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should they use the gift giving system from DAO or DA2


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#1
garrusfan1

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I preferred the gift giving system from DAO then DA2. what do you think

#2
Adela

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ye it would be nice if the companion is being a pain in the butt for approval give him a gift to shut him up lol

#3
Mummy22kids

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No I preferred the DA2 system. DAO made it too easy. If you used the right gifts you could get almost max approval with each companion without talking to them at all. I preferred the DA2 system of only meaningful gifts for each companion.

#4
Kidd

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DA2's was better, though I wouldn't say it was a "system" really.

#5
Wulfram

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Neither. DA:O gave you too much approval for silly stuff once you knew what gift went where.

DA2 was just annoying because all it really did was force you to root around in random garbage if you didn't want to miss all too rare opportunities to talk to your companions.

#6
andar91

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I preferred how it was done in DA2. It seemed more meaningful ilnstead of little, random gifts that didn't even have a conversation attached or anything.

I feel that feeling like you had less opportunity to talk to your companions than in DAO is a seperate issue from the gift system, though. They've said the games have the same amount of dialogue; the problem for me was that in DA2 it was such a chore to talk to everybody cuz you had to go through what felt like 10 loading screens EVERY. TIME.

#7
mikeymoonshine

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Wulfram wrote...

Neither. DA:O gave you too much approval for silly stuff once you knew what gift went where.

DA2 was just annoying because all it really did was force you to root around in random garbage if you didn't want to miss all too rare opportunities to talk to your companions.


This.

I dunno what a good alternative should be really maybe just have story based gifts that matter like flemeths grimoir in DA origins without them massivly affecting aproval. maybe there should be quests to find them instead of them just lieing around in boxes and bags. 

non of the gifts in DA2 really mattered to the story unless you could that dalish knife thing as a gift. 

Also they could throw in a buy gifts and give em to like your love interest or just friends thing, like rings and ****. This mechanic would only really work if they didn't really matter to anything or affect aproval so it would just be there for roleplaying purpouses.

#8
milena87

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I'd rather they improve on the DA2 system. Less gifts, a bit more significant.

#9
mikeymoonshine

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andar91 wrote...

I preferred how it was done in DA2. It seemed more meaningful ilnstead of little, random gifts that didn't even have a conversation attached or anything.
.


The little random gifts thing was just part of the aproval mechanic though which they improved for DA2 and if they are to be believed it will be improved again for Inquisition. 

There were still meaningful gifts in origins with dialogue, Flemeths grimoirs, Zevrens dalish gloves and boots, Lelianas flower that remind her of her mother ect. 

It seemed a bit rushed for DA2 and although the gifts were character specific they didn't feel so meaningful. 

"Hey Fenres, I found this book about slavery in a sack that I thought you might like",  They were less personal and more what hawk thought that person might like. 

#10
Zazzerka

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Constantly flinging shiny things at Morrigan was the only way I could get her to like me, the materialistic hussy.

It also eventually got a point when I had the camp's storage chest stocked with dozens of different gifts, and after every conversation with someone I'd get a gift out and give it to them, to tack on a few extra approval points. I did that for a while, then realised how weird it was. "Thank you for talking with me, now let's give you a present from my goodie bag for being such a good boy/girl."

That's a long-winded way of saying that the DA2 system is better.

Modifié par Zazzerka, 18 juin 2013 - 03:59 .


#11
Wulfram

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andar91 wrote...

I preferred how it was done in DA2. It seemed more meaningful ilnstead of little, random gifts that didn't even have a conversation attached or anything.

I feel that feeling like you had less opportunity to talk to your companions than in DAO is a seperate issue from the gift system, though. They've said the games have the same amount of dialogue; the problem for me was that in DA2 it was such a chore to talk to everybody cuz you had to go through what felt like 10 loading screens EVERY. TIME.


You're right that the amount of opportunities to talk to the companions isn't the fault of the gift system.

