Idea for next Mass Effect game regarding thermal clips
#1
Posté 21 juin 2013 - 08:35
Guns may shoot forever until overheating, just like in Mass Effect 1.
However, if you overheat, you can press the reload button to use up a thermal clip to instantly cool your weapon.
This is a mix between the Mass Effect 1 and Mass Effect 2-3 systems.
In addition to that, Bioware should make thermal clips a rare commodity.
This will make you think "Is it worth it using up a thermal clip to cool down now or should I just wait for it to cool down normally?".
You should be able to buy those before missions to restock (At a pretty hefty price), and enemies should very rarely drop them.
#2
Posté 21 juin 2013 - 09:54
To me the reason why the system was changed was because of being being trigger happy and never having to think before shooting, so having any kind of overheating system is just going to go back to that direction unless they have systems in place that discourage it.
#3
Posté 21 juin 2013 - 03:01
Modifié par KaiserShep, 21 juin 2013 - 03:08 .
#4
Guest_Imanol de Tafalla_*
Posté 21 juin 2013 - 04:44
Guest_Imanol de Tafalla_*
#5
Posté 21 juin 2013 - 05:16
#6
Posté 21 juin 2013 - 05:27
#7
Posté 21 juin 2013 - 06:56
#8
Posté 21 juin 2013 - 07:02
#9
Posté 21 juin 2013 - 07:11
#10
Posté 21 juin 2013 - 07:23
David7204 wrote...
It really doesn't make much sense that thermal clips would be very expensive.
shortage of good heat conductor's after the war??
This would also provide a basis for them to modify all of there weapons so that thermal clips arn't a neccesity.
#11
Posté 22 juin 2013 - 02:00
That was one of my ideas but I was too lazy to write thatwelsh4evr wrote...
David7204 wrote...
It really doesn't make much sense that thermal clips would be very expensive.
shortage of good heat conductor's after the war??maybe the reaper's worked by taking all of the heat conducting minerals from the planet's and so after the war they find that they only have the stocks they had left and can't make much more so are rationing them for the military.
This would also provide a basis for them to modify all of there weapons so that thermal clips arn't a neccesity.
I wrote this thread in the middle of the night, I just wanted to write it and go to sleep.
#12
Posté 22 juin 2013 - 04:15
You just elegantly solved one of biggest problems with prequels and midquels by this. Your hybrid solution should be easily used as inter-stage between ME1 overheating systems and ME2 thermal clip system.
#13
Posté 22 juin 2013 - 04:22
KaiserShep wrote...
A good soundtrack sounds kind of like a guarantee, given the track record of the franchise thus far. Planetary exploration would be awesome to have back, but none of this Hammerhead business. All I need is our good friend the Mako, or Mako equivalent, with a few more control options and more realistic driving dynamics. Of course none of this matters if the story and writing are off the mark, but get all this in the package deal and I'm sold.
the hammerhead was horrible, but the make was almost just as bad. i would like to see a new ground vehicle period
#14
Posté 24 juin 2013 - 08:47
#15
Posté 24 juin 2013 - 09:21
firesprite1123 wrote...
KaiserShep wrote...
A good soundtrack sounds kind of like a guarantee, given the track record of the franchise thus far. Planetary exploration would be awesome to have back, but none of this Hammerhead business. All I need is our good friend the Mako, or Mako equivalent, with a few more control options and more realistic driving dynamics. Of course none of this matters if the story and writing are off the mark, but get all this in the package deal and I'm sold.
the hammerhead was horrible, but the make was almost just as bad. i would like to see a new ground vehicle period
The vehicle wouldn't necessarily have to be new. There's no reason why the driving dynamics can't be improved. That said, I've read that people had different experiences with the Mako's handling on different platforms. On PS3, the Mako was actually easy to adjust to, and now I love the thing. I never played the PC or XBox version, so I can't speak for those. For sake of having variety, I'd like to see a new vehicle anyway, but I just hope it's not another hovering tank, if they do bother with a ground vehicle at all.
