Article on title of Inquisition vs DA3
#1
Posté 21 juin 2013 - 02:53
For simplicity, I just call it DA3. "Inquisition" is just too long to type. However, one part of the article that I read gave me doubts about the upcoming game.
"Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense.”
But I want it to follow a "literal, linear sense" and get back on track of the Grey Warden story from Origins.
#2
Posté 21 juin 2013 - 02:59
They made it perfectly clear from the onset that the series was never going to be about one person or group.
#3
Posté 21 juin 2013 - 02:59
#4
Posté 21 juin 2013 - 03:02
Plaintiff wrote...
Too bad?
They made it perfectly clear from the onset that the series was never going to be about one person or group.
One of the biggest criticisms of DA2 was that it was a "disjointed" plotline. The bad part is that the whole series is going to be disjointed.
#5
Posté 21 juin 2013 - 03:04
Get someone new, we don't need to play the same person over and over again.
Modifié par drake heath, 21 juin 2013 - 03:04 .
#6
Posté 21 juin 2013 - 03:07
Then why do they keep dragging the same group of characters out? I would love it if they actually committed to that idea.Plaintiff wrote...
Too bad?
They made it perfectly clear from the onset that the series was never going to be about one person or group.
Modifié par Taleroth, 21 juin 2013 - 03:08 .
#7
Posté 21 juin 2013 - 03:07
Taleroth wrote...
Then why do they keep dragging the same group of characters around?Plaintiff wrote...
Too bad?
They made it perfectly clear from the onset that the series was never going to be about one person or group.
+1 logic
#8
Posté 21 juin 2013 - 03:08
No more than real history is disjointed.Jerrybnsn wrote...
One of the biggest criticisms of DA2 was that it was a "disjointed" plotline. The bad part is that the whole series is going to be disjointed.
This is the story of Thedas, during the Dragon Age. Our PCs contribute to it in a major way (please, people, do not start a debate about Hawke not mattering blah blah blah), but this isn't about them, which the devs made abundantly clear. Consider installments as snaphots in said history, sort of zooming in on a particular set of events from the perspective of the PC.
ETA:
Taleroth wrote...
Then why do they keep dragging the same group of characters out?
- To give a feeling of continuity / familiarity
- Fanservice
- Because, even IRL, sometimes the same people are involved in different events, or are part of a chain of events (e.g. Morrigan, Flemeth).
- They don't drag the same group of characters. As companions, only Oghren made it from DAO to DAA and only Anders made it from DAA to DA2. All the others are just cameos or secondary characters without being anything central to the plots.
Modifié par Sutekh, 21 juin 2013 - 03:17 .
#9
Posté 21 juin 2013 - 03:11
Having a fixed hero through a series that is being played out of a small time period isn't a bad formula. Especially if that character can be neutral as the Grey Wardens. And allowing you to create that hero instead of a "fixed protagonist" like Hawke or Shepard is even better.
Modifié par Jerrybnsn, 21 juin 2013 - 03:14 .
#10
Posté 21 juin 2013 - 03:17
Because another thing they stated from the onset was that players would see their decisions carry over into sequels to create the sense of a consistent world.Taleroth wrote...
Then why do they keep dragging the same group of characters out? I would love it if they actually committed to that idea.Plaintiff wrote...
Too bad?
They made it perfectly clear from the onset that the series was never going to be about one person or group.
#11
Posté 21 juin 2013 - 03:17
Jerrybnsn wrote...
"........the Warden's story is finished."
Having a fixed hero through a series that is being played out of a small time period isn't a bad formula. Especially if that character can be neutral as the Grey Wardens. And allowing you to create that hero instead of a "fixed protagonist" like Hawke or Shepard is even better.
It might not be a bad formula but it is not the formula that is being used in Dragon Age. I think of each installment of DA as just a POV of events during the Dragon Age.
#12
Posté 21 juin 2013 - 03:24
Plaintiff wrote...
Because another thing they stated from the onset was that players would see their decisions carry over into sequels to create the sense of a consistent world.
Consistent: adj. --of a person, behavior, or process) Unchanging in achievement or effect over a period of time
So how does making the series non-linear and seperate from each game make it consistent? Final Fantasy series has alternate universes of the same story and virtually the same characters. TES series is seperated from each other by hundreds of years. So what is the DA series doing again?
