dreamgazer wrote...
Wait, what's this about the Amsih?
They're luddites, essentially. Or at least they refuse technology, not destroy it. But really they're channeling their inner Wulfs
dreamgazer wrote...
Wait, what's this about the Amsih?
dreamgazer wrote...
Wait, what's this about the Amish?
Eterna5 wrote...
dreamgazer wrote...
Wait, what's this about the Amish?
The Amish are just the worst posters on BSN.
dreamgazer wrote...
KaiserShep wrote...
Is there such a thing as a rational Luddite?
Sure. Think about people's grandparents and their resistance to technology.
Modifié par MassivelyEffective0730, 22 juin 2013 - 02:22 .
MassivelyEffective0730 wrote...
dreamgazer wrote...
KaiserShep wrote...
Is there such a thing as a rational Luddite?
Sure. Think about people's grandparents and their resistance to technology.
I wouldn't call my dad's refusal to use netflix, or claim that old technology is better than new rational.
And he used to fly the old S-3 Viking back in the 80's.
Greylycantrope wrote...
Not really no, an example: -
"You have altered the variables."
That's great but all I really take away from this is that you gave him more stuff to consider when formating a solution.
-"I can't make them happen. If there is to be a new solution, you must act."
So you sprung these new variables on him in the last minute and he needs your help to implement one of them then and there, partly because he lacks the physical component to do so and secondly becauses he's unsure which solution would be the best to implement right now. One way or the other synthesis is seen as inevitable by him so in his view really either option you pick you'll there at some point just in a different manner.
-"The Crucible will not descriminate" Yes beacuse the Crucible is the device you use to implement these changes not the one the determines what they are.
I could go on but I find this a bit of a moot point for reasons I'll explain later.
As to the last part -- it helped me discern Crucible from Citadel, as I understand it now.
Alright but that's fairly irrelevent when you consider both you and the view point your arguing agains agree that the Crucible and Citadel work in tandem to some degree. The question is which one creates the solutions, no what their physical placement is.
Just keep in mind what you write, you've managed to establish a very condesending tone for the entire discussion right off the bat. I'm not saying I'm personally offended but if you really want to talk with people in earnest about a topic probably best to keep that in mind.
It's not disbelief it's pure context. Sraight from the people building the device "the Catalyst is the key on how to focusing that energy."
The Catalyst focuses the energy of the Crucible. The Crucible is a power source, the Catalyst determines how the power it provides and disperses is used.
Subtext is great when your considering the philosophical/moral implications of a presented idea, less so when your talking about the functionality of an in game device that holds no such implications.
Yeah but Legion being there was not a definitive aspect of the plot or resolution, hell you can sell the poor bastard later.
It's not some much your ability to make sense of it as it is you willingness to put up with it. Not everything is nonsensical but we're not arguing about nonsense just who's in control of creating the options at the end. The Catalyst being in control makes the most sense to me, people don't always like handing over control, but that's how it seems to have been written. I don't find that nonsensical I just don't like that aspect.
At face value doesn't prove your point though, since I'm stating the Catalyst uses/control to Crucible to implement said soultions. So yeah the Crucible will not desciminate since that's how he set it up.HYR 2.0 wrote...
Again, I'm taking these quotes entirely at face-value. So for all intents and purposes, "The Crucible will not descriminate" only means... the Crucible will not descriminate. Is the reason for that because the Catalyst implemented the changes and determined the options? We cannot know that. Again, focus only on what we can know.
Your scenario is that the Crucible=solution, the quoted text states it provides the power and the Catalyst dertermines how that power is used, in other words Crucible= tool, Catalyst=Solutions albeit partly through the tool we gave him but that's still the basic principle.... which entirely fits the scenario I have outlined, to a "t" - !
