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ME4 should have been a reboot of the first ME.


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#26
Bleachrude

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Cthulhu42 wrote...

On topic: ME1 and ME3 don't even have that drastically different level-up systems. You put points into your powers to make them stronger; that's about it.


Eh...not sure I agree with that....

The difference between a fully specced overload in ME1 (Normal, Master and Advanced) will be the same for EVERY shepard. Contrast this with ME3 where fully specced, overload will function noticeably differently depending on how your shepard specced it.

#27
LegionofRannoch

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Tokenusername wrote...

LoR pls.

You're making it worse.

what are you doing in the SP section?Image IPB

#28
JonathonPR

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ME4 should retcon ME2 and ME3. I propose Mass Effect: Alternity.

#29
commander root657

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for mass effect 4 I say we throw Mac Walters out of the airlock and make Patrick Weekes head writer or bring in Bioshock's Ken Levine (yes, I am being serious).

Modifié par commander root657, 21 juin 2013 - 06:23 .


#30
Tokenusername

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LegionofRannoch wrote...

Tokenusername wrote...

LoR pls.

You're making it worse.

what are you doing in the SP section?Image IPB

I go where i'm needed.

But super ceral, this isn't a good idea.

#31
Lady Abstract

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acicm2 wrote...

as long as they don't have those filthy quarians then I am all in.



#32
Tron Mega

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Arcian wrote...

Tron Mega wrote...

ME1 already stands as the best game ive ever played. bioware would severely screw it up if they tried to remake it. i have no doubts about that.

i would have a very hard time trying to decide whether or not it would be worth my time having anything to do with biowares new verson of ME1.

id rather bethesda or someone whome i have a little more faith in then bioware make it.

Bethesda needs to hire significantly better writers before I'll trust them with Mass Effect.


you play (current) bioware games for their stories?!?!?!?

id rather have a boring story then a nonsensical one.

#33
Karlone123

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I'd be happy with a reboot. Maybe make use of the plotline of the Alliance going to war with the Batarians if we're a human soldier again. Even though the Reapers are a driving force of ME, I'd like to see something new that is different to the Reapers.

#34
Guest_Morocco Mole_*

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Yeah, because if there is one thing I want is the same trilogy that isn't even a decade old again.

#35
Erez Kristal

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Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.

#36
Nole

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erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Heresy.

#37
Bleachrude

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erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Oh...now this is flame bait material...

Personally though, I like having different types of Shepard even of the same class and that requires some sort of point allocation method/level up system.

Should be noted that nowadays it seems like every bloody action title, be it FPS or 3rd person adventure, has a level up system.

#38
BronzTrooper

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acicm2 wrote...

as long as they don't have those filthy quarians then I am all in.


:huh:

Filthy?  You've got to be kidding me.  The Vorcha are filthy.  The Quarians are awesome.

*avatar*

#39
AlanC9

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erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.


But the level-up system is a kind of customization, if done right.

Modifié par AlanC9, 22 juin 2013 - 04:36 .


#40
Guest_LineHolder_*

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No.

#41
Guest_LineHolder_*

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erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Blatant flame-bait. 

ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters. 

#42
Tron Mega

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LineHolder wrote...

erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Blatant flame-bait. 

ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters. 


fantastic? i gaurantee all our characters are leveled almost exactly the same way. unless you dont like taking the obviously better evolution. the main difference is the choice of weapons we carry.

i better idea would be if i couldnt max out everything except one ability, while that one ability is one level away from being mastered.

theres almost no sense of progresion in ME2, but maybe a little more in ME3. the only sense of moving forward is when i get better weapons(or get an extra weapon like ME2). wohoo, thank god im an alliance marine who also happens to be funded by cerberus, who gets better equipment by finding guns and armor laying around on random counter tops of run down crap stations. its not like i really care what level my abilties are that arent the one or two im spamming non stop.

you ever notice there is ZERO discusion on the builds and classes forum??? its because we all make the same character. there was more discusion on class builds BEFORE the game was released.

