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Things We Can Hear


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108 réponses à ce sujet

#1
Dunvi

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I'm getting a real gaming headset today (30$ for a 60$ headset that has a cable long enough to not choke me when I stand up, hell yeah). I'm excited.

Will I suddenly be able to use audio cues to my benefit, or will I have to be satisfied to not get my piercings torn out every time I shift in my chair?

#2
anddill

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You can turn blind and shot the incoming mook in the head.

#3
Caldari Ghost

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dumb comment removed.

Modifié par Caldari Ghost, 19 juin 2013 - 06:08 .


#4
ManceBane

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Don't really understand, would post puppies if I knew how

#5
Wizard of Ox

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I expected more of you given the title... :(
And you'll still hear banshees where they ain't at, although mine are a bit f*cked up atm, so maybe I'm wrong.

#6
Dunvi

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Caldari Ghost wrote...

do guys wear earrings?


:blink:
oh god
dont google "guys with piercings" if you're at work

#7
Caldari Ghost

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Dunvi wrote...

Caldari Ghost wrote...

do guys wear earrings?


:blink:
oh god
dont google "guys with piercings" if you're at work

oh no.........

#8
BigBearBear

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I use the Logitech G930 wireless headset, the surround sound capability helps a lot. You can hear the direction of the enemy when they make a sound, very useful if you've been focusing on killing something in the distance and something creeps up from behind or from the side.

Bosses usually make very loud noise too (eg. Banshee) and with the headset you can determine what direction they're coming from even if you can't see them.

#9
NuclearTech76

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Audio is a difference maker for sure. I've been through four different headsets on this game and at once ran a bastardized combination of three of them which made me sound like a legit Volus while gaming.

#10
Dunvi

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Caldari Ghost wrote...

Dunvi wrote...

Caldari Ghost wrote...

do guys wear earrings?


:blink:
oh god
dont google "guys with piercings" if you're at work

oh no.........


You should totally do it when you're not at work, though.































































prince alberts ftw? :innocent:

Modifié par Dunvi, 19 juin 2013 - 06:17 .


#11
Caldari Ghost

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Dunvi wrote...

Caldari Ghost wrote...

Dunvi wrote...

Caldari Ghost wrote...

do guys wear earrings?


:blink:
oh god
dont google "guys with piercings" if you're at work

oh no.........


You should totally do it when you're not at work, though.































































prince alberts ftw? :innocent:

:sick:

i'll just go back to staring at photos of expensive cavier and sexy robots, thanks.

Modifié par Caldari Ghost, 19 juin 2013 - 06:22 .


#12
Wizard of Ox

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Since I'm at it, 

Dunvi wrote...

Will I suddenly be able to use audio cues to my benefit, or will I have to be satisfied to not get my piercings torn out every time I shift in my chair?


vid or it did not happen. 

#13
Cirvante

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Dunvi wrote...

Will I suddenly be able to use audio cues to my benefit, or will I have to be satisfied to not get my piercings torn out every time I shift in my chair?

Well, I might finally be able to not only hear your sexy voice but also understand what you are saying. Although I suspect that it doesn't have anything to do with the headset, butt rather your crappy connection.

Other than that if you listen carefully you can pretty much pinpoint the location of certain enemy types by the sounds they make ... except for hunters and dragoon, I guess. :?

#14
Ziegrif

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If you hear it you can kill it and you can run away from it.
Audio cues are important, the louder the Atlas gets the closer it is.

#15
Jaded4Chaos

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It's great until you get in a bugged game. Banshee screams constantly sounding like they are behind you...

ENEMIES EVERYWHERE!!!

#16
Creator Limbs

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Sound is a crutch. Play on mute.

#17
ClydeInTheShell

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...................I should go.

#18
lightswitch

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my headset has 7.1 surround sound or some BS. But I can verify that yes, if I try to play without them and use my stereo speakers or something I feel absolutely blind.

