too much crowd control. That's both you and him dedicated to healing and cc in a game where damage is king. If you don't mind respec-ing I'd at least take his glyphs off him and give him some heavy firepower instead. Offence is the best defence in this game.
#3
Posté 18 juin 2013 - 04:30
Tells us how you did against the various obstacles in the deep roads. That would be interesting with your 3 mage and varric party.
#4
Posté 18 juin 2013 - 09:27
Merril level 11
Abilties
winters grasp
rock armor
chain lightning + upgrade
tempest + upgrade
solidarity
blood of the first
wounds of the past
wrath of the elven + upgrade
ensare
Tactics
enemy: clustered with at least three enemies = chain lightning
enemy: at least one enemy is alive = activate: rock armor
enemy: clustured with at least four enemies = tempest
enemy: at least one enemy is alive = activate wrath of the elven
self: surrounded by at least two enemies = ensare
enemy: traget rank is elite or higher = winters grasp
enemy: using magic attack = wounds of the past
ally: being attacked by meele or magic attack = wounds of the past
self: health >50% = activate blood of the first
self: health < 50% = deactivate blood of the first
enemy: any = winters grasp
the order of your tactics should be based on importance of what needs to happen 1st in any situation. Survival is always paramount. Without deactivate Blood of the First in the 1st spot she could be doing several actions when she would need healing from an outside source, wasting the heal in the process. It needs to be priority. Stone fist is a better utility choice than rock armor, especially early game.
self: health < 50% = deactivate blood of the first
self: Hp <50%: Health Poultice
enemy: using magic attack: Stone Fist
enemy: elite or higher: winters grasp
enemy: clustered with at least three enemies = chain lightning
self: mana <25%: use current condition for next tactic
self: health >50% : activate blood of the first
self: surrounded by 2 or more enemies: activate wrath of the elven
self: surrounded by at least two enemies = ensare
enemy: clustured with at least four enemies = tempest
self: at least one enemy alive: skip tactics
self: any: Deactivate Blood of the First
check out the tactics guide.
#5
Posté 24 juin 2013 - 09:26
Thanks for your replies.
Well I made it trough the deep roads with my 3 mage + varrick party...
Suffered no damage what so ever untill the rock wraith ...
I did end up respecing before entering the depths of the deep roads here's what I used..
social.bioware.com/forum/1/topic/305/index/7126577/1 (I copied bith specs and tacts )
I did have to improvise a little bit with the attributes/talents..
since I was only level 12 upon entering and 13 upon exiting ...
The "set party to aggressive" worked great, the shades, ogers you name it did'nt stand a chance even the dragon was not much of an challange using this set-up...
How ever this set-up proved to be less of ideal when facing the rock wraith... after a number of tries I decided to load a previous save just before leaving the camp (post fidinf the dwarf son) adding a rune of fire to my staff
moving arround some of my party's tactics... for example : enemy: health <90 use ... / attack ... and mana level < than x use lyrium potion ... and I had to monitor the health of both the party and my self... 3 times fire storm + gravtic ring have proven to by my best friend and ally in this fight... might add cone of cold and winters grasp were quite useful aswell.... Also, I bought all of the health + lyrium potions form the dwarf in camp.. something arround 2/3 per item...
After doing this I cleared the room and killed the rock wraith on my first try... I know my hwake build is not Ideal yet since I haven't unlocked the bloodmage three yet, but I was already enough to get me through the deep roads...
for the part untill the rock wraight, if you use "move to position / hold " efficient you should be fine and free of any serious danger but enough action to keep it fun...
If any of you have some questions on any particular parts of the level/battles feel free to ask...
+ I did use the dog for taking at some point just not in the fight with the rock wraith... focus on fire + ice crowd control and areas of effect spells... once you do that the boss itself is not too much of a problem... just make sure to move and monitor... no party members died during my run through the deep roads...
Now on to act 2
Any tips feel free to reply
Any questions / comments feel free to do the same...
Thanks and keep up the good work guys, cool to see everbody is/was
ps also a massive thank you for you build / tactics replies... but after seeing the link a mentioned earlier and the youtube clips of the ; Team Glass Cannon by Sir Arelex and givin the fact that's exactly my approach of the game raising h*ll with a full ranged party MAGES in particular , I decided to go with his post patch 1.02 1.03 set-up
p.s my own set-up worked fine aswell just decided to load an old save respec and build for post deep roads fun aswell...
Thanks ,
Sam
#6
Posté 24 juin 2013 - 09:27
#7
Posté 01 juillet 2013 - 01:12
Modifié par TravisB, 01 juillet 2013 - 01:20 .
#8
Posté 01 juillet 2013 - 01:19
#9
Posté 01 juillet 2013 - 01:21





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