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The Three Classes. (Warrior, Rogue, Mage)


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#76
blod007

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Knife-throwing, could be an option depending on damage dealt. Could be dex or str related capability. Worked maybe like stonefist or grenade throwing.

#77
MichaelStuart

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I would change it so that warriors are good in combat but are terrible in anything else.
I would change it so that rogues are about stealth but are terrible in combat.
I would change it so that mages are more about support then anything else.

Then I would just get rid of classes and let people play the game how ever they want.

#78
Boycott Bioware

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I would make it like KotOR, all skills are open to all classes, but different class have different skill progression.

Warrior have slower skill progression, rogue have fastest skill progression, mage have moderate skill progression.

Warrior have fastest combat skill progression, rogue have moderate combat skill progression, mage have slowest combat skill progression

Warrior have no magic skill progression, rogue have slow magic skill progression, mage have fastest magic skill progression

Specialization break the rule, warrior have access to magic and stealth, rogue have access to advance combat and magic, mage have access to combat and stealth

#79
Nightdragon8

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AresKeith wrote...

I would actually prefer something like Dragon's Dogma, with the three classes and more combination of the classes

doesnt fit the lore, it may however fit it after DA:I

#80
Eveangaline

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blod007 wrote...

Knife-throwing, could be an option depending on damage dealt. Could be dex or str related capability. Worked maybe like stonefist or grenade throwing.


but all pcs are masters of the murder knife.