LineHolder wrote...
erezike wrote...
Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.
Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.
Blatant flame-bait.
ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters.
fantastic? i gaurantee all our characters are leveled almost exactly the same way. unless you dont like taking the obviously better evolution. the main difference is the choice of weapons we carry.
i better idea would be if i couldnt max out everything except one ability, while that one ability is one level away from being mastered.
theres almost no sense of progresion in ME2, but maybe a little more in ME3. the only sense of moving forward is when i get better weapons(or get an extra weapon like ME2). wohoo, thank god im an alliance marine who also happens to be funded by cerberus, who gets better equipment by finding guns and armor laying around on random counter tops of run down crap stations. its not like i really care what level my abilties are that arent the one or two im spamming non stop.
you ever notice there is ZERO discusion on the builds and classes forum??? its because we all make the same character. there was more discusion on class builds BEFORE the game was released.
Modifié par Tron Mega, 22 juin 2013 - 05:10 .