Destroy is the most ethical and humane ending
#51
Posté 20 juin 2013 - 04:39
#52
Posté 20 juin 2013 - 05:29
Refuse will result in certain death for everyone, whilst picking one of the three colors (toss a coin if you can't decide) may not. How much worse could RGB be?How dies someone who doesn't trust the Catalyst end up doing anything but Refuse?
Yes. You might just as well assume that a solution exists because we are already dead if the isn't one.So you trust him about things you want to belive, but not about things you don't want to believe.
#53
Posté 20 juin 2013 - 07:07
This. Was. A. JokeStreetMagic wrote...
Hmm?
I'm only speaking in terms of narrative structure. It's a bit more tidy if Shep dies. I don't know what that has to do with indoctrination. Can you clarify?
For me it's better to think that he lived his days as a retired soldier, doing boring paperwork and public appearances. Sacrificing himself in the last moment is the most pathetic and cheap ending EVER tbh.
Modifié par lecho_himself, 20 juin 2013 - 07:07 .
#54
Posté 20 juin 2013 - 07:19
Kel Riever wrote...
Wolfva2 wrote...
If you want a happy ending, try watching a Disney movie.
Editing to clarify: a MODERN Disney movie. Don't watch Bambi, her mommy gets invited to dinner. Scratch Ole Yeller to.
If you want emo, listen to The Cure.
Claiming an ending is good because it isn't Disney is as nonsensical as claiming an ending is bad because it is Disney.
Dying doesn't make atrocious stories better.
The Cure is great, they're not an Emo band, they were depressive before it was cool.
#55
Posté 20 juin 2013 - 08:33
liggy002 wrote...
Destroy is the most ethical and humane ending
Not in my ethics.
I prefer to save and calm down everyone instead of killing millions to punish another millions.
So, I chose Control to apply Synthesis later.
#56
Guest_tickle267_*
Posté 20 juin 2013 - 09:18
Guest_tickle267_*
Seival wrote...
liggy002 wrote...
Destroy is the most ethical and humane ending
Not in my ethics.
I prefer to save and calm down everyone instead of killing millions to punish another millions.
So, I chose Control to apply Synthesis later.
if it weren't for sheps loved ones i'd pick control as well (though probably not to implement synthesis later) because as you say it does ultimately save far more people. and as far as the removal of freedom goes? i laugh at you puny human *evil laugh*
#57
Posté 20 juin 2013 - 09:18
HYR 2.0 wrote...
lul... I ran this OP outta his own thread.
Ow, you are sooo cool!!
Y
#58
Posté 20 juin 2013 - 09:19
#59
Posté 20 juin 2013 - 09:31
#60
Posté 20 juin 2013 - 09:47
Modifié par sH0tgUn jUliA, 20 juin 2013 - 09:48 .
#61
Guest_tickle267_*
Posté 20 juin 2013 - 09:49
Guest_tickle267_*
sH0tgUn jUliA wrote...
I'll pick Destroy. It is the most ethical ending because I live and the reapers die. I'm discounting refuse because it wasn't in the Original Endings. It was inserted as the middle finger to the fan base: don't like our three endings? Here's your nice speech and a critical mission failure.
it was a nice speech though.
#62
Posté 20 juin 2013 - 09:54
I must have missed that part of the Control epilogue.So, I chose Control to apply Synthesis later.
#63
Posté 20 juin 2013 - 10:04
sH0tgUn jUliA wrote...
It was inserted as the middle finger to the fan base: don't like our three endings? Here's your nice speech and a critical mission failure.
Actually, It's all my fault. Back during the pre-EC debates I was on the side of adding a Refuse option that failed. On RP grounds it really needs to be there, but I didn't think it should actually work. I guess my argument was just too damn compelling.
I may have also been responsible for the removal of the Mako and inventory from ME2. OTOH, I wanted credits and shops gone too, so I guess Bio doesn't do quite everything I say.
#64
Posté 20 juin 2013 - 10:10
I applaud you kind sir. I appreciated the big f**k you Refuse was and hated the Mako and inventory. Can't roll with you on the credits and shops though. I also appreciated the auto dialogue cutting out the need for me to have to waste time with the dialogue wheel on a bunch of meaningless chit chat.
So maybe Bioware did it for me.
Thanks guys. Appreciate it.
Modifié par remydat, 20 juin 2013 - 10:11 .
#65
Posté 20 juin 2013 - 10:11
Seival wrote...
liggy002 wrote...
Destroy is the most ethical and humane ending
Not in my ethics.
I prefer to save and calm down everyone instead of killing millions to punish another millions.
So, I chose Control to apply Synthesis later.
I'm curious, why not just pick Sync then? Why headcanon Control->Sync? Again, not trolling you, just curious.
#66
Posté 20 juin 2013 - 10:13
remydat wrote...
I also appreciated the auto dialogue cutting out the need for me to have to waste time with the dialogue wheel on a bunch of meaningless chit chat.
.
