garrusfan1 wrote...
they will allow different armor then just one set. also the facial stuff is too much since it takes away their individuality
I wasn't talking about facial stuff, just armor and outfits
garrusfan1 wrote...
they will allow different armor then just one set. also the facial stuff is too much since it takes away their individuality
Nope. I don't think they'll talk about it again until they're ready to show what system they ended up with.jessielou wrote...
Has there been any word on whether http://blog.bioware....acustomization/ is still the plan? I really hope so, it sounds perfect to me.
devSin wrote...
Nope. I don't think they'll talk about it again until they're ready to show what system they ended up with.jessielou wrote...
Has there been any word on whether http://blog.bioware....acustomization/ is still the plan? I really hope so, it sounds perfect to me.
I doubt it will be exactly as it is in the post that David made, but I think we're certain to get some sort of customization (it seemed to be one of the key things that Mike was pushing for, all the way back to the DA2 expansion even).
Modifié par Gaiden96, 18 juin 2013 - 11:36 .
Eveangaline wrote...
They've said you can. You may even be able to dye the armors.
AresKeith wrote...
Eveangaline wrote...
They've said you can. You may even be able to dye the armors.
That could be cool, and I could see people making their companions one color
I never said anything about Bioware's reasoning. WHat on Earth gave you the impression that I speak for them?WillPF363 wrote...
It is an excuse. Something like, 'we thought keeping a unique look for the companion characters was more important than controlling their inventory.' is an explanation (and I was under the impression that was the actual reason).Plaintiff wrote...
It's not an "excuse". Just because one game has a feature does not mean that its sequel must have that feature.WillPF363 wrote...
My point is that this excuse, "...you are playing Hawke, not Anders or Isabela or anyone else, so you aren't entitled to control what they wear." is a cop out, especially when you can say the same thing for the previous game in the series (that you're playing the warden) but you can still control what equipment your companions use. But hey, if we're not doing party customization anymore, can we at least limit the loot to things our character can actually use. It's really annoying picking up armor that nobody in the game can use.
There are a lot of features that people expect and demand in RPGs that in fact have nothing whatsoever to do with roleplaying.
It's a perfectly good explanation, you just don't like it personally.It makes a certain amount of sense even though I don't agree with it. Saying that you don't get to pick the armor for your companions because Hawke is your character, not the companions, is an excuse, and a bad one at that.
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.If that was the case, why do we get to give them new weapons? Why don't they stick with the generic ones? Why do we get any choices in allocating their skils and talents? Maybe they should just auto-level. They're not our characters afterall.
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
FaWa wrote...
100% of Bioware Social Network users agree that they only want this so that they can strip down attractive companions.
FaWa wrote...
100% of Bioware Social Network users agree that they only want this so that they can strip down attractive companions.
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.Sylvius the Mad wrote...
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
Modifié par Plaintiff, 19 juin 2013 - 06:42 .
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.Sylvius the Mad wrote...
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
Exactly, and you are playing one role, not all of them.KiwiQuiche wrote...
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.Sylvius the Mad wrote...
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
....dude it's a Role-Playing-Game.
Plaintiff wrote...
Exactly, and you are playing one role, not all of them.KiwiQuiche wrote...
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.Sylvius the Mad wrote...
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
....dude it's a Role-Playing-Game.
KiwiQuiche wrote...
Who cares, I want my companions to actually change their clothes at least once during six years.
Foopydoopydoo wrote...
KiwiQuiche wrote...
Who cares, I want my companions to actually change their clothes at least once during six years.
That'd be cool. As long as they were the ones who made the change.
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.
Okay, there seems to be some confusion: I am not advocating the system I describe. I am not advocating anything.ElitePinecone wrote...
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.
How would tactical party combat work, then? If we're keeping a bunch of autonomous individuals around, why can we instantly control (possess?) them in battle or issue orders from the protagonist's perspective that they obey 100% of the time?
Control over party members' gear and combat role is a trope of the genre, and I think it's highly unlikely that this will change any time soon. Sure, there's a dissonance there between the gameplay and narrative, but I'd struggle to find a game that doesn't introduce abstractions or absurdities for the purposes of making a fun and challenging interactive experience with actual gameplay.
If you *actually* had a game with independent, adult individual party members running around who we couldn't control in real time in battle, and couldn't give items to for their use, you wouldn't have a Dragon Age game as I imagine the vast majority of players would define it.
Wow. I was skeptical of the idea when I read about it, but this looks great. I hope companion equipment will work like this in DAI. It appears to be a lot of extra work for the artists.ElitePinecone wrote...
There was a blog about this over a year ago:
http://blog.bioware....acustomization/
Companion customisation is in the game, and it looks pretty neat.
Plaintiff wrote...
Okay, there seems to be some confusion: I am not advocating the system I describe. I am not advocating anything.ElitePinecone wrote...
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.
How would tactical party combat work, then? If we're keeping a bunch of autonomous individuals around, why can we instantly control (possess?) them in battle or issue orders from the protagonist's perspective that they obey 100% of the time?
Control over party members' gear and combat role is a trope of the genre, and I think it's highly unlikely that this will change any time soon. Sure, there's a dissonance there between the gameplay and narrative, but I'd struggle to find a game that doesn't introduce abstractions or absurdities for the purposes of making a fun and challenging interactive experience with actual gameplay.
If you *actually* had a game with independent, adult individual party members running around who we couldn't control in real time in battle, and couldn't give items to for their use, you wouldn't have a Dragon Age game as I imagine the vast majority of players would define it.
They're all player characters. Everyone in the party is a player character. The player controls them; they're player characters.Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence.
We get to make personal decisions for the main character. How is that any different?Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.
Guest_simfamUP_*
KiwiQuiche wrote...
Plaintiff wrote...
Exactly, and you are playing one role, not all of them.KiwiQuiche wrote...
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.Sylvius the Mad wrote...
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
....dude it's a Role-Playing-Game.
Who cares, I want my companions to actually change their clothes at least once during six years.