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I want a romance where the other person "fixes" me.


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#76
agrael92

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I'd like this in DA III. I think it can be done well. I also don't think all romances bioware has done involve characters that the pc needs to "fix".

#77
Nightdragon8

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Tootles FTW wrote...

Yes pleeeease. I would love a game that allowed the protagonist to be deeply effected by the sht they are seeing/experiencing. As is mentioned, ME3 tentatively allowed this by having our Shepard's experience nightmares; the problem was that Shepard could not vocalize their feelings on these dreams, and the dreams themselves were bizarrely attached to this one random kid...who went on to become the biggest symbol of ME3 Failure that ever was or will be (StarBrat).

I think having a despair demon, or some other Fade/demon encounter, could be a really neat opportunity where our companions have to pull US, the player, from out of a bad emotional situation. Or, if you're not inclined to be rescued, there could be an option where you burst yourself out of the influence.

Of course, this will never happen as people will cry that their agency is being taken away and that they don't want to roleplay an "emotional wussy".


Honestly it was hard for me to take the kid seriously... I mean first we meet him in the vent and he said "No one can help" and ends up ninjaing away from Shep... after he asked to help him, at that point it was "Well he's on his own now"

Then we see him down at the evac place, and the biggest issue for me was, why was everyone ignoring him? He was struggling to get up, really surprized that the solider next to him didn't just pick him up and toss him inside, or better yet, someone inside the shuttle help him up... humans aren't that heartless when it comes ti vehicels.

Also was sort of expecting the death of the shuttles anyway considering how close they where to the reaper.

The whole dream sequencies... honestly got more of pedobear sort of vibe, I understand they where trying to go for a PTSD thing but, by that time shouldn't he have realized that the collectors would have taken kids as well, or do all of these colonies not have children?

Basicly I think its just it felt forced, and would have been better handled with more ME1-2 beacon like sequinces than the slowmotion running chasing after a kid. I mean if anything those imagines added with more "human" looks with them, would have evolved the beacons change to Shep and cause it a trama as well.

#78
Big I

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One of the things that I liked about ME3 was that Shepard could show emotional vulnerability with his LI or friends. I can see why some people wouldn't want to do that, but I appreciated the option.

#79
wright1978

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Disliked intensely the way ME3 tried to force Shep into being emotionally broken down no matter if it wasn't how you felt your character would be. Despise the dream sequences above any game mechanic i've ever encountered in terms of destroying immersion.

So i'm very nervous any emotional feature would end up being a heavy handed/unbalanced affair. If it is it should be a roleplaying choice & if you choose not to be affected you should not be railroaded & repeatedly hit over the head with the sadness hammer as to how broken up your character was at every turn.

#80
Wolf

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I fully support this idea. I really enjoyed the way it was handled in ME3, apart from the obviously-forced dream sequences, and would be happy to see it back as a way to express more character depth.

As long as it's optional of course, I want to make characters that differ from others not just physically, but psychologically as well. I want to be able to cry in my LI's shoulder while also having the option to be their rock.

Options make everything better:wizard:

Modifié par Gaiden96, 20 juin 2013 - 03:59 .


#81
Tootles FTW

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Nightdragon8 wrote...

Honestly it was hard for me to take the kid seriously... I mean first we meet him in the vent and he said "No one can help" and ends up ninjaing away from Shep... after he asked to help him, at that point it was "Well he's on his own now"

Then we see him down at the evac place, and the biggest issue for me was, why was everyone ignoring him? He was struggling to get up, really surprized that the solider next to him didn't just pick him up and toss him inside, or better yet, someone inside the shuttle help him up... humans aren't that heartless when it comes ti vehicels.

Also was sort of expecting the death of the shuttles anyway considering how close they where to the reaper.


Haha, now you're getting into Indoctrination Theory territory.  Posted Image

The whole dream sequencies... honestly got more of pedobear sort of vibe, I understand they where trying to go for a PTSD thing but, by that time shouldn't he have realized that the collectors would have taken kids as well, or do all of these colonies not have children?

