LinksOcarina wrote...
Unless if you can give me a real role-playing benefit of a Rogue with a shield, your argument is insignificant because what you are advocating is inefficient.
I did that earlier in this very thread. My favourite DAO PC was a shield-using Rogue. He never learned any offensive combat skills, because he never wanted to fight anyone. He was a coward, so he used a shield to maximise his defense, completely eschewing offense.
But the real reason not to include the limitations is because the limitation doesn't add anything to the game. At all.
Of course, the solution to this problem is to make the game classless, but that is impossible because the three primary classes make up the crux of the standard RP aspect of the Dragon Age series.
That's easliy undone.
It also wouldn't make a lick of sense for mages.
Sure it would. Make mage a race selection rather than a class selection, and then let the different races choose from different skill trees (as lore requirs, but no further).
And if you give the warrior/rogue this benefit it would cause game imbalance.
Why do we care about class balance in a single-player, party-based game? Really. I don't understand why that's at all important.
In my experience, the best RPGs are those that lack class balance, because they don't have a bunch of inexplicable limitations or restrictions that exist purely to ensure balance.
Compare DAO and DA2 - is it really better than DA2 mages don't have any long-range crowd control abilities? Is it better that basically all encounters require some form of tanking, and that mages cannot do that? DAO both allowed mages to tank, and didn't require tanking at all. DAO didn't even require melee combat most of the time.