Warrior v Rogue advantages on DW and archery
#1
Posté 18 juin 2013 - 08:32
And then there's archery as well. You even meet a warrior archer as the Tower of Ishal guard (remains nameless otherwise). But why ever take archery as a warrior?
Hopefully this isn't grounds for a flame war. The game doesn't really have enough classes to keep varying the build experience, so I'm actually hoping people can show me something about the DW warrior especially to make it seem uniquely interesting and more playable... or at least playable without regrets that I didn't just make another rogue...
#2
Posté 18 juin 2013 - 08:45
#3
Posté 18 juin 2013 - 10:10
DW warriors fight from the front. Load them up with dex and they'll draw aggro and go toe-to-toe with anyone and everyone. Suddenly aoe talents such as Whirlwind come into their own.
DW rogues are backstabbers. They have great DPS, but they're all about sneaking up to people - either through stealth for the perfect first kill, or by getting your tank to distract them while you pick them off.
Both are great fun. It's just about how you like to fight.
Archers are slightly different, though. The rogue specs really do make the rogue archer more viable than the warrior one which really is very weak (until you get to Awakenings, of course, when the warrior archer suddenly becomes an absolute beast).
#4
Posté 18 juin 2013 - 03:16
Granted that I don't usually play at the higher difficulty settings. Maybe it's more of a factor there.
#5
Posté 18 juin 2013 - 03:59
#6
Posté 18 juin 2013 - 05:52
Yes, I've been thinking about the STR-based rogues too, trying to see how that's doable. Apparently the DPS is OK even though, as you say, the sacrifice in DEX and CUN is high. Anyway- yet another build to try on a new character later...
@Ferretinabun
Thanks for the overview- a way to conceive of the character's outline now and something to look forward to as a build. Is the DPS for DW warriors still good despite the lack of backstab dmg? Comparable? Still, could make an interesting run...
@Corker
I play nightmare in DAO- can't seem to back off from it- but if I ever do DA2 it'll probably be on easy the whole time (with all the other suffering and losses entailed by playing DA2 I can't stand to have to work for it as well), so I'll keep that in mind.
@cJohnOne
True, I suppose, about the "distractions." I'll probably go the 2:1 route at least at first to get to heavy armor. Isn't high DEX better though?
#7
Posté 18 juin 2013 - 11:05
The advantage of a DW warrior (STR based in particular) is the high amount of activated talent damage, compared to the poor talent damage of a DEX/CUNN based dual dagger wielding rogue. A DW warrrior who is focussed on spamming abilities is naturally going to have a much higher DPS than a backstabbing rogue. Same can be said about a hybrid STR based rogue who is spamming talents comapred to his backstabbing counterpart. However, a CUNN based backstabbing rogue probably has the highest single-target DPS than anybody else; though it is often argued that a DW warrior taking advantage of the bugged(?) 'Dual Striking' marginally surpasses even a backstabbing rogue, but I guess the jury's still out on that one, and I personally don't believe that. What I do know for sure is that as a DW warrior, if you are planning to use only autoattacks (without using Dual Striking), than he/she can't surpass a backstabbing rogue (supported by a well-balanced team) in terms of damage; and if you are going to use talents most of the time, than the DW warrior will be potentially more damaging.
Also, when we say that 'rogues can do exactly what warriors can, plus the skills and backstabbing bonuses', we fail to notice that this isn't exactly true. Warriors have their share of crowd control based abilities like warcry, holy smite, and blood fury which rogues don't. Warriors (DW or not) can be better off-tanks having access to Taunt, Threaten, and Frightening Appearance, which rogues lack and on top of that they draw only 80% dmg based threat. Warriors can also achieve complete spell resistance with the Templar spec, and they can also achieve maximum autoattack speed without running into the attack speed bug. Warriors also end up with less fatigue and with a little bit of more damage bonus per level (0.4 compared to a rogue's 0.2).
So, these are a few things that goes in favor of a DW warrior. Personally, I found the backstabbing DW rogue and a DW warrior to be completely different experiences in terms of gameplay. Both were very satisfying.
Regarding archery, I believe both the rogue and the warrior archer, when focussed on DEX are identical in terms of damage dealing. Obviously for someone's who want to take the safe route and play a DEX archer, it doesn't really matter if it's a rogue or a warrior. Only if it's the tricky CUNN based rogue archer, then we have a winner in terms of armor penetration, but the player have to live with the fact that the build starts slowly because of the obvious attack rating issue early on.
Having said all that, if someone is playing a warrior archer, then it's probably because of the Spirit Warrior specialization in Awakening. The archer is already ridiculous in terms of damage dealing in Awakening, but a spirit warrior archer is 2-3x ridiculous.
#8
Posté 20 juin 2013 - 01:38
#9
Posté 20 juin 2013 - 10:33
Thanks a lot- a good overview of everything and helps me know how to play it rather than relying on restarts of a character based on logistical build issues. So talents- and I assume higher stamina regen- are keys to bringing up the warrior DW DPS. My main concern remaining is trying to tank that way with the lack of rogue evasion and shield warrior defense/armor boosts. It almost seems as precarious as 2-handers that go into it without a shield either, just hoping to kill the opponents fast enough that they can't kill you. Also gave me a new character to build at some point- a warrior archer into Spirit Warrior. :-) I have more character ideas than builds to work with, so that sounds fun for down the road...
@Donnark
I wasn't really going for preference so much as a "how to," though I suppose the "v" in the title looks more like a contest than a contrast. I'm approaching it like Blazomancer says- as more of a logistical than qualitative difference, just two distinct builds. I suspect I'll ultimately still prefer crafty backstabbing rogue DW to warrior DW, but I still want to try the latter for the fun of it. But I do like the idea of bouncing between 2-handed and DW for talent-spamming- at least if stamina can keep up.
#10
Posté 21 juin 2013 - 03:57
Bhryaen wrote...
@Blazomancer
Thanks a lot- a good overview of everything and helps me know how to play it rather than relying on restarts of a character based on logistical build issues. So talents- and I assume higher stamina regen- are keys to bringing up the warrior DW DPS. My main concern remaining is trying to tank that way with the lack of rogue evasion and shield warrior defense/armor boosts. It almost seems as precarious as 2-handers that go into it without a shield either, just hoping to kill the opponents fast enough that they can't kill you. Also gave me a new character to build at some point- a warrior archer into Spirit Warrior. :-) I have more character ideas than builds to work with, so that sounds fun for down the road...
With how fast you'll be bringing down enemies, it is more than likely that stamina is not going to be a problem, because of the Death Blow passive. Your primary creation mage could be set to cast rejuvenate. mass rejuvenation, and spellbloom, if you wish, which I guess would me more than enough stamina for each encounter.
I don't have a first hand experience of tanking with a DW warrior; I brought Alistair for that purpose along with Leliana and Wynne. I'm guessing it would have been quite tricky for me to try to tank, as I used to keep Blood Thirst sustained all the time. But otherwise, with a dedicated healer in the team, I think it can be managed. As you mentioned, 'you draw first and your opponents don't get to draw at all', though it seems the DW tank would be a little bit more precarious than a 2H tank, I mean without Indomitable and 2H sweep.
Have fun with your builds then.
#11
Posté 23 juin 2013 - 11:01
Only disadvantage, because of his double melee-weapons sets, he can't do anymore than stand around and rally, when I've created a zone of death with a Blizzard from Morrigan, but he's that sturdy, I often send him into the dead zone anyway, as he's usually less likely to fall down and is less likely to be damaged than the enemies (I employ that tactic for crowds, not bosses).
Modifié par Son of Imoen, 23 juin 2013 - 11:03 .





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