What are the points required for Geth/Quarian peace?
#1
Posté 20 juin 2013 - 12:59
#2
Posté 20 juin 2013 - 01:11
SomniariKess1124 wrote...
I've read threads for peace points, but most of them just talked about it. I would like to know what the requirements actually are. Answer soon, please?
From the wiki:
(+2 points) Destroying the heretic geth in Legion: A House Divided. In shipboard conversation, you can ask Legion about the repercussions of your decision, and it will mention that the absence of the Heretics made the consensus to join the "Old Machines" more difficult to achieve. Geth forces are also considerably weakened without the aid of the Heretics, giving the Migrant Fleet an edge in the battle and reducing the quarians' overall casualties.
(+2 points) Preventing Tali's exile in Tali: Treason without presenting evidence of Admiral Rael'Zorah's experiments on the geth. While it's possible to present the evidence and still be able to broker peace, it adds its own problem in that it makes Tali far less likely to survive the attack on the Collector Base.
(+1 point) Brokering a peace in the Tali/Legion loyalty argument. If the player did not have sufficient Paragon/Renegade points at that time, loyalty of either Tali or Legion would have been lost. In that case -- even if loyalty had been regained later -- this "point" will not count towards the five needed to pass the Reputation check (and broker the ceasefire).
(+1 point) Completing Rannoch: Admiral Koris.
(+1 point) Saving Admiral Koris during Rannoch: Admiral Koris.
You need at least five points total
In addition, both Tali and Legion have to be alive for peace to be possible. Apparantly you also need to have completed the Geth Fighter Squadron mission
Modifié par iakus, 20 juin 2013 - 01:11 .
#3
Posté 20 juin 2013 - 01:32
Well, I did manage to activate the 'rally the crowd' option, so that's good.
I got Tali and Legion to agree with eachother, so that's good.
Allright. looks like my first half of the checklist is good. Thanks! I'll have to bookmark this so I don't make my second playthrough (I abandoned my first, since Tali commited sucide, ending with me calling myself an idiot) another need to abandon.
#4
Posté 20 juin 2013 - 01:39
Also, your reputation needs to have four bars filled. Probably won't be an issue if you've been talking to people through the game.
#5
Posté 20 juin 2013 - 01:47
#6
Posté 20 juin 2013 - 02:09
Modifié par DeinonSlayer, 20 juin 2013 - 02:09 .
#7
Posté 20 juin 2013 - 02:10
#8
Posté 20 juin 2013 - 02:15
#9
Posté 20 juin 2013 - 02:16
#10
Posté 20 juin 2013 - 02:17
#11
Posté 20 juin 2013 - 02:19
#12
Posté 20 juin 2013 - 02:22
I'm saying that, as a game mechanic, paragon and renegade are meaningless in ME3 aside from how much Shepard's face is scarred up and a few lines of dialogue with Liara and Javik. In ME2, you'd fail persuasion checks unless you basically played as a consistent paragon the whole time, or a consistent renegade. Role-playing suffered as a consequence - players were indirectly "punished" for choosing neutral options, or alternating between the two, when it came to later persuasions. In ME3, the only metric for persuasion is reputation, a neutral value accumulated by completing fetch quests et al. Still, a lot of people who were conditioned to adhere to one side of the wheel in ME2 continue to do so in ME3 out of the erroneous belief that it will hamper their gameplay options to do otherwise. I've seen people on threads asking the OP's question saying (incorrectly) that a pure paragon playthrough was a prerequisite for peace.
@Somniari
If you can't make peace, and you don't want to see Tali die, you could always side with the Quarians...
There actually aren't any morality points awarded for choosing one side or the other, and as noted, in ME3 paragon and renegade don't really matter like they used to.
Modifié par DeinonSlayer, 20 juin 2013 - 02:30 .
#13
Posté 20 juin 2013 - 02:32
At first I thought ME3 was going the route used by ME2, based on the whole 'Paragon' 'Renagade' dialogue showing up, but then I noticed the Paragon and Renegade options were showing up a little too easy. Then I figured out what the Reputation was for. In ME2, well, I gave Renegade to those I thought deserved it. Then I found out that that's not a good idea as far as paragon/renegade choices go.
Edit:
As far as my life motto goes:
"It's better to have your friends outnumber your enemies."
Modifié par SomniariKess1124, 20 juin 2013 - 02:35 .
#14
Posté 20 juin 2013 - 02:39
I'm on a PC, so I just used Gibbed save editor to add enough paragon and renegade points to my ME2 saves to avoid the persuasion checks. In-game, I'd then choose whatever was most appropriate for that particular Shepard, even if that meant ignoring unlocked Charm/Intimidate options to stay in-character. I got to see a lot more of the game that way. If I tried roleplaying a compassionate Cerberus sympathizer without boosting my points in ME2, I'd probably be screwed when it came to late-game persuasion checks.SomniariKess1124 wrote...
@DeinonSlayer
At first I thought ME3 was going the route used by ME2, based on the whole 'Paragon' 'Renagade' dialogue showing up, but then I noticed the Paragon and Renegade options were showing up a little too easy. Then I figured out what the Reputation was for. In ME2, well, I gave Renegade to those I thought deserved it. Then I found out that that's not a good idea as far as paragon/renegade choices go.
