JimmyRustles wrote...
Good point. However what I am saying is that classes should not only restrict but they should benefit. Why not have the weapons fully avialable but have talents or skills that are exclusive to the class?
Then why not have all talents and skills be available to all classes? Why have classes at all?
You are treating it as if everyone
normally has access to all weapons and
normally has skills restricted, so limited weapons is a "restriction" but limited skills is a "benefit". Neither is the case--historically in RPG's extremely limited weapon selection was par for the course, to the point where being able to use non-class weapons was considered a special ability ON PAR WITH BEING A SPELLCASTER. I've played RPG's on every part of the spectrum. There is NO ARGUMENT aside from preference for WHY it should be one way or another. Heck, sometimes it can be fun to be stuck with a role you normally wouldn't try. It can also be fun to try wacky combos with complete freedom. Sometimes you feel like a nut, sometimes you don't.
The major issue with allowing everyone all weapons is that it
primarily benefits the classes who get a ton of special abilities IN EXCHANGE for weapon alternatives--yet people never propose that using the weapon inflict a penalty on those classes. No, they want to have the best of everything--the best weapons, AND the best spells. Would you jump for a sword-fighting mage if it meant that you couldn't cast ANY spells? Yes, you'd basically be a fighter--but that's the point. Why should you get to be fighter+mage when the fighter ONLY gets to be fighter no matter what?
Now, some of this doesn't apply in DA2 because warriors and rogues ARE restricted in the weapons they can use. This was done to differentiate the classes--in Origins there was
no difference between warriors and rogues except that rogues could pick locks and disarm traps. I don't think they did it well enough--they should have made it so that warriors can use all weapons (except mage staves), rogues could use a restricted list, and mages could use staves. Warriors would have actually had some serious
flexibility going for them to make up for the fact that they couldn't cast spells and couldn't do locks/traps. That would have been more interesting to me--I dislike warrior and have never completed either game on one largely because it's BORING to me.