I think it's more an issue of people wanting to have more say about what does or doesn't affect their character in that sort of setting, which can be hit and miss depending on the set piece provided by the developer. From my own experiance at least, the issue with Shepard wasn't that she showed cracks in the foundation it was that she was made to show them during events that didn't quite seem to resenate with the character I became familiar with over the course of 2 previous games. If you romance Jacob in ME2 Shep actually has to option to vent a few insecuraties to Jacob. You have the option of either telling him that you're fine, you have survivors guilt, and you feel lost about being out of commision for two year. Compare that to quite a few moments in ME3 where you have the option to be upset or very upset about events like Thessia.Baelrahn wrote...
I think that could even work really well - I for one wasn't at all annoyed about Shepard showing some cracks in the foundation here and there.
The problem is rather that people want an oldschool non-character protagonist like The Warden on the one hand, but also cinematic storytelling, dynamic dialogue and everyone interacting consistently with the subplots on the other. It just doesn't work.
Shepard being a character imported straight from the other two games also contributed to this, as over the course of two game people gave each of their Shepard different personalites, at least as much as the game allowed, hence when you get to a certain emotionally driven set peice like say Mordin dying, it feels more organic for the player because to the his and Shepard's pervious interactions(if you played that wya), while loosing Thessia mihgt not resenate with everyone since not everybody bonded with Liara's character or liked the Asari in general.
It's a bit easier to pull of these set peices when you start each game with a new character your audiance has no previous experiance with, which is the emotional scenes with Hawke's family in DA2 work a bit better, imo.





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