Destroy is the most ethical and humane ending
#1
Posté 20 juin 2013 - 06:14
Synthesis: The Reaper minds are still enslaved but even worse, by the Catalyst itself . Also, genetic rape.
Destroy: You put the Reapers out of their misery and set them free but it comes at great cost. Your synthetic friends will die. Unfortunately for the galaxy, however, you have just doomed everyone. Ultimately, this is no different from refuse but you instead have prolonged the end of humanity.
I don't know what Bioware was thinking but all of these endings are horrible and don't really have a happy ending because someone gets the shaft in all of them.
#2
Posté 20 juin 2013 - 06:20
I do believe that euthanasia for the minds and civilizations within a Reaper, if you can call them that, is the most preferred means of dealing with that problem there. Don't really agree with the rest of your assertions though.
Ultimately, the endings are so undefined that many interpretations for them exist. I find Destroy to be the most acceptable - the only acceptable choice.
I still prefer writing my own ending though.
#3
Posté 20 juin 2013 - 06:20
Editing to clarify: a MODERN Disney movie. Don't watch Bambi, her mommy gets invited to dinner. Scratch Ole Yeller to.
Modifié par Wolfva2, 20 juin 2013 - 06:21 .
#4
Posté 20 juin 2013 - 06:37
liggy002 wrote...
Control: Enslaving billions or more helpless minds that are contained within the shell of a Reaper.
Synthesis: The Reaper minds are still enslaved but even worse, by the Catalyst itself .
Destroy: You put the Reapers out of their misery and set them free.
http://social.biowar.../index/16391008
Also, genetic rape.
http://social.biowar...5070/2#16885428
Unfortunately for the galaxy, however, you have just doomed everyone. Ultimately, this is no different from refuse but you instead have prolonged the end of humanity.
Whatchu talkin' 'bout Willis???
#5
Posté 20 juin 2013 - 06:39
#6
Posté 20 juin 2013 - 06:51
#7
Posté 20 juin 2013 - 06:54
#8
Posté 20 juin 2013 - 07:21
And even if there were minds inside the reapers, how does synthesis enslave them to the catalyst? They were already it's slaves to begin with, and seem to be freed from the catalyst at the end of synthesis. In fact, I don't really see evidence that any of the people in synthesis's ending are enslaved by anything, they're just green and have a bunch of contextual information now. You can headcanon that they're slaves, sure, but that's still just your headcanon. It's no more legitimate or true than someone elses theory who could be directly opposite your own.
And you ignore that destroy is basically saying that the reapers and all synthetic life should not be attempted to be understood or changed, merely wiped out at the nearest convenience. I'm sure this argument could be applied to any genocidal decision if you used the angel of mercy mentality to justify it.
And I don't see where this "end of humanity" stuff is coming from either, since we see them and the other species do just fine after the war in the epilogue slides. About the only way to doom humanity is to get a low ems destroy ending, and those are so rare I doubt many fans who don't do research or come here know there even is a low ems destroy.
#9
Posté 20 juin 2013 - 07:31
Darth Brotarian wrote...
If all those minds exist inside a reaper, than how can they form coherent persona's such as sovereign or harbinger? I say that there isn't any minds as you know them left in the reapers, only stored data to be recalled at a whim without emotions or connection to them, like viewing a video tape of someone elses life.
And even if there were minds inside the reapers, how does synthesis enslave them to the catalyst? They were already it's slaves to begin with, and seem to be freed from the catalyst at the end of synthesis. In fact, I don't really see evidence that any of the people in synthesis's ending are enslaved by anything, they're just green and have a bunch of contextual information now. You can headcanon that they're slaves, sure, but that's still just your headcanon. It's no more legitimate or true than someone elses theory who could be directly opposite your own.
And you ignore that destroy is basically saying that the reapers and all synthetic life should not be attempted to be understood or changed, merely wiped out at the nearest convenience. I'm sure this argument could be applied to any genocidal decision if you used the angel of mercy mentality to justify it.
