Companion Customization
#101
Posté 19 juin 2013 - 05:30
I had thought, before DA2 was released, that we'd still be able to do that in DA2. I knew the appearances were fixed, but I thought I could still give them different kinds of armour statistically.
The proposed DAI system, however, seems to me to be almost a total reversion to the DAO model. DAO armours already changed for each character to suit gender and race - DAI is just making those adjustments character-specific. I have no problem with that.
As long as I can still put plate mail on anyone who has appropriate stats.
#102
Posté 19 juin 2013 - 05:35
Modifié par jillabender, 19 juin 2013 - 05:36 .
#103
Posté 19 juin 2013 - 05:36
#104
Posté 19 juin 2013 - 05:41
AresKeith wrote...
They'll probably add in another feature where you can find specific armor tailored for a certain companion also
Huh. Why didn't they just do that for the DA2 companions? Like Morrigan's robes, and set restrictions on all the armor so they could only wear their own sets.
#105
Posté 19 juin 2013 - 05:50
Sylvius the Mad wrote...
[There is no reason beyond personal preference for a player to choose your approach over mine.
Sylvius the Mad wrote...
As long as I can still put plate mail on anyone who has appropriate stats.
These. Anyone yearning for "iconic look" by all means keep that one outfit for your pc&Co, but do not try to force it on us who want to have ability to change outfits.
Modifié par Ukki, 19 juin 2013 - 05:52 .
#106
Posté 19 juin 2013 - 05:52
jessielou wrote...
AresKeith wrote...
They'll probably add in another feature where you can find specific armor tailored for a certain companion also
Huh. Why didn't they just do that for the DA2 companions? Like Morrigan's robes, and set restrictions on all the armor so they could only wear their own sets.
I have no idea why
But I'm saying they'll probably add this feature along with the companion idea someone posted on the first page
#107
Posté 19 juin 2013 - 06:49
They probably didn't have time. DA2 was in active development for only 11 months.jessielou wrote...
Huh. Why didn't they just do that for the DA2 companions? Like Morrigan's robes, and set restrictions on all the armor so they could only wear their own sets.
I suspect many of DA2's design decisions were driven by the lack of time to implement features.
#108
Posté 19 juin 2013 - 08:03
#109
Posté 19 juin 2013 - 10:32
Sylvius the Mad wrote...
They probably didn't have time. DA2 was in active development for only 11 months.jessielou wrote...
Huh. Why didn't they just do that for the DA2 companions? Like Morrigan's robes, and set restrictions on all the armor so they could only wear their own sets.
I suspect many of DA2's design decisions were driven by the lack of time to implement features.
I heard they was gonna add it to a DA2 expansion DLC but it was scrapped
#110
Posté 19 juin 2013 - 10:43
I believe the plan for that was to just let the companions wear anything they were qualified to wear but without affecting their appearance (I think Mike once showed a screenshot of Merrill equipping armor while still just looking like Merrill).AresKeith wrote...
I heard they was gonna add it to a DA2 expansion DLC but it was scrapped
Which wouldn't have bothered me all that much, to be honest (I think the better stats from improving equipment is enough to give that sense of progression, without being forced to actually show the differences in equipment). It probably wouldn't be appropriate for a full game, but it would have been a big step up from DA2.
#111
Posté 19 juin 2013 - 11:02
Plaintiff wrote...
On the contrary, giving player control to non-player characters totally destroys any sense of in-world coherence. Being allowed to make personal decisions (such as what to wear) for party members that are supposed to be fully independent, adult individuals, capable of making their own decisions, is nonsense.Sylvius the Mad wrote...
It should be assumed if we're to expect any sort of in-world coherence. The rules that govern one character should govern every other relevantly similar character.Plaintiff wrote...
Because the developers decided to let you. Being allowed to control any facet of your companions is a nice extra, not something that should be assumed.
Then I would like the option of kicking someone out of the party. I don't see the point of allowing a party member wearing thong underwear and hip high boots to be someone my character has to depend on in a fight, where every enemy is wearing heavy plate. That fully independent adult individual would have been dead sooner rather than later, and useless to my party.
If you played DA:O, did you keep Leliana in her chantry robes for the whole game? Give her a second dagger, or a bow? For her to use her skills for the benefit of the party, I gave her armor. A second dagger. A bow, I kept upgrading her weapons to keep her useful. I upgraded her armor to keep her alive and useful.
#112
Posté 20 juin 2013 - 03:33
devSin wrote...
I believe the plan for that was to just let the companions wear anything they were qualified to wear but without affecting their appearance (I think Mike once showed a screenshot of Merrill equipping armor while still just looking like Merrill).AresKeith wrote...
I heard they was gonna add it to a DA2 expansion DLC but it was scrapped
Which wouldn't have bothered me all that much, to be honest (I think the better stats from improving equipment is enough to give that sense of progression, without being forced to actually show the differences in equipment). It probably wouldn't be appropriate for a full game, but it would have been a big step up from DA2.
