Is there anyway to make the Rannoch Arc missions available/playable earlier?
Change Mission Availability
Débuté par
ShadowLordXII
, juin 18 2013 08:32
#1
Posté 18 juin 2013 - 08:32
#2
Posté 19 juin 2013 - 01:19
Don't think so. I'm not sure that Tali is scripted earlier unlike where she had scripted dialogue in Garrus's recruitment mission in ME2.
#3
Posté 19 juin 2013 - 01:45
There is (with ME3Explorer, you can simply change the plot variable for the system to show up in the GM and for the relevant planets/objects to show the land/dock button) but I think it would completely screw up the game.
Each mission includes a whole heap of state variables and conditionals. If they are not set, you will end up with either default choices (which may make no sense) or missing parts in the dialogue and cutscenes. It's also possible that you'll encounter situations where the game cannot run certain scripts because the relevant variables are not set, which will effectively freeze your game.
The difference between ME2 and ME3 is that the missions in ME2 where very independent from each other (because they were designed to be chosen in any order). This is not the case in ME3 so there is no easy way of modding this kind of thing.
Each mission includes a whole heap of state variables and conditionals. If they are not set, you will end up with either default choices (which may make no sense) or missing parts in the dialogue and cutscenes. It's also possible that you'll encounter situations where the game cannot run certain scripts because the relevant variables are not set, which will effectively freeze your game.
The difference between ME2 and ME3 is that the missions in ME2 where very independent from each other (because they were designed to be chosen in any order). This is not the case in ME3 so there is no easy way of modding this kind of thing.
#4
Posté 19 juin 2013 - 07:29
Wow...that's a bummer, so she was always planned as a mid/late-game companion from the start?
In game, the mission isn't available until after Citadel II. But those are scripts and resources for two entirely different missions, how would making the Perseus Veil Meeting mission (before boarding the Dreadnought) break the game? There's nothing in Citadel II's content that makes it obviously essential to the Perseus Veil.
The railroad is scripted into the game? Oh well...it was a nice thought...
In game, the mission isn't available until after Citadel II. But those are scripts and resources for two entirely different missions, how would making the Perseus Veil Meeting mission (before boarding the Dreadnought) break the game? There's nothing in Citadel II's content that makes it obviously essential to the Perseus Veil.
The railroad is scripted into the game? Oh well...it was a nice thought...
#5
Posté 19 juin 2013 - 08:33
Well, as I said, I don't know the specifics. All I said was that it is very likely to break the game. With a lot of luck, it might even work (although I never heard of any cut Tali dialogue, I ma sure someone would have found it by now if there were any).
You can try it by modding the galaxy map with ME3Explorer's sequence editor. You'll need to extract the BioD_Nor_203.pcc from you latest DLC (Citadel if you have that), find the proper GM object and mod it's plot variables.
But as I said, chances are you'll just end up with something really weird.
You can try it by modding the galaxy map with ME3Explorer's sequence editor. You'll need to extract the BioD_Nor_203.pcc from you latest DLC (Citadel if you have that), find the proper GM object and mod it's plot variables.
But as I said, chances are you'll just end up with something really weird.
#6
Posté 19 juin 2013 - 05:24
Couldn't hurt, I'll let you know what I find out
#7
Posté 23 juin 2013 - 02:36
Does anybody know what variables to change to allow systems to be accessed at the players discretion (not just Rannoch). Always annoys me that ME3 is the player is limited unlike ME1/2.
#8
Posté 24 juin 2013 - 03:59
ShadowLordXII wrote...
Couldn't hurt, I'll let you know what I find out
I too would be interested in your outcome. If this can be accomplished without causing untold deaths, famine, disease...or at least not crashing the game...then I'd want the change too.





Retour en haut







