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The Three Classes. (Warrior, Rogue, Mage)


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#51
Guest_KproTM_*

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I agree that warriors should get a ranged option. However, I must object to the use of a bow, leave that to the rogues. A warrior, if ranged, should have a crossbow to keep it balanced

#52
Abraham_uk

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I want to be able to switch weapons in combat.

So all 3 classes switch between their melee and ranged weapons during combat.

#53
metatheurgist

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Sylvius the Mad wrote...
Why must the rabbit envy the eagle?  Can't he just be content with being a rabbit, secure in the knowledge that the eagle's place is above him?


Dutch sez "Hi!" to the Predator. Image IPB

#54
Wynterdust

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Different classes of the same trio with different specialisations for each. Like has already been said- like Dragons Dogma.

Something like:
Warrior- Soldier/Templar/Reaver
Rogue- Ranger/Assassin/Fighter
Mage- Spellcaster/Arcane Warrior/Cleric

#55
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How about making it like Dark Souls

Warrior - weapon expert
Knight - tank
Wanderer - high dexterity warrior
Bandit - high strength fighter
Hunter - archer
Cleric - healer and fighter
Sorcerer - mage
Pyromancer - fire mage
Thief - high dexterity, sneaky fighter
Deprived - crazy

There are many classes can be made and not just the holy trinity

In Oblivion

Spellsword - warrior mage use magic as back up
Battlemage - mages use magic as primary but wearing armor and weapon as back up
Sorcerer - using magic as primary, armor as prootection
Nightblade - mage-assassin, assassin using magic
Crusader - Paladin archetype
Barbarian - light armored two handed weapon warrior
Mage - simply magic user
Warrior - standard warrior
Archer - ranged warrior
Scout - rogue type, light armored warrior
Bard - rogue type, non combat, excellent in speech
Agent - rogue type, stealth
Thief - sneaky thief, non combat
Acrobat - mix of rouge types
Healer - healer mage
Monk - unarmed fighting priest
Witch-hunter - ranged anti-mage
Pilgrim - mix of bard and monk

Modifié par Qistina, 19 juin 2013 - 04:38 .


#56
LadyRaena13

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iOnlySignIn wrote...

- Rogue
Rapiers/Whips.
The ability to set traps.
Better animations for Dual Wield Rogues - you should not be facing your target all the time.
If a Rogue in the party is capable of detecting traps, other companions should avoid traps automatically.


WHIPS!!! OMGosh yes please! A whip would be AWESOME! Extremely useful and durabled too! It could go the same upgrades as the leather armors, It could be used to attack, to bring enemies closer, used on surrounding area to avoid attacks... SO MANY RPGs are missing out by not having whips for rogues. Lots of opportunities with that kind of weapon.

#57
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Speaking of role-playing, we should play roles, and there are many roles, not just 3 (Warrior, Rogue and Mage)

Character classes are roles to be played.

When we play as a Paladin, we are playing the role of the Paladin in the game, a character who is religious, blessed by God, cleansing the world from evil and unholy things. Paladin is a Warrior of course but Paladin is a role we play.

Dexterous and stealthy character being simplified with Rogue class, but it is actually not true, Rogue it self is a role. From my understanding of English, Rogue means "outlaws" isn't it? Some kind of "bandits" or a person who disregard the law. I don't know why "dexterous fighters" being put into Rogue class while the character maybe a lawful citizen?

I think the whole thing must be redesign, get rid of the holy trinity of classes and open more class that based on role

Templar can be a class-role to play, Berserkers can be a class-role to play, Blood-Mage also and so many more

#58
Stahl33

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Yes I think classes should be more able to be defined within the game, with the use of factions and titles. But certain pre-requisites would be needed to get to these in-game labels or titles.

Probably though you shouldn't be able to be the highest in more than one order I would think. And these titles and positions would have rewards as well as responsibilities.

If there are specialties within classes, then there should also be significant recognition or implication of those specialities in game.

#59
Crushor

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I have warrior Warden and rogue Hawke, so i would like to play as a mage. But i dont want to stand back and just cast spells so class like arcane warrior should be included.

#60
Eveangaline

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iOnlySignIn wrote...

- Warrior
Polearms/Bows.
More party buff talents such as Rally.
More talents which do not depend specifically on weapon choice, such as Assail.

- Rogue
Rapiers/Whips.
The ability to set traps.
Better animations for Dual Wield Rogues - you should not be facing your target all the time.
If a Rogue in the party is capable of detecting traps, other companions should avoid traps automatically.

- Mage
Summons/Shapeshifting.
More short range attack spells such as Cone of Cold.
Spirit Healer should be more offense oriented but less indestructible.


I had no idea I wanted this so much

#61
Abraham_uk

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I liked the idea of the spirit healer.

It made Hawke a master of healing abilities, but also gave mage Hawke durability.
If you lose your healer in battle, you're in a pickle, so it makes sense to make them very tough defensively.

As for offense, you can just go for primal or elemental.

#62
KR4U55

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A range option for every class, like in DA:O where you can equip 2 sets of weapons.

#63
FaWa

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Why only 3 classes? Other RPGs have a lot more, or very flexible systems.