Well that would've been somewhat an improvement
#113
Posté 20 juin 2013 - 06:50
Sylvius the Mad wrote...
They probably didn't have time. DA2 was in active development for only 11 months.jessielou wrote...
Huh. Why didn't they just do that for the DA2 companions? Like Morrigan's robes, and set restrictions on all the armor so they could only wear their own sets.
I suspect many of DA2's design decisions were driven by the lack of time to implement features.
11 Months?
#114
Posté 20 juin 2013 - 07:44
#115
Posté 21 juin 2013 - 12:24
Straight from the dev team. Active development for 11 months.AresKeith wrote...
11 Months?
#116
Posté 21 juin 2013 - 12:53
#117
Posté 21 juin 2013 - 02:15
Plaintiff wrote...
I remember a post detailing the system they were considering for DA:I, and it would be awesome if it was included, but I don't think companion customization is something that should be expected, even though it's a staple of party-based RPGs. After all, in DA2, you are playing Hawke, not Anders or Isabela or anyone else, so you aren't entitled to control what they wear.
And yet you can control who they kill, why they kill the person, and why.
#118
Posté 21 juin 2013 - 02:29
And you aren't entitled to that, either.Rawgrim wrote...
Plaintiff wrote...
I remember a post detailing the system they were considering for DA:I, and it would be awesome if it was included, but I don't think companion customization is something that should be expected, even though it's a staple of party-based RPGs. After all, in DA2, you are playing Hawke, not Anders or Isabela or anyone else, so you aren't entitled to control what they wear.
And yet you can control who they kill, why they kill the person, and why.
And it's not even always true. Anders will kill Karl regardless of Hawke's input, and I'm sure there are other examples. But even in the cases where you can persuade a character to kill another, a character changing their mind based on your character's input isn't the same as "controlling" them.
#119
Posté 21 juin 2013 - 07:51
Plaintiff wrote...
And you aren't entitled to that, either.Rawgrim wrote...
Plaintiff wrote...
I remember a post detailing the system they were considering for DA:I, and it would be awesome if it was included, but I don't think companion customization is something that should be expected, even though it's a staple of party-based RPGs. After all, in DA2, you are playing Hawke, not Anders or Isabela or anyone else, so you aren't entitled to control what they wear.
And yet you can control who they kill, why they kill the person, and why.
And it's not even always true. Anders will kill Karl regardless of Hawke's input, and I'm sure there are other examples. But even in the cases where you can persuade a character to kill another, a character changing their mind based on your character's input isn't the same as "controlling" them.
I meant that you get to level them up. Pick what they are to be good at. And then wich combat move to use during fights and whatsnot. If they are "their own person", they should fight by themselves with no input by Hawke.
#120
Posté 21 juin 2013 - 08:23
From comments I had read here and there from devs it seems they're trying to find a middle ground between the two games.
#121
Posté 21 juin 2013 - 03:22
panamakira wrote...
It's kinda tricky. I would like to be able to customize companions a la DA:O but at the same time I don't want them looking as generic as they did back then.
From comments I had read here and there from devs it seems they're trying to find a middle ground between the two games.
Yep being able to customize our companions but keep to their unique look
#122
Posté 21 juin 2013 - 05:10
I think the unique look should also be optional. Give them character-specific gear that has the unique look, and have that be customisable stat-wise like DA2, but then also let then equip the same armour as the PC with a corresponding change in appearance.AresKeith wrote...
panamakira wrote...
It's kinda tricky. I would like to be able to customize companions a la DA:O but at the same time I don't want them looking as generic as they did back then.
From comments I had read here and there from devs it seems they're trying to find a middle ground between the two games.
Yep being able to customize our companions but keep to their unique look
Forcing the iconic look on us benefits no one.
#123
Posté 21 juin 2013 - 06:41
Sylvius the Mad wrote...
I think the unique look should also be optional. Give them character-specific gear that has the unique look, and have that be customisable stat-wise like DA2, but then also let then equip the same armour as the PC with a corresponding change in appearance.AresKeith wrote...
panamakira wrote...
It's kinda tricky. I would like to be able to customize companions a la DA:O but at the same time I don't want them looking as generic as they did back then.
From comments I had read here and there from devs it seems they're trying to find a middle ground between the two games.
Yep being able to customize our companions but keep to their unique look
Forcing the iconic look on us benefits no one.
I think the middle ground is that when you put the armor on them, it changes to fit them so they wouldn't look generic
#124
Posté 21 juin 2013 - 09:06
#125
Posté 21 juin 2013 - 11:00
Sylvius the Mad wrote...
If we're given the choice, there's no need for a middle ground.
I get that, I personally wouldn't care if had generic armor with customization
But I understand why Bioware and others wanted companions to keep their unique iconic look, hince the middle ground
Hopefully we do see companion specific gear added as a feature





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