#15
Posté 20 juin 2013 - 02:48
Lucky. i'm on console, so I have to do things manually. For the most part, I have to make sure everything is done very strategically and delicately. Before I got Me3, there were a lot of stuff I thought wasn't important, namely stuff like legion's loyalty. Almost made me mad when I realized that I would probably have to replay ME2 just to fix the most minor decisions. But, no, I did not punch the screen when I came to that conclusion.DeinonSlayer wrote...
I'm on a PC, so I just used Gibbed save editor to add enough paragon and renegade points to my ME2 saves to avoid the persuasion checks. In-game, I'd then choose whatever was most appropriate for that particular Shepard, even if that meant ignoring unlocked Charm/Intimidate options to stay in-character. I got to see a lot more of the game that way. If I tried roleplaying a compassionate Cerberus sympathizer without boosting my points in ME2, I'd probably be screwed when it came to late-game persuasion checks.SomniariKess1124 wrote...
@DeinonSlayer
At first I thought ME3 was going the route used by ME2, based on the whole 'Paragon' 'Renagade' dialogue showing up, but then I noticed the Paragon and Renegade options were showing up a little too easy. Then I figured out what the Reputation was for. In ME2, well, I gave Renegade to those I thought deserved it. Then I found out that that's not a good idea as far as paragon/renegade choices go.
#16
Posté 20 juin 2013 - 02:52
How to mod ME2 for the Xbox 360
Just add about 400 points to both your Paragon and Renegade metrics, and you should be able to ignore every persuasion check in the game. If you want to keep your scars at whatever degree of prominence they were at, just multiply both your paragon and renegade scores by 5 or so. Repeat as necessary.
It never made sense to me that I had to be a "burn-down-the-orphanage" Renegade to conduct the "shortest interrogation ever" in Thane's loyalty mission.
Modifié par DeinonSlayer, 20 juin 2013 - 03:03 .
#17
Posté 20 juin 2013 - 03:12
Thanks for that. Might save me a lot of pain in the future.DeinonSlayer wrote...
You can used Gibbed with an Xbox. Not sure about playstation, though.
How to mod ME2 for the Xbox 360
Just add about 400 points to both your Paragon and Renegade metrics, and you should be able to ignore every persuasion check in the game. If you want to keep your scars at whatever degree of prominence they were at, just multiply both your paragon and renegade scores by 5 or so. Repeat as necessary.
It never made sense to me that I had to be a "burn-down-the-orphanage" Renegade to conduct the "shortest interrogation ever" in Thane's loyalty mission.
I actually chuckled at that last part.
#18
Posté 20 juin 2013 - 03:40
Not getting Tali Exiled AND not using the data at the trial (getting her father posthumoously exiled), Legion and Tali both Surviving the SM, and NOT choosing a side during their "chat" in the AI server are more important.
In ME 3, Doing Rannoch: Geth Fighter Squadrons, and rescuing Admiral Koris (Asking why he's important will make things easier) are what's necessary.
Saving Tali and not getting Rael exiled: 2 points
Complete Rannoch:Admiral Koris and Rescuing the Admiral: 2 points (1 each)
Not chosing a side between Legion & Tali in ME 2: 1 point
There's the 5 points necessary for peace between Quarians and Geth. Side note: Rewriting the Heretics takes from the Quarians equally as much as Destroying the Heretics takes from the Geth. Only which side you wish to have the larger numbers matters.
EDIT: If you DO destroy the Heretics, and DON'T want to see Tali Suicide, then simply choose Tali over Legion in ME 2, and choose the Quarians in ME 3. Tali kills Legion/Geth VI (if the former, she mentions murdering a friend), & the Migrant Fleet destroys the Geth.
Shepard will lose perhaps 500 War Assets or so.
Modifié par A Golden Dragon, 20 juin 2013 - 03:45 .
#19
Guest_Cthulhu42_*
Posté 20 juin 2013 - 03:47
Guest_Cthulhu42_*
You don't need to get peace to keep Tali alive; I know I didn't.SomniariKess1124 wrote...
I really don't want to see Tali jump off a cliff again. The first time was bad enough, I just really want to know how not to have to watch it over and over on every playthrough.
#20
Posté 20 juin 2013 - 04:03
iakus wrote...
SomniariKess1124 wrote...
I've read threads for peace points, but most of them just talked about it. I would like to know what the requirements actually are. Answer soon, please?
From the wiki:
(+2 points) Destroying the heretic geth in Legion: A House Divided. In shipboard conversation, you can ask Legion about the repercussions of your decision, and it will mention that the absence of the Heretics made the consensus to join the "Old Machines" more difficult to achieve. Geth forces are also considerably weakened without the aid of the Heretics, giving the Migrant Fleet an edge in the battle and reducing the quarians' overall casualties.
(+2 points) Preventing Tali's exile in Tali: Treason without presenting evidence of Admiral Rael'Zorah's experiments on the geth. While it's possible to present the evidence and still be able to broker peace, it adds its own problem in that it makes Tali far less likely to survive the attack on the Collector Base.
