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Marketing Protagonist


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83 réponses à ce sujet

#26
d-boy15

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Since when they go with voiced and default protagonist, why won't they advertise it?

Many RPG promoted that way because it's good for business and easier for people to remember
the game. Even Skyrim (no voice and default face) had it own poster guy.

I don't mind anything about default protagonist as longs as customization is allowed.

#27
Hazegurl

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The only thing I care about is whether or not they're gonna actually have a good looking default guy. It was such a disappointment that Hawke didn't look like the same as he did in the trailer. However, i did enjoy creating my own Hawkes

#28
Swoopdogg

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 honestly I don't care. But if I had a preference, I suppose it'd be ambiguous.

#29
Sylvius the Mad

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I agree that it doesn't fundamentally make any difference whether they showcase a default protagonist in the marketing, them not doing it will say good things about the game's efforts to accommodate customisation and roleplaying.

#30
Lokiwithrope

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Cloaked.

#31
Nightdragon8

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in all honesty for DA3, the Helmet and Sword the designs on them would do it for me. Don't need characters on the front.

#32
iOnlySignIn

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Like Revan or the Exile.

#33
NRieh

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No matter whether they make male, female or both as a marketing figures - people who prefer anything other than default face&class won't enjoy it.

Unless they make some kind of mini-demo that allows you to see the trailer with exactly your custom face, like CC+trailer cutscene, with no other content. If they are making engine scripted trailers that are supposed to represent in-game features - why not use it? I know that it requires some resources, but that could be nice, imo.

#34
Milady

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The marketing protagonist should be a secret. BUT if BW don't want to do that I would like to see an epic woman filling the role.

#35
Thetford

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Or they could do what ME3 did and have reversible covers?

#36
Solas

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I don't care how they market protag, protag marketing won't change how I create or play my PC.

#37
Rahelron

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As I said in other posts I would prefer full customization both for the main character and his companions. But I understand the Bioware's need to have free advertisement by the players (in youtube VODs) and by the cosplayers. So I would go with an in-between solution:

MAIN CHARACTER: Dovahkiin approach.
Showed with a default armor (which you can find in the game) and with the helmet always on to conceal his face and let the player imagine his real appearence.

COMPANIONS: Bioware's "Pax panel approach".
You can put any piece of equipment on your companions but that changes just some aspects of their look, not everything. Some key appearence features always stay in. A system like that would be something like what Diablo does with the enchantress, the scondruel and the templar, only with more customization (not just 3 looks for each character).

Modifié par Rahelron, 19 juin 2013 - 12:38 .


#38
mousestalker

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I'd really rather not have a protagonist that's in marketing. I'd prefer having a protagonist that has the potential to be a hero, but not a hero of marketing.

#39
The Uncanny

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mousestalker wrote...

I'd really rather not have a protagonist that's in marketing. I'd prefer having a protagonist that has the potential to be a hero, but not a hero of marketing.


If we're going to have a hero of marketing then I think it would have to be Varric.

His marketing is excellent. Even the stuff about the nudity and the werewolves.

#40
Maclimes

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syllogi wrote...

Reminder that DA:O had posters for all origins that featured different races and genders.


Thanks for this! I had never seen these before!

I played DAO shortly after launch, but I wasn't following it beforehand, so I never saw the marketing stuff for it. I found out by word of mouth. So this is really cool to see!

#41
Tootles FTW

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I really hope they just keep it ambiguous. When we see the figure stumbling out of the sand at the end of the DA:I trailer I got shivers because "That's ME". I could imagine he/she any way I like.

#42
fchopin

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I am the opposite, all i want to know is what kind of character i can play and what the options are. I want to know the different history of the characters we can chose and how it translates in the game.

I don't want to know how many companions we have or anything about them.

#43
GeminiParadox

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I would like to see either a focus on NPCs with references to an ambiguous Inquisitor or trailers featuring both male and female protagonists, similar to what was done with Mass Effect 3. If Bioware are going to include the protagonist on the game cover, it would be nice to see the default male and female side by side. I was disappointed by the DA2 cover in that respect.

