The Three Classes. (Warrior, Rogue, Mage)
#26
Posté 18 juin 2013 - 09:54
#27
Posté 18 juin 2013 - 09:54
#28
Posté 18 juin 2013 - 10:23
Ravensword wrote...
They should add a few more classes.
Rogue/Mage
Mage/Warrior
Rogue/Warrior
Perhaps?
#29
Posté 18 juin 2013 - 10:31
Abraham_uk wrote...
Ravensword wrote...
They should add a few more classes.
Rogue/Mage
Mage/Warrior
Rogue/Warrior
Perhaps?
Well... lets just say that im glad you are not in charge of bioware.
to topic: holy trio is fine, but it needs more specializations, and specializations should have bigger impact on playstile.
#30
Posté 18 juin 2013 - 10:32
I enjoyed DW, but some of the animations were a bit over the top.
Mages:
-The staff twirling in DA2 was a huge improvement over DA's staff attack animations, but like DW, still a bit over the top.
-Have more staffs with blades, like the Staff of Parthalan, and have more melee combat animations for mages to reflect this.
-Ditch the ankle long robes and make the majority of mage armor more practical looking, like the Champion's armor or the Grey Warden mage armor.
#31
Posté 18 juin 2013 - 10:43
Such as:
Layer 1:Base Damage-Doing Skillset
Melee
Ranged (bow, crossbow, javelin, whatever)
Magic
Layer 2: "Offensive" Ability set
DPS-Lots of damage to individual targets. Vulnerable against swarms of enemies.
Crowd Control- Good at damaging swarms of enemies, vulnerable against stronger enemies.
Buff-Good at making self or friendless more potent.
Debuff- Good at making enemies less potent.
Layer 3: "Defensive" Ability set
Healer: Healing abilities.
Stealth: Evasion abilities.
Tank: Damage Absorption/negation for self abilities.
Beserker: Gains buffs for losing health or falling beneath thresholds.
Layer 4: Non-Combat, Legitimate Skill sets
Merchant: Get better prices
Teamster: Carry more stuff
Artisan: Better crafting options/learning rate
Speaker: Get people to do stuff others could not.
Layer 5: Non-Combat, Non-legit Skill sets
Thief: Steal and maybe get away more easily
Smuggler: Buy and sell in a less than legal fashion
Law Abider: No extralegal activities, but bonuses for other trees
Assassin: Kill in non-combat situations abilities
So you could mix and match and create wacky classes without the all in one that may invalidate companions or the class that has too many limits or less than useful abilities on it and is trivialized.
So you could go traditional, and Melee-DPS-Tank, or you could go full hipster and make a Ranged Debuff Healer.
Sort of like specializations, but specializations without class restrictions. Just an idea.
#32
Posté 18 juin 2013 - 10:46
Warrior. Dual wield.
#33
Posté 18 juin 2013 - 10:57
Abraham_uk wrote...
Ravensword wrote...
They should add a few more classes.
Rogue/Mage
Mage/Warrior
Rogue/Warrior
Perhaps?
Not so much a combo of the three classes but entirely new ones. Perhaps even some gender-specific classes too like a female PC can be a dominatrix w/ the Adepta Sororitas.
#34
Posté 19 juin 2013 - 12:04
A different skill tree for each of the shape shifting forms
For example
Bear
Spider
Wolf
Falcon
Swarm
Drake
#35
Posté 19 juin 2013 - 01:15
- A ''spec' that is worthless on its own but gives tons of good buffs to party members and debuffs the enemy, and good utility. A Champion-ish specialization. ''Inspirational Warcry'' (Damage buff) & ''Demoralizing Warcry'' (Damage debuff), for example. Uses 1H+Shield.
- Bring back a Dual Wielding ''spec''. Extremely fast-paced, offensive, mobile but with low defense. Perhaps require ''medium'' armor?
- Spirit Warrior goddamnit!
- Hallberds.
Modifié par Androme, 19 juin 2013 - 01:16 .
#36
Posté 19 juin 2013 - 01:46
Solmanian wrote...
I vote for one versatile class, instead of this antiquated trio.
relhart wrote...
I would remove them completely and go with a skill/talent based leveling system (..)
Likewise.