Basicly I think its just it felt forced, and would have been better handled with more ME1-2 beacon like sequinces than the slowmotion running chasing after a kid. I mean if anything those imagines added with more "human" looks with them, would have evolved the beacons change to Shep and cause it a trama as well.


As a FemShep I got a distinct motherly-vibe. 

The entire sequence failed at the inclusion of the child, I agree.  Where it shined was in the potential.  I loved, for instance, when we started hearing the echoes of our dead friends/squadmates.  Even if you didn't personally like the character(s) in question, they served with you and I believe the impact would still be felt by Shepard in a way that wouldn't cry "forced!" on most players.

I'd prefer sequences where we could choose input from our PC's.  A Fade sequence, for example, where we could choose to succumb to despair and our LI would have to "save" us, or one in which we reject the influence of the demon and liberate ourselves.  If I were given the option and it were written well, I'd let myself be saved.  I loved the Fort Drakon 'Prison Break' mission, for an example.  I hate that the PC is mostly forced to be a brick wall of awesomeness - I like the moments where humanity is allowed to break through. 

#82
Evelane

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Like some people Said... would not like it...if they do this..we should have the choice....me3 did it but not that well...for me...by the answer i give to my Li or friends,i must be able to choose it i want to be emotional or not...support your friends/lover/familly is good...but fixing...not that much...i hope the inquisitor will be Able to be afraid of what's coming for him/yer,but to let npc know how hé/she feel...its our choices

#83
Sylvianus

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LookingGlass93 wrote...

One of the things that I liked about ME3 was that Shepard could show emotional vulnerability with his LI or friends. I can see why some people wouldn't want to do that, but I appreciated the option.

It would have been better if Shepard wasn't forced into this emotional vulnerability without the consent of the player almost all the time. Really, what I'd appeciate next time is the possibility to choose whether we are stoic or emotional with our pc, thanks to the wheel. That's kinda the point of a RPG.

Modifié par Sylvianus, 20 juin 2013 - 07:01 .


#84
Guest_Morocco Mole_*

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Well, despite the option of choice. Shepard and Hawke are still a pre-defined character in a lot of ways.

#85
Kerethos

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LookingGlass93 wrote...

One of the things that I liked about ME3 was that Shepard could show emotional vulnerability with his LI or friends. I can see why some people wouldn't want to do that, but I appreciated the option.

I agree.
As for inquisition, I'd like the option to express doubt and question my choices - as that is an option I enjoy and I feel that it makes the PC more human. But I'd also like the option to be confident and certain about my chosen path. That way, I can play both as the confident leader, and the self-doubting - less confident - leader. Because we all - well most of us - do love player choice. Don't we?

#86
Ryzaki

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AntiChri5 wrote...

The PC has to be an unstoppable badass of utter flawless perfection who warps reality with their presence, otherwise people **** and whine.


Only whine when we're promised an unstoppable badass of utter flawless perfection and get...a side kick. A bad stupid one at that.

#87
Ryzaki

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Sylvianus wrote...

LookingGlass93 wrote...

One of the things that I liked about ME3 was that Shepard could show emotional vulnerability with his LI or friends. I can see why some people wouldn't want to do that, but I appreciated the option.

It would have been better if Shepard wasn't forced into this emotional vulnerability without the consent of the player almost all the time. Really, what I'd appeciate next time is the possibility to choose whether we are stoic or emotional with our pc, thanks to the wheel. That's kinda the point of a RPG.


This

Nothing irritated me more than the post Thessia scene with Joker where Shep's forced to be angsty and snippy. Do not want.

#88
PinkShoes

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♪ And i will trrrrry to fix you ♪

#89
Grog Muffins

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PinkShoes wrote...

♪ And i will trrrrry to fix you ♪


Made me guffaw. :lol: +1 internet for you.

#90
Victia

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Gaiden96 wrote...

I fully support this idea. I really enjoyed the way it was handled in ME3, apart from the obviously-forced dream sequences, and would be happy to see it back as a way to express more character depth.