And I don't see where this "end of humanity" stuff is coming from either, since we see them and the other species do just fine after the war in the epilogue slides. About the only way to doom humanity is to get a low ems destroy ending, and those are so rare I doubt many fans who don't do research or come here know there even is a low ems destroy.
It's Liggy.. he has his weird conspiracy headcanons that would put Keanu to shame.
#10
Guest_StreetMagic_*
Posté 20 juin 2013 - 07:34
Guest_StreetMagic_*
Modifié par StreetMagic, 20 juin 2013 - 07:37 .
#11
Posté 20 juin 2013 - 07:44
Yay for Reaper collaboration.
#12
Posté 20 juin 2013 - 07:47
Darth Brotarian wrote...
And I don't see where this "end of humanity" stuff is coming from either, since we see them and the other species do just fine after the war in the epilogue slides. About the only way to doom humanity is to get a low ems destroy ending, and those are so rare I doubt many fans who don't do research or come here know there even is a low ems destroy.
My best guess is that he thinks Leviathans are going to enslave everyone, or something like that.
#13
Posté 20 juin 2013 - 08:11
Bah. BioWare has already glutted the pro-sacrificers enough. They should all be sitting around with great fat bellies by now, sleepy and sated, while we emaciated pro-hopers sit nibbling on half a cookie. Now you seek to take the cookie? You are GREEDY, sirs and madams. I accuse thee and thine of GREED. Stay away from my cookie.StreetMagic wrote...
People may disagree with me, but the only thing I don't like about Destroy is that high EMS allows Shep to live (and I'm a completist, so I can't help getting decent EMS). It's a meaningless gesture imo. The story works better if Shep dies. That is, if I'm to believe Bioware is so final about this being the end of the story. If not, cool. It just seems pointless if you're not going to get in Shepard's life again. Might as well go out with a bang (literally). It's only fair if EDI dies too.
Srsly tho, just use roleplaying to curb your completionism so Shepard bites it with low EMS. Roleplaying = useful.
#14
Posté 20 juin 2013 - 08:14
#15
Posté 20 juin 2013 - 08:16
So you either want to continue controlling Shepard or let him die? Now THAT'S indoctrinationStreetMagic wrote...
People may disagree with me, but the only thing I don't like about Destroy is that high EMS allows Shep to live (and I'm a completist, so I can't help getting decent EMS). It's a meaningless gesture imo. The story works better if Shep dies. That is, if I'm to believe Bioware is so final about this being the end of the story. If not, cool. It just seems pointless if you're not going to get in Shepard's life again. Might as well go out with a bang (literally). It's only fair if EDI dies too.
Speaking seriously: let the commander have his own life.
#16
Posté 20 juin 2013 - 08:17
Nightwriter wrote...
Srsly tho, just use roleplaying to curb your completionism so Shepard bites it with low EMS. Roleplaying = useful.
Technically, wouldn't that be metagaming rather than roleplaying?
#17
Posté 20 juin 2013 - 08:20
Picked Destroy.
Green was doing something to the Galaxy when no one else had a say in it.
Control is just leaving the chance Shep might start have a change in thought. And in doing so might try to do something he/she believes is right. But might lead to another war.
Destroy just works because it was the goal from ME1 and up.
#18
Posté 20 juin 2013 - 08:22
Dunno. Probably only if you think too much about it.AlanC9 wrote...
Nightwriter wrote...
Srsly tho, just use roleplaying to curb your completionism so Shepard bites it with low EMS. Roleplaying = useful.
Technically, wouldn't that be metagaming rather than roleplaying?
#19
Guest_StreetMagic_*
Posté 20 juin 2013 - 08:22
Guest_StreetMagic_*
lecho_himself wrote...
So you either want to continue controlling Shepard or let him die? Now THAT'S indoctrinationStreetMagic wrote...