#13
Posté 21 juin 2013 - 03:28
makes people think that HAVE to play DA 1 & DA2 before they can play DA3. This is not true as both fans who have played Dragon Age Origins & Dragon Age II AND new fans who have not played a Dragon Age game period can play and enjoy Dragon Age Inquisition.
The Mass Effect trilogy was always designed to be the story of Commander Shepard. Dragon Age has always been the story of the world of Dragon Age rather than one character within that world. In Origins you played the warden, in II you played Hawke, now in Inquisition you have to deal with the Inquisition. DAI (which I use instead of typing out Inquisition) is a new chapter in the world, so we changed the name to reflect this.
I think that part of the reason some fans disliked DAII (along with reusing areas, changes to combat and yadda yadda) was that we didn't do a good enough job of explaining the change in story. Some people played DAII expecting it to be Dragon Age Origins Part 2 and the continuation of their Warden character, which is wasn't intended to be. We want to be very clear that Dragon Age Inquisition is a new chapter in the world of Dragon Age, so we dropped the 3 as we felt it tied the game too closely to the first two games.
Not that Dragon Age Inquisition will be 100% completely new. As you saw in the trailer, Morrigan, Varric & Cassandra play a role in the game. It is possible that other characters, places, things, stories, etc do as well. You'll learn more about that as we reveal more about DAI as we move towards launch next year.
#14
Posté 21 juin 2013 - 03:34
Jerrybnsn wrote...
Having a fixed hero through a series that is being played out of a small time period isn't a bad formula. Especially if that character can be neutral as the Grey Wardens. And allowing you to create that hero instead of a "fixed protagonist" like Hawke or Shepard is even better.
This is why I'm so attached to my Warden. I really got to flesh her out on my own -- appearance, personality, back-backstory, etc. With Hawke, I felt like I was roleplaying someone else's character. I didn't even bother changing her appearance since it really wouldn't make sense for her to be blonde with green eyes when the rest of her family had dark hair and blue eyes
As long as I have more creative flexibility with the Inquisitor à la DA:O then I'm cool with a new protagonist. With that being said, I do hope we still hear about our Wardens and Hawkes, and they don't just show up dead
Edit: I reallyyyyy wish we would get to meet our old protagonists but alas, I know this is only a pipe dream.
Modifié par QueenSiD, 21 juin 2013 - 03:39 .
#15
Posté 21 juin 2013 - 03:36
#16
Posté 21 juin 2013 - 03:40
*leaves thread*
#17
Posté 21 juin 2013 - 03:44
Beerfish wrote...
One minor p[problem is that when I see DAI half the time I think the person is talking about Dragon Age 1
Same here. Like calling the new Xbox "One". It just throws you off when you know it's the third one. The "I" is used too much for the Roman numeral one. Maybe they can change the name to something similiar but being able to use a different first letter? "Thumbscrewer"? "Teethremover"? "Wehavewaysofmakingyoutalk"?
#18
Posté 21 juin 2013 - 03:45
Chris Priestly wrote...
I think that part of the reason some fans disliked DAII (along with reusing areas, changes to combat and yadda yadda) was that we didn't do a good enough job of explaining the change in story. Some people played DAII expecting it to be Dragon Age Origins Part 2 and the continuation of their Warden character, which is wasn't intended to be.
So...what is the point of playing Dragon Age Inquisition if it is nothing to do with anything?
The problem here is not about The Warden story have ended, or DA is about the world ect ect ect...the problem is you guys leave DA:O with a lot of unanswered questions
If you guys want DA is like what you guys saying, then give a conclusion on everything in each series...not leaving them in oblivion
Look at Morrowind, Oblivion and Skyrim...they all stand alone stories with conclusion in each series, because the story is linear in each series...the last one, the Dragonborn kill Alduin, end of story, the rest of things are unimportant, similar with the Hero of Kavatch, in TES 6 there will be books debating the last Dragonborn siding with Stormcloak or Imperial, the new hero reading them, but the one who play TES 5 know what really is
(Edit : On Oblivion book in Skyrim talking about The Hero of Kavatch with some accurate and unaccurate infos, the one who play Oblivion will know which is accurate or not depending on how they play, but The Hero of Kavatch remain anonymous, not even mention the gender and no detail, just the title, it is because it happen 200 years ago...the book have many lines like these "some say that the prisoner...", "It is believed that the Hero...","There is a rumors about the Hero...")
