IceHawk-181 wrote...
By all means, enumerate said mechanics.
Considering that in realistic combat a single strike from a broadsword or axe, or someone sending a few volts of electricity through your system = death.
So I'm making this up on the spot, as a caveat.
In terms of physical combat, what it takes is changing the animation and the "pools" that you're drawing from. It also requires better hit boxes for differnet parts. In terms of pools, it would be like the way ME2 did enemy health, in layers.
Firstly, parrying exists. So not every physical blow is death - it has to connect. You can approximate the character's ability to parry via a "stamina" ability. That handles the physical part of combat. The bigger problems are arrows, and the extent to which characters dodge their fatality. Frankly, I think the solution here is magic.
Going back to the idea of better hit boxes first, I think what Fallout does with having the body segment into general "parts" is an understandable approximation. I disagree with those parts having substantive health pools - so I would favour 1-2 hit KOs of a part when stamina runs out and no recovery for it short of magic - but that's a side point right now. I'd also approximate a destructible armour stat that hangs over each limb; this way you actually get the "realistic" aspect of having covering armour instead of chainmail bikinis.
The issue of arrows remains.
I would argue that you can introduce mechanics - via items or spells - that effectively overlay another type of protection for arrows (either for a limited time or damage). The same can extend to ideas of damaging spells.
This also has the effect of illustrating the value of mages. The issue would still be balancing - especially not making mages too strong. Frankly, I would deal with that by actually recognizing what spells could do to someone - like casting a fireball could burn your own hands. I'd make it so that the lore requires esentially for mages to wear flimsly clothing (that lets them cast dmg spells without hurting themselves) that can't lead to protection from physical blows or arrows - so basically glass cannons.
So like I said - it's all spitballing, but you can actually try and abstract what combat could be like without the absurdity of HP.