(+1 point) Brokering a peace in the Tali/Legion loyalty argument. If the player did not have sufficient Paragon/Renegade points at that time, loyalty of either Tali or Legion would have been lost. In that case -- even if loyalty had been regained later -- this "point" will not count towards the five needed to pass the Reputation check (and broker the ceasefire).
(+1 point) Completing Rannoch: Admiral Koris.
(+1 point) Saving Admiral Koris during Rannoch: Admiral Koris.
You need at least five points total
In addition, both Tali and Legion have to be alive for peace to be possible. Apparantly you also need to have completed the Geth Fighter Squadron mission
I think the Wiki is slightly off:
First of all, there are some minimums you have to have or peace is impossible:
1. Four 'bars' of reputation by the time the Reaper on Rannoch is destroyed.
2. Tali must be alive and Legion must be alive (not the Geth VI)
3. You must NOT have revealed the evidence at Tali's trial.
Now the Wiki does have the ME2 stuff right. Destroying the Heretics is +2 (vs +0 for rewrite), finding Tali either not-guilty or exhonerating her without revealing the evidence is +2 (vs +0 for exil) because Tali is an admiral in this case, and you can only get the +1 for resolving Tali and Legion's loyalty conflict the first time (you don't get it if you regain their loyalty later).
So you can get all five needed "peace" points in ME2. There are two most peace points in ME3.
1. Do the Admiral Koris mission and save the admiral (+1).
2. Do the fighter base mission with Legion (+1)
-Polaris
Edit PS: I found it. Here is the link with the correct information.
http://masseffect.wi...iority:_Rannoch
Relevent quote follows...
Note: The Reputation check's requirements are complex. First, there are factors which seem to be purely pass/fail; missing even one of them flunks the Reputation check:
- Shepard must have at least four bars of Reputation.
- Tali and Legion must both be present, which requires an imported save from Mass Effect 2. If no save was imported, Tali will have been exiled and will not be able to support Shepard with an Admiral's authority, while Legion will not appear at all.
- The mission Rannoch: Geth Fighter Squadrons must be completed.
Additionally, there are other factors which build up Shepard's trustworthiness to both parties; if Shepard has not done enough of them, the Commander will not have the groundswell of goodwill needed to moderate a cease-fire. According to the official Prima Games guide, each factor has a certain "point" value, and at least 5 "points" are necessary for the cease-fire to occur. These factors are:
- (+2 points) Destroying the heretic geth in Legion: A House Divided. In shipboard conversation, you can ask Legion about the repercussions of your decision, and it will mention that the absence of the Heretics made the consensus to join the "Old Machines" more difficult to achieve. Geth forces are also considerably weakened without the aid of the Heretics, giving the Migrant Fleet an edge in the battle and reducing the quarians' overall casualties.
- (+2 points) Preventing Tali's exile in Tali: Treason without presenting evidence of Admiral Rael'Zorah's experiments on the geth. While it's possible to present the evidence and still be able to broker peace, it adds its own problem in that it makes Tali far less likely to survive the attack on the Collector Base.
- (+1 point) Brokering a peace in the Tali/Legion loyalty argument. If the player did not have sufficient Paragon/Renegade points at that time, loyalty of either Tali or Legion would have been lost. In that case -- even if loyalty had been regained later -- this "point" will not count towards the five needed to pass the Reputation check (and broker the ceasefire).
- (+1 point) Completing Rannoch: Admiral Koris.
- (+1 point) Saving Admiral Koris during Rannoch: Admiral Koris.
Modifié par IanPolaris, 20 juin 2013 - 04:10 .
#21
Posté 20 juin 2013 - 10:43
Treat Koris like the ass he is at Tali's trial.
Be nice to Admiral Xen.
Treat Tali like an idiot when she questions Xen's judgement.
Treat Raan like s***
Be nice to Han'Gerrel.
Renegade your way through the trial on the intimidate side.
Destroy the Heretics. Side with Tali. Send Legion through the vent.
Tell Gerrel to counterattack the dreadnought
Tell Gerrel to give you a heads up next time (don't punch him)
Mention the airlock to Geth VI
Side with Xen against Tali
Side with Gerrel against Raan
Save Koris
Don't let Geth VI upload the code. Suddenly it is nice and peaceful on Rannoch.
Modifié par sH0tgUn jUliA, 20 juin 2013 - 10:49 .
#22
Posté 20 juin 2013 - 10:50
Modifié par sH0tgUn jUliA, 20 juin 2013 - 10:50 .
#23
Posté 20 juin 2013 - 06:34
#24
Posté 20 juin 2013 - 06:37
SomniariKess1124 wrote...
I DID IT! I finished priority: Rannoch, and I actually got the paragon/renegade choice. I naturally picked paragon, and Admiral Tali helped talk them down. I'm actually... proud.
Renegade speech is kinda cool too. It's boils down to "The geth are about to upgrade again. If you keep attacking them I'm gonna let them destroy you and toast marshmellows on the wreckage"
That also convinces them to stand down
Modifié par iakus, 20 juin 2013 - 06:37 .
#25
Posté 20 juin 2013 - 08:27





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