This. The autodialog gets alot of flack here, but hasn't anyone noticed the amount of ME1 convo options that say exactly the same thing regardless if you picked top, middle or bottom?
#67
Posté 20 juin 2013 - 10:15
Seival wrote...
liggy002 wrote...
Destroy is the most ethical and humane ending
Not in my ethics.
I prefer to save and calm down everyone instead of killing millions to punish another millions.
So, I chose Control to apply Synthesis later.
Killing millions? They're just Geth, no one cares about Geth. And besides, chances are the Geth have already been destroyed on Rannoch. I also liked the Normandy more without EDI.
#68
Posté 20 juin 2013 - 10:35
remydat wrote...
Alan,
I applaud you kind sir. I appreciated the big f**k you Refuse was and hated the Mako and inventory. Can't roll with you on the credits and shops though. I also appreciated the auto dialogue cutting out the need for me to have to waste time with the dialogue wheel on a bunch of meaningless chit chat.
So maybe Bioware did it for me.
Thanks guys. Appreciate it.
Can't take credit for the auto-dialogue. Though given the already bloated size of the dialogue files I csn't think of a more efficient allocation of the resources they had. And as Julaga says, losing the fake options is great.
How come you aren't with me on shops? I could never figure out why Cerberus would spend vast sums on Lazarus and the SR-2 but wouldn't send someone to pick up all the upgrades out there. ME1 and ME3 are even worse; why doesn't Shepard have an expense account?
Modifié par AlanC9, 20 juin 2013 - 10:36 .
#69
Posté 20 juin 2013 - 10:46
AlanC9 wrote...
How come you aren't with me on shops? I could never figure out why Cerberus would spend vast sums on Lazarus and the SR-2 but wouldn't send someone to pick up all the upgrades out there. ME1 and ME3 are even worse; why doesn't Shepard have an expense account?
It's pretty silly, at least Mordin has a funny line about comparing STG to Spectres 'Better funded. Never had to buy own equipment.' I mean I'm trying to save the galaxy, you're telling me Spectre Requisitions would rather keep that Black Widow hanging in a rack because I can't come up with 250k at the start? At least with NG+ you can dispense with all that nonsense. And Cerberus.. damn TiM, you've spent how many billions of credits building the SR-2 and Shepard but you can't finance some decent weapons upgrades? You nickel and dime me 30k at a time? I thought this mission was important.
If ME4's protagonist is more of an independent rogue, then the stores and lack of funds will make more sense.
#70
Posté 20 juin 2013 - 10:54
AlanC9 wrote...
Can't take credit for the auto-dialogue. Though given the already bloated size of the dialogue files I csn't think of a more efficient allocation of the resources they had. And as Julaga says, losing the fake options is great.
How come you aren't with me on shops? I could never figure out why Cerberus would spend vast sums on Lazarus and the SR-2 but wouldn't send someone to pick up all the upgrades out there. ME1 and ME3 are even worse; why doesn't Shepard have an expense account?
Well maybe I can be convinced. What's your alternative to getting weapons. From a RP, looting and shops are necessary evils. They are never that realistic but what else are you going to do if you want the player to acquire weapons, armor, and the like?
#71
Posté 20 juin 2013 - 11:08
remydat wrote...
Well maybe I can be convinced. What's your alternative to getting weapons. From a RP, looting and shops are necessary evils. They are never that realistic but what else are you going to do if you want the player to acquire weapons, armor, and the like?
Who says I want that? I'd be fine with equipment progression going away altogether.
But if we must have it, Shepard should only upgrade when he captures weapons that are superior to anything the Alliance has, plus maybe one or two new Alluance inventions over the course of the game.
#72
Posté 20 juin 2013 - 11:12
Shops are fine. Gun shops are fine. There should also be shops for stuff like casual clothing as well from an RP standpoint. I would also like the option to eat food for a deeper role playing experience.
#73
Posté 20 juin 2013 - 11:23
Modifié par AlanC9, 20 juin 2013 - 11:23 .
#74
Posté 20 juin 2013 - 11:25
sH0tgUn jUliA wrote...
And why wasn't there a medigel dispenser in Med-bay where you could fill up before your missions? After spending that much money bringing you back, there is nothing like going on the Collector vessel with 3 medigels and two idiots who keep dying.
Shops are fine. Gun shops are fine. There should also be shops for stuff like casual clothing as well from an RP standpoint. I would also like the option to eat food for a deeper role playing experience.
Not to mention why can't I fill up my heavy weapon power cells in Jacob's armory. I mean, seriously we're going to depend on ammo I may possibly glean while on missions? Heh, one of the first things I do now is track down all the HW upgrades I can ASAP to get my beloved Cain to 200%.
#75
Guest_StreetMagic_*
Posté 20 juin 2013 - 11:31
Guest_StreetMagic_*
It sucks that none of this is true, just because Mac Walters personally doesn't want Shepard around anymore.
Umm, sorry. This is only partly related to Destroy. More about continuity of the universe in general.
Modifié par StreetMagic, 20 juin 2013 - 11:35 .





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