Aller au contenu

Photo

ME4 should have been a reboot of the first ME.


  • Veuillez vous connecter pour répondre
61 réponses à ce sujet

#51
TheGreatDayne

TheGreatDayne
  • Members
  • 1 220 messages

Psychevore wrote...

How should ME4 have been anything?

Should have been... for something that's not even released yet.

Darn, I was going to say that...

And I want the next Mass Effect to give me an option to do stealth along with an option to not kill my enemies! Sneak around, tranqualize my enemies, or use CQC to knock my enemies out... Or choke them, then interrogate them to get to my goal! Hmm, I might be playing too much of another series...

In all seriousness, if by reboot, you mean alter the story a bit, and they get rid of those half robot space cuttlefishes, then I am all for it! Or, I guess Mass Effect with better controls will be fine... I'm tired of yelling at the TV everytime I play the first game, just so I would be a bit more interested! And stupid Mako... It wasn't as durable as people said it would be... It does drive like a drunken Rhino, though...

#52
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

Gamer072196 wrote...

acicm2 wrote...

as long as they don't have those filthy quarians then I am all in.


:huh:

Filthy?  You've got to be kidding me.  The Vorcha are filthy.  The Quarians are awesome.

*avatar*

Don't be talking smack about the vorcha; they're awesome. And they know your tricks.

Besides, everyone knows the asari are the filthy race.

#53
Dextro Milk

Dextro Milk
  • Members
  • 1 167 messages
Sorry LoR, I disagree.

A reboot is not needed yet. I personally wouldn't mind it years from now...

#54
Sir DeLoria

Sir DeLoria
  • Members
  • 5 246 messages

Gamer072196 wrote...

acicm2 wrote...

as long as they don't have those filthy quarians then I am all in.


:huh:

Filthy?  You've got to be kidding me.  The Vorcha are filthy.  The Quarians are awesome.

*avatar*


Technically, the Quarians are the cleanest race in the galaxy. Any type of dirt within their suit would be very harmful. The Krogan are dirty, because their world is a post-nuclear hellhole.

#55
Redbelle

Redbelle
  • Members
  • 5 399 messages

Cthulhu42 wrote...

Gamer072196 wrote...

acicm2 wrote...

as long as they don't have those filthy quarians then I am all in.


:huh:

Filthy?  You've got to be kidding me.  The Vorcha are filthy.  The Quarians are awesome.

*avatar*

Don't be talking smack about the vorcha; they're awesome. And they know your tricks.

Besides, everyone knows the asari are the filthy race.


Pah. those damn dirty Humans are the filthy one's. And when your Simian master's unleash the day of reckoning they'll be bath's! FOR EVERYONE!!!

#56
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

Reorte wrote...

LineHolder wrote...

erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Blatant flame-bait. 

ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters.

I don't think it is flamebait. At any rate I agree with it to a certain extent. Note that I also see it differently from setting up your character's abilities to begin with. Anything that is clearly a gameplay only mechanism is somewhat immersion-breaking. Shepard, already one of the Alliance's best at the start of ME1, has very little proficiency in all of his skills and no ability at all in some of them? And only has the most basic weapons available?

In a more open-world sandbox-type game it can give you some sense of progression but I'd argue that very little of that is needed in a much more restricted story-type game. Digging around for credits just becomes a tedious distraction. Ideally if a suitable mecahnism can be found the progression in skills should simply be the player getting more skilled.


You know...this does sound intriguing and I can see how this would work and be more sensible given like you said, our Shepard is supposed to be at the start of ME1, the equivalent of SAS/Delta Force etc.

I do think though you should be somewhat limited in cash and that you shouldn't have the ultra gear yet as those might be too expensive for a military to outfit even their special forces....or maybe not..

#57
Redbelle

Redbelle
  • Members
  • 5 399 messages

Bleachrude wrote...

Reorte wrote...

LineHolder wrote...

erezike wrote...

Level up system belongs to pen and paper games and not video games.
Its immersion breaking.
They should focus on the story, player decisions and vast character customization.

Mass effect 1,2 and 3 level up system make no sense. and the only reason its still out there is for some mmos grinder get the right to call themselves rpgs.


Blatant flame-bait. 