Modifié par KaiserShep, 24 juin 2013 - 09:22 .
#16
Posté 25 juin 2013 - 08:02
#17
Posté 25 juin 2013 - 03:04
It is "I couldn't care less". Please. Try to avoid mangling the english language.samurai crusade wrote...
I could care less about shooting mechanics. You want a good ME4? Build an incredible story, planetary exploration, add in some crazy alien characters to befriend and battle. Add in some heart break, an "actual" villain, and a nice soundtrack, And you've got yourself a game!
#18
Posté 25 juin 2013 - 03:52
#19
Posté 25 juin 2013 - 05:23
#20
Posté 26 juin 2013 - 09:54
I like this idea because it's gameplay that would make you think.
#21
Posté 28 juin 2013 - 04:09
lolerk53 wrote...
This is an idea I came up with for Mass Effect 4.
Guns may shoot forever until overheating, just like in Mass Effect 1.
However, if you overheat, you can press the reload button to use up a thermal clip to instantly cool your weapon.
This is a mix between the Mass Effect 1 and Mass Effect 2-3 systems.
I like the first part.
#22
Posté 28 juin 2013 - 03:16
When the devs were making ME2, they used this hybrid system initially because, as has been said, it is attractive, versatile, and made sense in the universe. They scrapped it to the pure thermal clip system because either they or testing determined it was too complicated for most players. They opted instead to include the PArticle Rifle as a motion to the players who preferred that system, and later the M-7.
So despite it being a good idea, and relatively popular among fans who've heard of it, unlikely to happen. Unless they either change their minds or find a workable solution for the next game.
-Tolan
#23
Posté 29 juin 2013 - 11:26
I would like to see the people who thought it's too complicated because it's really simple to meJMTolan wrote...
Uh... Hate to rain on the parade here, but this was what ME2 was originally.
When the devs were making ME2, they used this hybrid system initially because, as has been said, it is attractive, versatile, and made sense in the universe. They scrapped it to the pure thermal clip system because either they or testing determined it was too complicated for most players. They opted instead to include the PArticle Rifle as a motion to the players who preferred that system, and later the M-7.
So despite it being a good idea, and relatively popular among fans who've heard of it, unlikely to happen. Unless they either change their minds or find a workable solution for the next game.
-Tolan
Wait for cool down or expend a thermal clip to instantly cool down.
#24
Posté 30 juin 2013 - 02:29
lolerk53 wrote...
This is an idea I came up with for Mass Effect 4.
Guns may shoot forever until overheating, just like in Mass Effect 1.
However, if you overheat, you can press the reload button to use up a thermal clip to instantly cool your weapon.
This is a mix between the Mass Effect 1 and Mass Effect 2-3 systems.
In addition to that, Bioware should make thermal clips a rare commodity.
This will make you think "Is it worth it using up a thermal clip to cool down now or should I just wait for it to cool down normally?".
You should be able to buy those before missions to restock (At a pretty hefty price), and enemies should very rarely drop them.
i like that - because AMMO (curent thermal-clip system is AMMO, plain and simple, because weapons wont fire one bullet without havign one of those!) is so FPS-Shooter like and irritates me - but i would go one step further:
clips are not lying around, but each weapons has a cycle system with - depending on the weapon, the weapon-type and even the weapon-mods you have installed - with 2-"unlimited" (well not exactly) heat sinks, which are switched in for the one you just used up (meaning: the thermal-clip no longer is a throw-away item, it is part of the weapon)...meaning: yes, you have to take cover and cycle your gun if you want to go on shooting (or wait for it to cool down enough to continue firing) meaning you have both options and in an intense firefight waiting, which makes you vulnerable, can be avoided, while if you have just finished and intense fight you can wait
so best of both worlds (and no thermal-money-sink...i hated the new system and in a culture that uses weapons like the ME ones, no one would go back to what is essentially AMMO, which is bad for lenghty combat (you have to carry around lot's of thermal-clips) and expensive as compared to the established cooldown system (i system like the one mentioned above would be an upgrade, but the one we got is essentially a downgrade!)
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