But what that does is make missing one of those opportunities just that much more annoying.  And when they're tied to searching through some unremarkable sack in the alienage at a particular time of day it's really far far too easy to miss those opportunities.

I don't know, maybe they could add a bit more redundancy in.  Stop having it so there's only one Book of Shartan in the whole of Kirkwall.  If I got a couple of extra opportunities to find the gifts and maybe an option to pick it up at the black emporium for a chunk of money if I miss all of them, then my complaints wouldn't really apply so much.

#12
Guest_Guest12345_*

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The gift systems in DAO were very similar to DA2, before the feastday gifts were released. It was pretty much, just search for stuff like the Grimoir or the Andraste's flower and then knowing to give it to your companions, which is pretty much is how it works in DA2.

I think the feastday gifts really trivialized the gift system and made it seem less satisfying and more just like an empty game mechanic to metagame. It isn't the worst, but I'd prefer to see it done differently.

#13
schalafi

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DA:O's feastday gifts made it too easy to get approval. I liked the gift giving in DA:2 better. Also the gifts seemed more appropriate in "2".

#14
Exile Isan

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scyphozoa wrote...

The gift systems in DAO were very similar to DA2, before the feastday gifts were released. It was pretty much, just search for stuff like the Grimoir or the Andraste's flower and then knowing to give it to your companions, which is pretty much is how it works in DA2.
 


But not all the give that you could give to people were like that. I mean you could load up Morrigan with useless trinkets and get her approval maxed in seconds. Which is what people are talking about. Having only the dialog relevant items in the game, like the Andraste's Grace, Alistair's mother's amulet, the Black Grimoire rather than all those carvings you could give to Alistair or the aforementioned trinkets to Morrigan.

DA2's system was better as there was only one or two gifts for each companion but they meant so much more. Like the Book of Shartan and Fenris. When you give it to him he tells you being a former slave he cannot read and you can offer to teach him how, although I think this is only available to Hawkes that are on the friendship romance track, but still.

Modifié par Exile Isan, 18 juin 2013 - 04:31 .


#15
Dabrikishaw

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I prefer the Origins way of gift giving.

#16
TsaiMeLemoni

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I think overall I preferred the DA2 method.

#17
MichaelStuart

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I prefer DA2's system.

#18
NoForgiveness

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I liked da2's better. Dao felt like I was bribing them to like me.

#19
Fetunche

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I prefer DAO gift system, that way you can play the character the way you want knowing you can buy off any companion that doesn't like your decision.

#20
Guest_Lathrim_*

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Neither. I'd rather see a completely new system.

#21
Gileadan

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Keep Origin's system, but greatly reduce the number of gifts and make them more meaningful instead.
Improve the opportunities where you gain or lose approval (no losing approval for telling the wrong joke after knowing a companion over a year).
Lose the approval bar and messages, replace them with occasional companion comments / gestures instead.

#22
Plaintiff

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Instead of gifts, have a system incorporating "Hugs" and "Nut Kicks", which can be dealt out at will to any companion. Of course, there should be accompanying animations.

#23
The Elder King

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I think a new system would be better, since both DAO's and DA2's were bad.

#24
WillPF363

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My instinct is to say I prefer the gift system in Origins, but it might just be that I preferred the approval system to the Friendship/Rivalry. And even then only because I have to meta-game to make sure I don't lose characters. Act I isn't about getting money, it's about making sure I get enough friendship/rivalry points so I don't lose Isabela at the end of Act II.

But more on topic, my real problems with the gifts in DA2 are that many of them are very easy to miss, and so you miss out on one of like three chances you get to talk to your companion that act, and also that some of them don't actually get you friendship/rivalry points. Maybe I'm wrong, but I vaguely remember giving Merrill a Dalish ring or something and having a conversation, but not moving one way or the other on the friendship/rivalry bar.

#25
FaWa

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DA2 had gifts? Didn't even know that alol