#64
Orctavius

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TexasToast712 wrote...

Judging by the comments too many people are used to the Skyrim "BE A EVERYTHING BADASS" playstyle. Its fun but it isnt what Dragon Age is about.

Dragon Age is more tactical. You aren't supposed to be a all in one super hero. Thats why we have the party and companion system.


Well said.  A classless system makes sence when you're only controlling one character, but for a party based game its better for characters to be more specilized.

#65
Rylor Tormtor

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FaWa wrote...

Why only 3 classes? Other RPGs have a lot more, or very flexible systems.


Because Dragon Age was designed around the idea of three distinct class archtypes: A physical combatant, a magic user, and a skill/stealth combatant. 

It is the same reason we don't have shot guns, or motorcycles, or magical ponies in the game. 

The console-ifaction of DA2 and the weapon restrictions were just awful. 

#66
Asdrubael Vect

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i am for 2 classes

mage and non-mage

the diffirense would be in availabe story,dialogues and endings options...so mage will have his own availabe options in his playground and non-mage will have his own options too

Templar ability would be unique for only non-mages and Magic only for mage

all other stuff would be availabe for both classes but they would have some limits for learning...for mage would be easy to learn magic arts when for non-mage warrior/rogue arts...so you will pick arts and create you own class

if you want a battle-mage trained to wear heavy armor and use swords this would not be problem...or mage-assasin....or non mage assasin with heavy armor who use two-swords with bow/crossbow and bombs

Reaver and Grey Warden options would be availabe for everyone like Aventus potion in DAO, but they would be available only by player choices...something like.."we find and kill dragon and choice to drink his blood..and later we kill some darkspawns who attack city and Grey Wardens offered us to join in their order and we agreed"

Lockpicking and pickpocketing would be available for all

Modifié par Dark Korsar, 30 juin 2013 - 10:53 .


#67
Merc Mama

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Gregolian wrote...

Warrior
-Have more specializations that aren't weapon specific

Rogues
-Some of the attacks were, a bit over the top

Mage
-Arcane Warrior


Considering the war, Mages should have that as automatic skill in beginning of game. 
That and I would like all my chracter classes to learn to lock pick, I got tired of always have a rogue in my party for this 1 task.

#68
Eveangaline

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I would give mages a bit more story difference. And have more people notice.

#69
philippe willaume

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TexasToast712 wrote...

Judging by the comments too many people are used to the Skyrim "BE A EVERYTHING BADASS" playstyle. Its fun but it isnt what Dragon Age is about.

Dragon Age is more tactical. You aren't supposed to be a all in one super hero. Thats why we have the party and companion system.

i would say people want to play a role, and if possible  one that offers several possible gameplay in the same play
through.

It is not a really due to the class vs classe-less dichotomy.
IE  a system like DA:2 end up being repetitive. IE every dam fight you press the same buttons in the same order.
in asystem like DA:0, each char have 2 ways to go about things and with the inherent feature of the game and combat system you had the versatility, both in tactics and in function I am talking about.

and both game are class based, I think the idea is to be able to have a somewhat  more open class so that you can have more diverse game play. it does not need to  be the badass at every thing but being able to offer different options for  ponctual uses or a more long term role.

Phil

Modifié par philippe willaume, 01 juillet 2013 - 11:22 .


#70
Ziggeh

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philippe willaume wrote...

IE  a system like DA:2 end up being repetitive. IE every dam fight you press the same buttons in the same order.
in asystem like DA:0, each char have 2 ways to go about things and with the inherent feature of the game and combat system you had the versatility, both in tactics and in function I am talking about.

I would say that this seems more of an issue with the combat than classes.

There is quite a bit of depth in the DA2 classes, but you never really need a lot of it because the combat is fairly simplistic to facilitate the "action" combat. 

#71
philippe willaume

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Ziggeh wrote...

philippe willaume wrote...

IE  a system like DA:2 end up being repetitive. IE every dam fight you press the same buttons in the same order.
in asystem like DA:0, each char have 2 ways to go about things and with the inherent feature of the game and combat system you had the versatility, both in tactics and in function I am talking about.

I would say that this seems more of an issue with the combat than classes.

There is quite a bit of depth in the DA2 classes, but you never really need a lot of it because the combat is fairly simplistic to facilitate the "action" combat. 


there is truth in that....

#72
Eltaulier

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Foopydoopydoo wrote...

Give me a rogue mage class and I'd be giddy.

This.

#73
Stahl33

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By differentiating into 3 classes, you then need to make sure that you can build each character differently within a class. Specialisations / trees are great... I would imagine that both increasing the complexity and use of passives to the trees, and possibly having some overlap between classes of certain trees would be great!! For example I hated that you could only be either a sword and shield or twohanded warrior in DA2... give me diversity and replayability, and an idea that when I specialise, I might even get recognition for those specialisations in-game.

#74
Milan92

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 Ah Rogue, the sweet southern belle from Mississippi. She is fine, no need to change her. :blush:

#75
o Ventus

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Sylvius the Mad wrote...

I would eliminate any taunting abilities from warriors.


So you would remove tanking abilities from the class with tanking specializations?

Modifié par o Ventus, 12 juillet 2013 - 11:38 .