ME3 power trees are fantastic. You need to play some MP to better comprehend how to spec your characters.

I don't think it is flamebait. At any rate I agree with it to a certain extent. Note that I also see it differently from setting up your character's abilities to begin with. Anything that is clearly a gameplay only mechanism is somewhat immersion-breaking. Shepard, already one of the Alliance's best at the start of ME1, has very little proficiency in all of his skills and no ability at all in some of them? And only has the most basic weapons available?

In a more open-world sandbox-type game it can give you some sense of progression but I'd argue that very little of that is needed in a much more restricted story-type game. Digging around for credits just becomes a tedious distraction. Ideally if a suitable mecahnism can be found the progression in skills should simply be the player getting more skilled.


You know...this does sound intriguing and I can see how this would work and be more sensible given like you said, our Shepard is supposed to be at the start of ME1, the equivalent of SAS/Delta Force etc.

I do think though you should be somewhat limited in cash and that you shouldn't have the ultra gear yet as those might be too expensive for a military to outfit even their special forces....or maybe not..


That's not nearly Video Gamey enough to satisfy gamers. Maybe having a Shepard who get's what he needs with a requisition form is what some people who mash controllers all day want. But buying, scavenging, and developing your own kit is a fun diversion from the shooting.

#58
AlanC9

AlanC9
  • Members
  • 35 624 messages
It's possible for a military to be too stupid, hidebound, or cheap to give its soldiers the best equipment available, though it's awfully rare for this to be a case for an elite force unless the better equipment goes against tactical doctrine. But there's no way to rationally defend the ME1 system.

ME2 kind of works except for gear available in the Citadel and Ilium shops, which Cerberus should have already purchased. I can give them a pass on Tuchanka and Omega, since you wouldn't necessarily expect to find good stuff there. But Shepard shou have had an expense account.

As for skills, Shepard unlocking lots of new abilities at this point in his career makes little sense, yeah. It's one of those RPG things.

Modifié par AlanC9, 22 juin 2013 - 03:44 .


#59
JonathonPR

JonathonPR
  • Members
  • 409 messages
A requisition type system is common in pen and paper RPGs. The character has their own funds but can also requisition equipment from a larger organisation. It can make faction interaction very important very quickly. The player can still do whatever they want with what they purchase themselves but have to be judicious with requisition equipment. Organisations like to get their stuff back in working order.

For character advancement I like a point buy system with a good starting point value, base template options, and distribution rules for the starting character. After creation there should not be limitations on how points are spent.

#60
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
I would have much rather have suit energy points you could edit as much as you want between missons. i consider shepard current power to be gained from his suit while his other suit armor combination to be a further extention of this.

But there shouldnt be a need to level this up. you should start with it. maybe gain new technologies for new abilities. it could be similair to leveling up but difference between the beginning and the end should be much smaller. it should mostly be about you finding the right tuning to push your powers to the max and getting better at the gameplay.
with little technological buff in the form of new equipment and new functionalities

#61
Redbelle

Redbelle
  • Members
  • 5 399 messages

erezike wrote...

I would have much rather have suit energy points you could edit as much as you want between missons. i consider shepard current power to be gained from his suit while his other suit armor combination to be a further extention of this.

But there shouldnt be a need to level this up. you should start with it. maybe gain new technologies for new abilities. it could be similair to leveling up but difference between the beginning and the end should be much smaller. it should mostly be about you finding the right tuning to push your powers to the max and getting better at the gameplay.
with little technological buff in the form of new equipment and new functionalities


Suit, experience or funds...... does it matter?

What matter's is that the system fit into the tone of the game. That, and that a system of collecting McGuffin Points for the next upgrade exist so the game rewards your actions. Engage in more combat, get experience and get more stuff.

It's simple video game mechanics. How it is executed is window dressing for the developer to integrate into the in game universe.

#62
Maxster_

Maxster_
  • Members
  • 2 489 messages

David7204 wrote...

Fallout 3 had a great story.

Way better than New Vegas'.

Yeah, Skyrim was a real let down, though.

Sure
Image IPB


As for topic, I don't think nowadays EAWare should touch ME1. It will obviously be crap.
Still, it doesn't matter, because real ME1 exists.