EntropicAngel wrote...
And your point about Kaidan only reinforces the idea that the buff, chisled male is the female sexual fantasy.
It only re-inforces that idea if Kaidan was re-designed with female audiences in mind, and somehow, I don't think that's the case.
Stating that any particular image of a man is "the" female sexual fantasy is going to be a bold claim at best. But I think looking at most video game covers would make it pretty obvious that the men on them are not
intended to appeal sexually to women. They aren't intended to appeal sexually to
anyone. If anybody, man or woman, finds a male videogame protagonist to be sexually attractive, it's something that should most likely be chalked up to coincidence, rather than any intention on the part of the developers, especially since a number of developers
explicitly state that they are
not seeking to cater to women in any way.
Ideals of conventional beauty in Western society for
both sexes, generally speaking, favour a youthful look, a slender build, clear skin, full lips, often a clean-shaven body and face. These are trends that anybody should be able to recognise from looking around the mall, or flipping through a clothing catalogue. Additionally, the models in such pictures pose passively, in a casual manner, often leaning against something. Their expressions, broadly speaking, fall into one of two categories: friendly, open and smiling, or an intense stare intended to seduce the audience. They are rarely, if ever, shown carrying weapons.
By contrast, video game protagonists are often unaturally big and brawny (Kratos, the guys from Gears of War). They are scarred, and often have facial hair or full-on beards. They are frequently older men, at least thirty. The most recent games I played had male protagonists approaching
fifty. They do not pose in a passive, or casual manner, they are poised to fight, with their fists clenched, and they are often marching or leaning
towards the viewer as if they intend to assault them. They are not making friendly or seductive expressions; they are sneering, glaring, or impassive. They are often wearing a weapon, or brandishing one directly at the viewer.
Video game protagonists are not designed to be sexy, they are most often designed to appear
threatening and intimidating. Some men and women find intimidation sexy, some probably even find being threatened with violence to be arousing. There's a kink for everything, but those particular kinks exist well outside the parameters of conventional Western ideas of what "sexy" is.
So while it may be conceivable that a hefty number of women go weak in the knees at the sight of Kratos, and I'm sure there are a few that do, it's not at all likely that devleopers had that goal in mind when designing him or any other video-game protagonist.
Whatever "the" female sexual fantasy is, I think we can reasonably argue that for most women, it probably doesn't involve strange, gigantic, scarred men charging up to them and punching them in the face. Buff and chiselled might be on the list, but a man can be both those things without looking anything like your average videogame protagonist.
Modifié par Plaintiff, 21 juin 2013 - 05:16 .