Right it was built with the consideration that he Citadel was the Catalyst, to concentrate the beam. And the AI is kinda the problem as it's utterly unaccounted for by the design of the Crucible. We have an AI that's capable of turning the Citadel(the think we need to focus the beam) into a Reaper factory and you're saying he has no means of using said object we need add some additional varients on to the intended design of the Citadel in this whole scenario. Your saying that even though we didn't know about the kid or his ability to control the station(which is part of him) our device plugged in and worked just as it was intented. You're aware of how ridiculous that sounds, right?It was said, back at Cerberus HQ by Vendetta, that the Catalyst is the Citadel, which is a dark-energy regulator and the control unit of the mass-relays. It was explained that the Crucible incorporates the Citadel because the Crucible alone cannot disperse the energy well enough. Think about that -- the Crucible is built to affect the Reapers, so the blast radius needs to hit them wherever they are. In any given cycle, however, the Reapers are spread through the whole galaxy. It's unlikely the Crucible explosion can cover the whole galaxy. However, this issue is rectified through the Citadel, wrongly identified as the Catalyst. Through it, the energy is focused into the nearest 'relay and directed (read: focused) to travel throughout the relay-connected galaxy, thus affecting all Reaper-invaded territory. Thing is, the Citadel doesn't have a mind of its own to do that. Enter the Catalyst, the Citadel's resident AI.
Your interpretation is that the Catalyst takes the energy and determines how it is used. That does not fit the definition of "focusing." That would better fit "altering," "amending," "changing," maybe even "fixing," but not "focusing."
I was gonna reply to this, but I'm honestly not sure how we digressed into this discussion, or what we're even arguing about at this point, wasn't this originally about synthesis being a wild guess for Crucible implementation?The plot railroads him in later -- geth Dreadnought in ME3.
And just as you can reject Legion, you can reject Sync, and even reject all three options from the Crucible.
When has anyone said the energy didn't come from the Crucible?What's "written" about seven-eight times over is: "you can use the energy of the Crucible to [insert option here]"
Greylycantrope wrote...
HYR 2.0 wrote...
Again, I'm taking these quotes entirely at face-value. So for all intents and purposes, "The Crucible will not descriminate" only means... the Crucible will not descriminate. Is the reason for that because the Catalyst implemented the changes and determined the options? We cannot know that. Again, focus only on what we can know.
At face value doesn't prove your point though, since I'm stating the Catalyst uses/control to Crucible to implement said soultions. So yeah the Crucible will not desciminate since that's how he set it up.
Your scenario is that the Crucible=solution, the quoted text states it provides the power and the Catalyst dertermines how that power is used, in other words Crucible= tool, Catalyst=Solutions albeit partly through the tool we gave him but that's still the basic principle.
Right it was built with the consideration that he Citadel was the Catalyst, to concentrate the beam. And the AI is kinda the problem as it's utterly unaccounted for by the design of the Crucible. We have an AI that's capable of turning the Citadel(the think we need to focus the beam) into a Reaper factory
and you're saying he has no means of using said object we need add some additional varients on to the intended design of the Citadel in this whole scenario.
Your saying that even though we didn't know about the kid or his ability to control the station(which is part of him) our device plugged in and worked just as it was intented.
You're aware of how ridiculous that sounds, right?
Actually it does, you know how the kill beam focuses on the Reapers and all synthetics?
Yeah, guess who's job it is to focus the energy.
And add to that what I already pointed out about his ability to modify the Citadel (random elevators and so forth)
Modifié par HYR 2.0, 22 juin 2013 - 06:29 .
KaiserShep wrote...
Is there such a thing as a rational Luddite?
Modifié par SpamBot2000, 22 juin 2013 - 06:32 .
SpamBot2000 wrote...
KaiserShep wrote...
Is there such a thing as a rational Luddite?
You're going to argue that industrial technology didn't displace the artisan way of production? The Luddites of the 1810's were fully correct in their concerns. That would suggest a greater degree of rationality than starry-eyed tech utopians are capable of.
Modifié par KaiserShep, 22 juin 2013 - 09:05 .
Modifié par SpamBot2000, 22 juin 2013 - 10:30 .
sH0tgUn jUliA wrote...
It is amazing how as soon as this massively overpowered "game over" sized force entered the galaxy this Crucible design suddenly popped up on Mars.
Looking back to 2010 and 2011 with the reapers doing their thing every 50,000 years for a billion + years and being as overpowered as Sovereign, and given the reasonable amount of time of 20 years to build a fleet to counter Sovereign's design to stand a chance Shepard would have been in her early 50s, and a damn the budget we'll sort it out later attitude, we might have stood a chance. Now you would have had lines like "I'm too old for this s***!" flying, but still. But they made the journey in 3 years, completely overpowered but had to be dumb as rocks to compensate, because we'd been as dumb as rocks. What do you expect?