It seems to be accepted industry wisdom that covers with female characters don't sell. I'm not sure I believe this, but is that really the audience that the game industry wants to market to? Sexist immature men? I think the majority of people would be quite happy to buy a game with a woman on the cover, especially if both male and female are included.

To sum up my opinion, I'm happy with ambiguous marketing featuring male and female NPCs (yay Morrigan!), but if a default protagonist is shown, I don't want to ignore the existence of a female option. Plenty of women like myself seek out games with female protagonists and there are men who prefer to play as a woman as well.

#44
ShadyKat

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White male
age 25 - 35
stubble or full beard


You know, the same thing that is pushed in every game made the past decade.

#45
Lord Gremlin

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Since nowadays customization is a selling point they should demonstrate it in marketing. Like show protagonist turning from hunchback bearded mage dude into beautiful female archer then into beefy warrior guy with grand mustache etc. etc. Show the extent of customization.
That way you also dodge the bullet of showing a character people will hate. And you can't please everyone.

#46
Zazzerka

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Goddamn it, I was literally just looking for a thread like this.

#47
Guest_Trista Hawke_*

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Oh I must repost what I just said on a different thread. These are my thoughts:

Trista Hawke wrote...

I see what you're saying, though I think Bioware needs to *stop* showing/creating a default PC for customizable RPG games, period. It's way too prescriptive. People who know little about the DA franchise would never guess that in DA2 you can look however you want (or be female) based on the trailer.

(Best example: me. I didn't buy DA2 until years after its release because I had no interest in playing some bearded dude named Hawke. When I picked up the game, used for cheap, in store - my husband even warned: "You can't play a girl in the game. You gotta play that guy on the cover." And I said that I was bored and figured I'd give it a shot anyway. Behold my surprise when I discovered I could CUSTOMIZE the PC. Bioware could have advertised it better. Then I would've bought the game at release.)

If anything, their trailers should hype up the surroundings (Thedas) while advertising "Create your own Inquisitor!" coupled with a shot of someone accessing the in-game character-creator, designing their PC.

In fact, most RPG games with customized PC's should advertise this. I know so many people who have asked me, "What do you think of such-and-such game? Is the main character your own or is it a stock PC?" Because they cannot tell from the game packaging or the trailers.


Modifié par Trista Hawke, 30 juillet 2013 - 03:43 .


#48
DooomCookie

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This is one of the ways DA2 fell flat to many people. The focus in DAO was on the deep, 3-dimensional yet fantastical world an the protagonist was simply an avatar with which the character could experience the world. DA2 moved to a much more Mass Effect style character arc, with a focus on Hawke's journey. There was little setting shown to us, with the character never leaving Kirkwall, and some of the dynamics of the world died a bit as well, with the mage/templar conflict in particular jumping to extremes.

The marketing reflected this. DAO showed the world and DA2 showed Hawke. I really really hope Bioware returns to DAO style marketing, since it will imply a much more engaging game in DAI.

#49
Spaghetti_Ninja

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There is only one answer: the protagonist that attracts the most buyers and sells the most copies. I trust EA's marketing department to make a good decision.

And I don't care either way. I play games, I really don't care about this stuff.

#50
Guest_Raga_*

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Ophir147 wrote...

DA:O had very little in the terms of a "Marketing Protagonist" save for that Lance Armstrong looking guy that was used in the trailers, but within the character creation you were unable to emulate his look anyway.

DA:2 had a more Mass Effect approach to character creation, with a male and female protagonist each with distinctive looks, but beard Hawke was used in trailers so we'll assume that beard Hawke was utilized as the main Marketing Protagonist.

How would you like the inquisitor to be handled? We have very little information as of yet, and personally I prefer it this way. I know that Bioware is moving towards cosplay-friendly character designs, which I am with with for companions, but I would prefer that the Inquisitor remain of ambiguous gender throughout the marketing push.

The recent promotional banners for Inquisition have a hooded, anonymous figure holding a sweet-looking dragon sword. This is a good look, and the dude that looks like he's tripping acid in the middle of a sandstorm in the official trailer is also decidedly... anonymous. I think it's a good look for the protagonist, myself.

In which way would you like the appearance of the marketing protagonist to be handled?


Thumbs up for anonymous protagonist.