#37
Posté 19 juin 2013 - 05:10
having a warroir suddenly going wizard, is something more like D&D... its fine cause that system allowed it, but, considering that the time gap will be "at most" 1-2 years after the end of DA2. thats not alot of time for kids to be born outside of the circle.
Now, I don't mind the mixing of say mage/rogue mage/warroir, but I think Mage needs to be picked first.
So if you pick warroir, suddenly picking a class that uses mana is problematic in a lore sense. Now yes, there are the Reaver where pretty mage like but in reality (now that i think about it, are alot like blood magic really...) but I would like to keep the lore...
The systems in other games are fine, in fact, I would encourge BW to do it in another game that is not DA.
Trying to make X game like Y game, generally ends up making a crappy game. and alot of angrey people.
#38
Posté 19 juin 2013 - 05:21
Dragon Age is more tactical. You aren't supposed to be a all in one super hero. Thats why we have the party and companion system.
Modifié par TexasToast712, 19 juin 2013 - 05:22 .
#39
Posté 19 juin 2013 - 05:33
Dragon Age is more tactical. You aren't supposed to be a all in one super hero.
With a proper attribute/skill system that wouldn't be an issue. Skyrim didn't really care about balance. Dark Souls is a better example. You can build a "quality" character that is "quality" at everything, but it will never be better than a specialized fighter, sorcerer or rogue type of style. And its lack of focus becomes a hindrance sometimes. However in Dark Souls there is no level cap, so that problem is eventually alleviated from mass leveling.
Modifié par strive, 19 juin 2013 - 05:34 .
#40
Posté 19 juin 2013 - 05:35
Sylvius the Mad wrote...
I'd eliminate all of the weapon restrictions for all classes.
I'd remove those absurd auto-attack animations for mages.
I'd make weapons optional for mages.
I'd give mages more crowd control options.
I would eliminate any taunting abilities from warriors.
I would make Rogues' backstab abilities contingent on positioning, rather than having them move behind their opponents automatically.
So where is pros of non-mages? Mages here look the same, but better.
#41
Posté 19 juin 2013 - 06:25
I don't see why there would be. Mages are superior.Ollys wrote...
So where is pros of non-mages?
#42
Posté 19 juin 2013 - 06:32
Comments like that are why we have Templars.Sylvius the Mad wrote...
I don't see why there would be. Mages are superior.Ollys wrote...
So where is pros of non-mages?
Modifié par TexasToast712, 19 juin 2013 - 06:33 .
#43
Posté 19 juin 2013 - 06:34
#44
Posté 19 juin 2013 - 06:38
#45
Posté 19 juin 2013 - 07:59
Why must the rabbit envy the eagle? Can't he just be content with being a rabbit, secure in the knowledge that the eagle's place is above him?TexasToast712 wrote...
Comments like that are why we have Templars.Sylvius the Mad wrote...
I don't see why there would be. Mages are superior.Ollys wrote...
So where is pros of non-mages?
#46
Posté 19 juin 2013 - 08:03
I'd like to see a return of stealth and an actual USE FOR stealth. I'd like to see stealth that isn't restricted to Rogues, but that functions differently for mages and warriors. Maybe the mage uses the fade for concealment that works perfectly at a distance but not at all close up, so if they get close to enemies they're detected. The warrior relies on using a distraction and moving while the enemy's back is turned. The rogue, on the other hand, uses stealth so effectively that they can actually sneak up to enemies and incapacitate them. This way, all characters could do "stealth sections", but they'd play out very differently.
I also want class trees that ACTUALLY BRANCH and don't REQUIRE you to get ALL SIDES of the tree to get the top ability. I want active abilities that are more along the lines of "target is stunned" and less "you do a bit of extra damage and there's a CHANCE that the target is stunned".
Oh, and I WANT THEM TO BRING BACK THE TWO WEAPON SETS. Even better, I'd like to be able to tie tactics to weapon sets so if I want someone to do mostly ranged in this combat, when I switch them to their crossbow it puts them on their ranged tactics. I suppose you could do this quite easily by having an "If weapon equipped is melee" or "if weapon equipped is ranged" and setting one to skip halfway down the list.
Modifié par PsychoBlonde, 19 juin 2013 - 08:08 .
#47
Posté 19 juin 2013 - 01:23
PsychoBlonde wrote...