HYR 2.0. You're overthinking this. The Crucible is there because there was no other way to win the game. If the writer didn't put it there they might as well have put right after "We fight or we die" -- Critical Mission Failure: Game Over; You Lose. Shortest game ever.
Reapers in story... not innocent. Starboy.... not innocent. Guilty as charged. Do you understand?
erezike wrote...
sH0tgUn jUliA wrote...
It is amazing how as soon as this massively overpowered "game over" sized force entered the galaxy this Crucible design suddenly popped up on Mars.
Looking back to 2010 and 2011 with the reapers doing their thing every 50,000 years for a billion + years and being as overpowered as Sovereign, and given the reasonable amount of time of 20 years to build a fleet to counter Sovereign's design to stand a chance Shepard would have been in her early 50s, and a damn the budget we'll sort it out later attitude, we might have stood a chance. Now you would have had lines like "I'm too old for this s***!" flying, but still. But they made the journey in 3 years, completely overpowered but had to be dumb as rocks to compensate, because we'd been as dumb as rocks. What do you expect?
HYR 2.0. You're overthinking this. The Crucible is there because there was no other way to win the game. If the writer didn't put it there they might as well have put right after "We fight or we die" -- Critical Mission Failure: Game Over; You Lose. Shortest game ever.
Reapers in story... not innocent. Starboy.... not innocent. Guilty as charged. Do you understand?
The hard truth. this is how i imagined things in me2.
I thought we will have more time to prepare.
Modifié par Eryri, 22 juin 2013 - 12:08 .
I disagree. The Reapers didn't invade nearly quickly enough. The Reapers should've invaded and the war should've began at some point during ME2. That way Bioware wouldn't have had to fit the entire Invasion/War/Resolution into a single videogame.Eryri wrote...
erezike wrote...
sH0tgUn jUliA wrote...
It is amazing how as soon as this massively overpowered "game over" sized force entered the galaxy this Crucible design suddenly popped up on Mars.
Looking back to 2010 and 2011 with the reapers doing their thing every 50,000 years for a billion + years and being as overpowered as Sovereign, and given the reasonable amount of time of 20 years to build a fleet to counter Sovereign's design to stand a chance Shepard would have been in her early 50s, and a damn the budget we'll sort it out later attitude, we might have stood a chance. Now you would have had lines like "I'm too old for this s***!" flying, but still. But they made the journey in 3 years, completely overpowered but had to be dumb as rocks to compensate, because we'd been as dumb as rocks. What do you expect?
HYR 2.0. You're overthinking this. The Crucible is there because there was no other way to win the game. If the writer didn't put it there they might as well have put right after "We fight or we die" -- Critical Mission Failure: Game Over; You Lose. Shortest game ever.
Reapers in story... not innocent. Starboy.... not innocent. Guilty as charged. Do you understand?
The hard truth. this is how i imagined things in me2.
I thought we will have more time to prepare.
Agreed. They escalated the Reaper story too quickly by letting them back into the galaxy. It made for good pre-release trailers, but a disastrous story. I suspect that some bright spark in EA's marketing department came up with the tagline "Take Earth Back", and they wrote the story to fit. Or the writing team had watched far too many Michael Bay movies and wanted a plot with lots of explosions.
Modifié par Mcfly616, 22 juin 2013 - 12:12 .
Modifié par Greylycantrope, 22 juin 2013 - 12:21 .
Mcfly616 wrote...
I disagree. The Reapers didn't invade nearly quickly enough. The Reapers should've invaded and the war should've began at some point during ME2. That way Bioware wouldn't have had to fit the entire Invasion/War/Resolution into a single videogame.
Instead we got a glorified side-story of a plot which turned out to be a complete stalling action due to the fact that absolutely zero progress was made in ME2. After the Suicide Mission we are at the exact same point we were at after ME1. I blame ME2's pointlessness. Hell, I give ME3 credit for what it managed to accomplish in a single game with what little it had to work with coming from ME2. The fact of the matter is, the war should've been spread out over two games atleast.
Modifié par Eryri, 22 juin 2013 - 12:24 .