People may disagree with me, but the only thing I don't like about Destroy is that high EMS allows Shep to live (and I'm a completist, so I can't help getting decent EMS). It's a meaningless gesture imo. The story works better if Shep dies. That is, if I'm to believe Bioware is so final about this being the end of the story. If not, cool. It just seems pointless if you're not going to get in Shepard's life again. Might as well go out with a bang (literally). It's only fair if EDI dies too.
Speaking seriously: let the commander have his own life.
Hmm?
I'm only speaking in terms of narrative structure. It's a bit more tidy if Shep dies. I don't know what that has to do with indoctrination. Can you clarify?
#20
Guest_StreetMagic_*
Posté 20 juin 2013 - 08:25
Guest_StreetMagic_*
Nightwriter wrote...
Bah. BioWare has already glutted the pro-sacrificers enough. They should all be sitting around with great fat bellies by now, sleepy and sated, while we emaciated pro-hopers sit nibbling on half a cookie. Now you seek to take the cookie? You are GREEDY, sirs and madams. I accuse thee and thine of GREED. Stay away from my cookie.StreetMagic wrote...
People may disagree with me, but the only thing I don't like about Destroy is that high EMS allows Shep to live (and I'm a completist, so I can't help getting decent EMS). It's a meaningless gesture imo. The story works better if Shep dies. That is, if I'm to believe Bioware is so final about this being the end of the story. If not, cool. It just seems pointless if you're not going to get in Shepard's life again. Might as well go out with a bang (literally). It's only fair if EDI dies too.
Srsly tho, just use roleplaying to curb your completionism so Shepard bites it with low EMS. Roleplaying = useful.
True enough. Preferably, I'd like to roleplay and be (more or less) complete at the same time. I guess I could make a gimp character just for this purpose.
The more I think about it though, it seems like the originally high EMS requirements were a better idea. That was going balls out completionist. I would have avoided it, because I don't care for multiplayer (I just bought the game like a month ago btw.. So I only read up on how it used to be).
Modifié par StreetMagic, 20 juin 2013 - 08:29 .
#21
Posté 20 juin 2013 - 08:30
Well, I imagine a lot of EMS points can be cut by roleplaying a pragmatic character who takes time and priorities seriously, and doesn't stop for a minor sidequest if there's a bigger one that seems urgent.StreetMagic wrote...
Nightwriter wrote...
Bah. BioWare has already glutted the pro-sacrificers enough. They should all be sitting around with great fat bellies by now, sleepy and sated, while we emaciated pro-hopers sit nibbling on half a cookie. Now you seek to take the cookie? You are GREEDY, sirs and madams. I accuse thee and thine of GREED. Stay away from my cookie.StreetMagic wrote...
People may disagree with me, but the only thing I don't like about Destroy is that high EMS allows Shep to live (and I'm a completist, so I can't help getting decent EMS). It's a meaningless gesture imo. The story works better if Shep dies. That is, if I'm to believe Bioware is so final about this being the end of the story. If not, cool. It just seems pointless if you're not going to get in Shepard's life again. Might as well go out with a bang (literally). It's only fair if EDI dies too.
Srsly tho, just use roleplaying to curb your completionism so Shepard bites it with low EMS. Roleplaying = useful.
True enough. Preferably, I'd like to roleplay and be (more or less) complete at the same time. I guess I could make a gimp character just for this purpose though.
That's not a very completionist-friendly method, though. In which case you'd have to fall back on choosing as many destructive outcomes as possible.
#22
Posté 20 juin 2013 - 09:36
#23
Posté 20 juin 2013 - 10:15
Well, you have to do a lot of such quests waiting for the plot devices to finish baking.Well, I imagine a lot of EMS points can be cut by roleplaying a pragmatic character who takes time and priorities seriously, and doesn't stop for a minor sidequest if there's a bigger one that seems urgent.
#24
Posté 20 juin 2013 - 10:41
#25
Posté 20 juin 2013 - 11:07





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