Marketing Protagonist
#26
Posté 19 juin 2013 - 01:17
Many RPG promoted that way because it's good for business and easier for people to remember
the game. Even Skyrim (no voice and default face) had it own poster guy.
I don't mind anything about default protagonist as longs as customization is allowed.
#27
Posté 19 juin 2013 - 01:36
#28
Posté 19 juin 2013 - 02:59
#29
Posté 19 juin 2013 - 03:02
#31
Posté 19 juin 2013 - 05:35
#32
Posté 19 juin 2013 - 06:40
#33
Posté 19 juin 2013 - 06:53
Unless they make some kind of mini-demo that allows you to see the trailer with exactly your custom face, like CC+trailer cutscene, with no other content. If they are making engine scripted trailers that are supposed to represent in-game features - why not use it? I know that it requires some resources, but that could be nice, imo.
#34
Posté 19 juin 2013 - 11:10
#35
Posté 19 juin 2013 - 11:49
#36
Posté 19 juin 2013 - 12:02
#37
Posté 19 juin 2013 - 12:36
MAIN CHARACTER: Dovahkiin approach.
Showed with a default armor (which you can find in the game) and with the helmet always on to conceal his face and let the player imagine his real appearence.
COMPANIONS: Bioware's "Pax panel approach".
You can put any piece of equipment on your companions but that changes just some aspects of their look, not everything. Some key appearence features always stay in. A system like that would be something like what Diablo does with the enchantress, the scondruel and the templar, only with more customization (not just 3 looks for each character).
Modifié par Rahelron, 19 juin 2013 - 12:38 .
#38
Posté 19 juin 2013 - 12:37
#39
Posté 19 juin 2013 - 01:05
mousestalker wrote...
I'd really rather not have a protagonist that's in marketing. I'd prefer having a protagonist that has the potential to be a hero, but not a hero of marketing.
If we're going to have a hero of marketing then I think it would have to be Varric.
His marketing is excellent. Even the stuff about the nudity and the werewolves.
#40
Posté 19 juin 2013 - 01:39
syllogi wrote...
Reminder that DA:O had posters for all origins that featured different races and genders.
Thanks for this! I had never seen these before!
I played DAO shortly after launch, but I wasn't following it beforehand, so I never saw the marketing stuff for it. I found out by word of mouth. So this is really cool to see!
#41
Posté 19 juin 2013 - 01:57
#42
Posté 19 juin 2013 - 02:13
I don't want to know how many companions we have or anything about them.
#43
Posté 30 juillet 2013 - 03:08
It seems to be accepted industry wisdom that covers with female characters don't sell. I'm not sure I believe this, but is that really the audience that the game industry wants to market to? Sexist immature men? I think the majority of people would be quite happy to buy a game with a woman on the cover, especially if both male and female are included.
To sum up my opinion, I'm happy with ambiguous marketing featuring male and female NPCs (yay Morrigan!), but if a default protagonist is shown, I don't want to ignore the existence of a female option. Plenty of women like myself seek out games with female protagonists and there are men who prefer to play as a woman as well.
#44
Posté 30 juillet 2013 - 03:13
age 25 - 35
stubble or full beard
You know, the same thing that is pushed in every game made the past decade.
#45
Posté 30 juillet 2013 - 03:40
That way you also dodge the bullet of showing a character people will hate. And you can't please everyone.
#46
Posté 30 juillet 2013 - 03:42
#47
Guest_Trista Hawke_*
Posté 30 juillet 2013 - 03:42
Guest_Trista Hawke_*
Trista Hawke wrote...
I see what you're saying, though I think Bioware needs to *stop* showing/creating a default PC for customizable RPG games, period. It's way too prescriptive. People who know little about the DA franchise would never guess that in DA2 you can look however you want (or be female) based on the trailer.
(Best example: me. I didn't buy DA2 until years after its release because I had no interest in playing some bearded dude named Hawke. When I picked up the game, used for cheap, in store - my husband even warned: "You can't play a girl in the game. You gotta play that guy on the cover." And I said that I was bored and figured I'd give it a shot anyway. Behold my surprise when I discovered I could CUSTOMIZE the PC. Bioware could have advertised it better. Then I would've bought the game at release.)
If anything, their trailers should hype up the surroundings (Thedas) while advertising "Create your own Inquisitor!" coupled with a shot of someone accessing the in-game character-creator, designing their PC.
In fact, most RPG games with customized PC's should advertise this. I know so many people who have asked me, "What do you think of such-and-such game? Is the main character your own or is it a stock PC?" Because they cannot tell from the game packaging or the trailers.
Modifié par Trista Hawke, 30 juillet 2013 - 03:43 .
#48
Posté 30 juillet 2013 - 04:24
The marketing reflected this. DAO showed the world and DA2 showed Hawke. I really really hope Bioware returns to DAO style marketing, since it will imply a much more engaging game in DAI.
#49
Posté 30 juillet 2013 - 05:16
And I don't care either way. I play games, I really don't care about this stuff.
#50
Guest_Raga_*
Posté 30 juillet 2013 - 05:39
Guest_Raga_*
Ophir147 wrote...
DA:O had very little in the terms of a "Marketing Protagonist" save for that Lance Armstrong looking guy that was used in the trailers, but within the character creation you were unable to emulate his look anyway.
DA:2 had a more Mass Effect approach to character creation, with a male and female protagonist each with distinctive looks, but beard Hawke was used in trailers so we'll assume that beard Hawke was utilized as the main Marketing Protagonist.
How would you like the inquisitor to be handled? We have very little information as of yet, and personally I prefer it this way. I know that Bioware is moving towards cosplay-friendly character designs, which I am with with for companions, but I would prefer that the Inquisitor remain of ambiguous gender throughout the marketing push.
The recent promotional banners for Inquisition have a hooded, anonymous figure holding a sweet-looking dragon sword. This is a good look, and the dude that looks like he's tripping acid in the middle of a sandstorm in the official trailer is also decidedly... anonymous. I think it's a good look for the protagonist, myself.
In which way would you like the appearance of the marketing protagonist to be handled?
Thumbs up for anonymous protagonist.





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