Modifié par Tron Mega, 22 juin 2013 - 05:10 .


#43
Guest_StreetMagic_*

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It's all a B.S. tale the Stargazer is telling that kid in the end.

#44
Guest_LineHolder_*

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Tron Mega wrote...

LineHolder wrote...

erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Blatant flame-bait. 

ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters. 


fantastic? i gaurantee all our characters are leveled almost exactly the same way. unless you dont like taking the obviously better evolution. the main difference is the choice of weapons we carry.

i better idea would be if i couldnt max out everything except one ability, while that one ability is one level away from being mastered.

theres almost no sense of progresion in ME2, but maybe a little more in ME3. the only sense of moving forward is when i get better weapons(or get an extra weapon like ME2). its not like i really care what level my abilties are that arent the one or two im spamming non stop.

you ever notice there is ZERO discusion on the builds and classes forum??? its because we all make the same character. there was more discusion on class builds BEFORE the game was released.


If you're an Adept, Vanguard, Engineer, Sentinel then you should be speccing for Power Combos. Level your team mate's primer/detonator to 6 points and your own primer/detonator to 6 points. It makes a level 12 (?) power combo. It's devastating. I will grant you that it is massively disappointing to only have 6 teammates (or 5, depending on Ashley's moodswings) so it brings down the variety quite a bit compared to ME2.

Concentrate on one or two powers to keep the cooldown juggling to a minimum. I'm playing as a Novaguard right now and I have not levelled up or bought a single gun. I'm going through the game simply on power usage. I wouldn't have done this if it I hadn't played MP before my 2nd playthrough. 

I can spec the Vanguard for no BC and just do Double Pull + Shockwave or Carnage all day. Two builds right there. The important thing is not to level powers you don't use much past 3 ranks. And make sure you level your passives up. 

#45
Tron Mega

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rock paper scissors isnt that difficult to understand.

i do miss biosplosions.......

Modifié par Tron Mega, 22 juin 2013 - 05:25 .


#46
Erez Kristal

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being against the level up system is not being against customization. just have shepard start the game as level 50 if its mass effect 1. 30 if its mass effect 2. and 60 if its mass effect 3.

Or better have no levels and all and just the ability to customize you character at the beginning.

The reason for this is. I cant see how killing mooks or completing missions makes shepard a better fighter. and how it also makes his enemies better.

The system is flawed.

Lineholder. i am perfectly aware of how the customization of the multiplayer works. and i agree it works well. however you should spec it as you see fit fromt the get go and not have to level your character up.

The level up system is my biggest issue with rpgs, now days i just try to bypass it by playing a fixed level on a game. it seems its impossibile to create an rpg with levels that doesnt break immersion. just look at skyrim, witcher, oblivion and dragon age. all of them has a broken level up system. by broken i mean game immersion breaking with mooks that level alongside with you.

#47
Reorte

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LineHolder wrote...

erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Blatant flame-bait. 

ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters.

I don't think it is flamebait. At any rate I agree with it to a certain extent. Note that I also see it differently from setting up your character's abilities to begin with. Anything that is clearly a gameplay only mechanism is somewhat immersion-breaking. Shepard, already one of the Alliance's best at the start of ME1, has very little proficiency in all of his skills and no ability at all in some of them? And only has the most basic weapons available?

In a more open-world sandbox-type game it can give you some sense of progression but I'd argue that very little of that is needed in a much more restricted story-type game. Digging around for credits just becomes a tedious distraction. Ideally if a suitable mecahnism can be found the progression in skills should simply be the player getting more skilled.

#48
Askeladden

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I'd rather have a prequel, with the first contact war or something, but I wouldn't mind a remake though

Modifié par SweeTeeBuns, 22 juin 2013 - 10:36 .


#49
NoReapers

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'No' to reboot. And 'No' to prequel.
What about some good old fashioned story-telling?!

#50
Farangbaa

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How should ME4 have been anything?

Should have been... for something that's not even released yet.

And "immersion" is almost as much abused and broken as the word "respect".