As long as it's optional of course, I want to make characters that differ from others not just physically, but psychologically as well. I want to be able to cry in my LI's shoulder while also having the option to be their rock.

Options make everything better:wizard:


+1

#91
frostajulie

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LookingGlass93 wrote...

One of the things that I liked about ME3 was that Shepard could show emotional vulnerability with his LI or friends. I can see why some people wouldn't want to do that, but I appreciated the option.


I think thats the key to the success or failure of such a device being impleented having the "option" to act emotional or not.

I like the SHep had the choice I did not like that she was always dreaming about the kid, I was sadder about Mordin, Thane, Kaidan, and Ash than I was about the kid, sure he bothered me at first but I was supposedly an experienced soldier, I can see that the writers were going for the death of civilians is harder to accept than the death of fellow soldiers, it was a theme Bioware had alluded to in ME1 which is why I was never too upset about it, but Having the option to respond emotionally requires plot impetus to trigger the emotional option and I honestly don't know what Bioware could have done differently I do however give them props for trying.  It failed for many. But I can see what they tried to do and appreciate the fine line they end up having to walk between player agency and options and storytelling in these emotional situations.  It is my hope they will continue to try.

#92
Nightdragon8

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Honestly what they should have done is, made it so the the different orgins effected Shepard in different ways, cause honestly I find it hard that a Shep that was colony born, would react the same way as a Spacer and Earthborn.

I mean between the orgins I think Spacer, and Earthborn would have been harder hit, and Earthborn effected moreso from the get go. I mean we saw the reactions of Garus and the other turians that they where emotionally effected that Pavalin was being hit. In fact an Earthborn Shep and a Graves would have the most in common. And could have warranted a few extra sentences of Dialogue between the two.

So maybe have that as an option to, have it so Origins matter to the story more. instead of just like 1 sentence made during the whole of the game.

#93
MisanthropePrime

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There's no way you can fix an RPG protag. No matter what they're still a mass murdering, compulsive lying kleptomaniac.

#94
Sylvius the Mad

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Under no circumstances should any details of the PC's personality or behaviour be determined without the player's direct input.

Modifié par Sylvius the Mad, 21 juin 2013 - 12:36 .


#95
Guest_BarbarianBarbie_*

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No thanks, OP.

#96
lady_v23

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No thanks. I want to stay the murderous sociopath that I am ( In game.:whistle:)

Modifié par lady_v23, 21 juin 2013 - 02:38 .


#97
LolaLei

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OP, that's certainly an interesting idea, although I can see many people wanting to avoid that sort of drama.

What I'd personally like to see is the LI and other companions trying to help/comfort the protagonist if he/she happens to go through an event/several events that leads him/her to doubt themselves, or leaves them feeling heart broken (like when Hawke's mother died). ME3 handled that sort of thing well as the stress of it all started to take its toll on Shepard. It would be nice to see the DAI companions doing similar since the protagonist always helps them out with their problems.

Modifié par LolaLei, 21 juin 2013 - 03:18 .


#98
Azrielon

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I really like your idea OP (assuming of course it allows for characters that don't break down, even with the LI). I'd also like to see various forms of the break down, from sad/insecure to desperate anger, if that makes sense.

#99
happy_daiz

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If the pc's love interest fixes them, what is the point of me playing? I mean, isn't your job to make the PC as great or as horrible as you want? To resolve conflicts, make decisions, and take action?

I'd find the whole thing to be pretty annoying, no thanks.

#100
o Ventus

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PsychoBlonde wrote...

It would be nice if they'd try exploring some character traits that don't involve one of the following:

1. I was abused and my life has been a wretched hell. I'm totally vengeful about it.
2. I drink a ton and sleep with anything that moves and I'm super-irresponsible. Or was that drink everything that moves and sleep a ton?
3. I am filled with regret over some stupid thing I did.
4. I'm just here to sneer at everybody for not being as awesome as I am.

Wait, actually, they did do a character like that: Varric.

MOAR VARRIC PLZKTHX.


Morrigan.