I see no reason to turn it into a "quadrilogy" when it was announced as a trilogy and could've easily worked as a trilogy had ME2 not spun its wheels in the mud. Having the Reaper Invasion occur halfway through ME2 wouldn't have belittled ME1's ending in any way whatsoever. Who said they made it from Dark Space with little effort? It's not like the game has to make the Reapers invade 6 months after the events of ME1. Hell, ME2 could've started 2 years afterwards. Problem solved.Eryri wrote...
Mcfly616 wrote...
I disagree. The Reapers didn't invade nearly quickly enough. The Reapers should've invaded and the war should've began at some point during ME2. That way Bioware wouldn't have had to fit the entire Invasion/War/Resolution into a single videogame.
Instead we got a glorified side-story of a plot which turned out to be a complete stalling action due to the fact that absolutely zero progress was made in ME2. After the Suicide Mission we are at the exact same point we were at after ME1. I blame ME2's pointlessness. Hell, I give ME3 credit for what it managed to accomplish in a single game with what little it had to work with coming from ME2. The fact of the matter is, the war should've been spread out over two games atleast.
I agree that the Reaper war should not have been crammed into just one game. But I would have addressed that by turning the series into a quadrilogy. Or even an ongoing series. They could have kept the Reapers at bay, trapped in darkspace for a few more installments (or even permanently), and come up with new and unrelated threats for the intervening games.
The problem with bringing the Reapers back even earlier in ME2, is that it makes ME1's final battle pointless. If the Reapers are able to get back from darkspace with such little effort, then why did Sovereign risk its own life by charging into the Citadel to reactivate the main relay?
.
Eterna5 wrote...
dreamgazer wrote...
Wait, what's this about the Amish?
The Amish are just the worst posters on BSN.
Mcfly616 wrote...
I see no reason to turn it into a "quadrilogy" when it was announced as a trilogy and could've easily worked as a trilogy had ME2 not spun its wheels in the mud. Having the Reaper Invasion occur halfway through ME2 wouldn't have belittled ME1's ending in any way whatsoever. Who said they made it from Dark Space with little effort? It's not like the game has to make the Reapers invade 6 months after the events of ME1. Hell, ME2 could've started 2 years afterwards. Problem solved.
yeah? I never said 2 years wasn't a short time to a billion year old Reaper. It took them 3 years to travel from Dark Space to the Milky Way. Annnnd....the only reason they did such a thing is because Sovereign failed. I dont think Sovereign seems foolish. Why lay low? They are above the concerns of us mere mortals. Nobody even believed he was a damn Reaper lol. Had Sovereign succeeded, the invasion would've occured as it always has. And we would've been hit with the surprise attack from hell. The Protheans obviously altered things.Eryri wrote...
Mcfly616 wrote...
I see no reason to turn it into a "quadrilogy" when it was announced as a trilogy and could've easily worked as a trilogy had ME2 not spun its wheels in the mud. Having the Reaper Invasion occur halfway through ME2 wouldn't have belittled ME1's ending in any way whatsoever. Who said they made it from Dark Space with little effort? It's not like the game has to make the Reapers invade 6 months after the events of ME1. Hell, ME2 could've started 2 years afterwards. Problem solved.
Not really. 2 years is still a short time if you happen to be an immortal, million year old, sentient starship. It still makes Sovereign seem foolish by revealing the Reaper's existance, when the most sensible thing for him to do would be to lay low until the other Reapers can quietly make their way to the galaxy, and then launch a surprise attack.
Eryri wrote...
The problem with bringing the Reapers back even earlier in ME2, is that it makes ME1's final battle pointless. If the Reapers are able to get back from darkspace with such little effort, then why did Sovereign risk its own life by charging into the Citadel to reactivate the main relay? ME1 only makes sense if darkspace is too vast for even the Reapers to easily cross.
Mcfly616 wrote...
Why lay low?
umm he most certainly would've achieved something he couldn't have otherwise. See the post above yours.Eryri wrote...
Mcfly616 wrote...
Why lay low?
Because an individual Reaper, while powerful, is not invulnerable. As Sovereign discovered.
He accomplished nothing during his suicidal charge, that he could not have achieved anyway with a little patience.
All he succeeded in doing was warning the Council species of the Reapers existance. Had the council not been so utterly stupid, that might have posed a problem for the Reapers.
Modifié par Mcfly616, 22 juin 2013 - 01:14 .