The devs have stated elsewhere that they're working on making specializations more meaningful but also that they may limit us to only one specialization--which I think would be beneficial. I'd like to see a ranged option brought back for Warrior (crossbows maybe). I'd like to see all the classes be able to fill all the "roles"--support warriors/rogues, tank mages, etc, but for it to work differently depending on your class. I'd like to see ALL the classes get real value out of ALL the stats. I want all abilities labeled CLEARLY with their exact mathematical effects and have this change to reflect the gear you have equipped or any buffs you have going on.
I'd like to see a return of stealth and an actual USE FOR stealth. I'd like to see stealth that isn't restricted to Rogues, but that functions differently for mages and warriors. Maybe the mage uses the fade for concealment that works perfectly at a distance but not at all close up, so if they get close to enemies they're detected. The warrior relies on using a distraction and moving while the enemy's back is turned. The rogue, on the other hand, uses stealth so effectively that they can actually sneak up to enemies and incapacitate them. This way, all characters could do "stealth sections", but they'd play out very differently.
I also want class trees that ACTUALLY BRANCH and don't REQUIRE you to get ALL SIDES of the tree to get the top ability. I want active abilities that are more along the lines of "target is stunned" and less "you do a bit of extra damage and there's a CHANCE that the target is stunned".
Oh, and I WANT THEM TO BRING BACK THE TWO WEAPON SETS. Even better, I'd like to be able to tie tactics to weapon sets so if I want someone to do mostly ranged in this combat, when I switch them to their crossbow it puts them on their ranged tactics. I suppose you could do this quite easily by having an "If weapon equipped is melee" or "if weapon equipped is ranged" and setting one to skip halfway down the list.
You hit every point I was about to type.
You are clearly very wise.
#48
Posté 19 juin 2013 - 01:32
#49
Posté 19 juin 2013 - 01:49
TexasToast712 wrote...
Comments like that are why we have Templars.Sylvius the Mad wrote...
I don't see why there would be. Mages are superior.Ollys wrote...
So where is pros of non-mages?
Comments like that are why the rest of the mages would gladly magicslap personally those people
I quote this people here
PsychoBlonde

Citazione
LinkI'd like to see a return of stealth and an actual USE FOR stealth. I'd like to see stealth that isn't restricted to Rogues, but that functions differently for mages and warriors. Maybe the mage uses the fade for concealment that works perfectly at a distance but not at all close up, so if they get close to enemies they're detected. The warrior relies on using a distraction and moving while the enemy's back is turned. The rogue, on the other hand, uses stealth so effectively that they can actually sneak up to enemies and incapacitate them. This way, all characters could do "stealth sections", but they'd play out very differently.
I also want class trees that ACTUALLY BRANCH and don't REQUIRE you to get ALL SIDES of the tree to get the top ability. I want active abilities that are more along the lines of "target is stunned" and less "you do a bit of extra damage and there's a CHANCE that the target is stunned".
Oh, and I WANT THEM TO BRING BACK THE TWO WEAPON SETS. Even better, I'd like to be able to tie tactics to weapon sets so if I want someone to do mostly ranged in this combat, when I switch them to their crossbow it puts them on their ranged tactics. I suppose you could do this quite easily by having an "If weapon equipped is melee" or "if weapon equipped is ranged" and setting one to skip halfway down the list.Nightdragon8
honestly I want something that fits the framework of the lore.
having a warroir suddenly going wizard, is something more like D&D... its fine cause that system allowed it, but, considering that the time gap will be "at most" 1-2 years after the end of DA2. thats not alot of time for kids to be born outside of the circle.
Now, I don't mind the mixing of say mage/rogue mage/warroir, but I think Mage needs to be picked first.
So if you pick warroir, suddenly picking a class that uses mana is problematic in a lore sense. Now yes, there are the Reaver where pretty mage like but in reality (now that i think about it, are alot like blood magic really...) but I would like to keep the lore...
The systems in other games are fine, in fact, I would encourge BW to do it in another game that is not DA.
Trying to make X game like Y game, generally ends up making a crappy game. and alot of angrey people.
TexasToast712
Judging by the comments too many people are used to the Skyrim "BE A EVERYTHING BADASS" playstyle. Its fun but it isnt what Dragon Age is about.
Dragon Age is more tactical. You aren't supposed to be a all in one super hero. Thats why we have the party and companion system.
#50
Posté 19 juin 2013 - 01:51





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