#19
Slother93

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Yes, the positional audio really helps out a lot. But you will learn that there are certain spots and times where the audio is bugged and you will hear something right behind you and there is nothing there. That mainly happens at the start of each wave so it's hard to tell where the initial spawn points are.

#20
Beerfish

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Best use of sound is phantoms chittering.

#21
Dunvi

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.... you know, i can hear positional cues and distance and stuff through both my normal speakers and my normal cheap "i'm walking down the street there's no point in quality" headphones... makes me wonder if you guys have crap speaker setups or something.

did you guys know that if you set up your speakers dumbly you'll cancel out half of the sounds?

#22
Heldarion

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Only $60? Pffft, buy Razer Charcarias. Cost me 85€ (over $100), but it is by far the best headset I've ever head. The regular headsets tend to break really fast (a couple of months).

#23
Deerber

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Dunvi wrote...

.... you know, i can hear positional cues and distance and stuff through both my normal speakers and my normal cheap "i'm walking down the street there's no point in quality" headphones... makes me wonder if you guys have crap speaker setups or something.

did you guys know that if you set up your speakers dumbly you'll cancel out half of the sounds?


I do hear positional cues both with my stereo and with my headset, but I didn't know you could set speakers "dumbly". How do I check if mine aren't?

#24
Dunvi

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Deerber wrote...

Dunvi wrote...

.... you know, i can hear positional cues and distance and stuff through both my normal speakers and my normal cheap "i'm walking down the street there's no point in quality" headphones... makes me wonder if you guys have crap speaker setups or something.

did you guys know that if you set up your speakers dumbly you'll cancel out half of the sounds?


I do hear positional cues both with my stereo and with my headset, but I didn't know you could set speakers "dumbly". How do I check if mine aren't?


The really simple version is that sound waves have a length. If you get the same sound wave from two sources at the same point in that wave length, they combine (double). If you get them at exactly opposite points, they cancel out entirely. And everything in between (linear interpolation as pointed out this is wrong (waves aren't linear) - while I was correct in my intent that it is merely additive, I used the wrong term).

So theoretically, if you are exactly equally positioned between your speakers, and they are pointing directly towards you, you are doing pretty good (though you should also experiment with distance and top angle for best quality). Of course, we are real people and we are never going to be perfectly situated between your speakers, so depending on the exact set-up, larger sound waves (big low booms) aren't going to really be affected but you will start loosing specific unlucky high-frequency sounds.

If you're curious, btw, some of the really low bass booms are on the order of a meter in length. You'll notice that's similar to a doorway? That's why bass sounds will travel all the way throughout the house while everything else just disappears around the corner.

ETA: an interesting thing to try can be to really think about what you're hearing in a high-dynamic range setting, and then move like a foot to the side and think about it again. If you have good ears you should be able to hear some things sort of get murky, or muted, while other sounds will start to stand out.

Note that this is all from the point of view of mono-tracked sounds - in context of a game that tries to do positional audio, that's stuff right behind or in front of you. Since the game is trying to modify the sound waves it sends to each speaker by position, that's why distance and angle do actually play a part as well - the wrong angles will just completely crap out those positional attempts.

ETA2: also I forgot to mention, sound waves reflect, and depending on your walls, what you have on them (including paint), etc., they can reflect a lot. So you should also experiement with moving speakers away from walls, different orientations towards corners, etc., etc., raising them off the desk too since they will reflect off of that (and also the surface the speakers are on can absorb the speaker's vibrations which will reduce the quality of the sounds, which is why higher quality 2.1 systems have heavy tweeters). Tweeters create sounds that are on the order of, like a foot, maybe? I don't know for certain, I'd have to do the math :P

ETA3: :pinched: i think my classical musician/audio engineering/physics backgrounds are all showing

Modifié par Dunvi, 21 juin 2013 - 07:35 .


#25
NuclearTech76

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There are more sound cues than people realize until they start paying attention to them.