DA:O have many endings, many origins, many choices...the players want to know the conclusion and answers
Modifié par Qistina, 21 juin 2013 - 03:52 .
#19
Posté 21 juin 2013 - 03:47
Jerrybnsn wrote...
"Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense.”
But I want it to follow a "literal, linear sense" and get back on track of the Grey Warden story from Origins.
All this means is you're not playing as the same guy/gal. You're still playing in Thedas and this is still a sequal to DA2. The developers made it pretty clear that there would be a new protaginist for each game which I think is a great idea because it gives new players a chance to hop into the series where ever they want.
The Warden and Hawke may or may not show up in any of the next DA games as NPCs. What will show up are the big decision you made in the games where you played as those two charcters (if you played those two games). DAI will be linear in that repect which is good enough for me.
#20
Guest_Puddi III_*
Posté 21 juin 2013 - 03:47
Guest_Puddi III_*
Because you couldn't just type DAI, nooooo. Are you one of the idiots that insisted "Rise to Power" or other words instead of its actual name, DA2, too?Jerrybnsn wrote...
www.ign.com/articles/2013/06/20/why-dragon-age-inquisition-isnt-called-dragon-age-3
For simplicity, I just call it DA3. "Inquisition" is just too long to type.
#21
Posté 21 juin 2013 - 03:53
Qistina wrote...
Chris Priestly wrote...
I think that part of the reason some fans disliked DAII (along with reusing areas, changes to combat and yadda yadda) was that we didn't do a good enough job of explaining the change in story. Some people played DAII expecting it to be Dragon Age Origins Part 2 and the continuation of their Warden character, which is wasn't intended to be.
So...what is the point of playing Dragon Age Inquisition if it is nothing to do with anything?
The problem here is not about The Warden story have ended, or DA is about the world ect ect ect...the problem is you guys leave DA:O with a lot of unanswered questions
What was left unanswered in DA:O? The game felt pretty conclusive to me.
#22
Posté 21 juin 2013 - 03:53
I don't know if that's reasoning I don't agree with or just trumping up a gimmick.Plaintiff wrote...
Because another thing they stated from the onset was that players would see their decisions carry over into sequels to create the sense of a consistent world.
We didn't need the choices of Morrowind carrying over to Oblivion to make the world of The Elder Scrolls seem consistent. It's just completely unnecessary.
Not just unnecessary, but contrary to its intent. Showing characters from DAO and DAA damaged the consistency of the world. Since it retconned the epilogues, resurrected dead characters, and recharacterized others. Making the world consistent is the one thing it did not do.
Modifié par Taleroth, 21 juin 2013 - 03:54 .
#23
Posté 21 juin 2013 - 03:57
Chris Priestly wrote...
Part of the reason for officially renaming the game to Dragon Age Inquisition is because "3"
makes people think that HAVE to play DA 1 & DA2 before they can play DA3. This is not true as both fans who have played Dragon Age Origins & Dragon Age II AND new fans who have not played a Dragon Age game period can play and enjoy Dragon Age Inquisition.
The Mass Effect trilogy was always designed to be the story of Commander Shepard. Dragon Age has always been the story of the world of Dragon Age rather than one character within that world. In Origins you played the warden, in II you played Hawke, now in Inquisition you have to deal with the Inquisition. DAI (which I use instead of typing out Inquisition) is a new chapter in the world, so we changed the name to reflect this.
I think that part of the reason some fans disliked DAII (along with reusing areas, changes to combat and yadda yadda) was that we didn't do a good enough job of explaining the change in story. Some people played DAII expecting it to be Dragon Age Origins Part 2 and the continuation of their Warden character, which is wasn't intended to be. We want to be very clear that Dragon Age Inquisition is a new chapter in the world of Dragon Age, so we dropped the 3 as we felt it tied the game too closely to the first two games.
Not that Dragon Age Inquisition will be 100% completely new. As you saw in the trailer, Morrigan, Varric & Cassandra play a role in the game. It is possible that other characters, places, things, stories, etc do as well. You'll learn more about that as we reveal more about DAI as we move towards launch next year.
You really shoulda named DA2, Dragon Age: Exodus instead. I think it looks better.
#24
Posté 21 juin 2013 - 03:58
You didn't actually read my post at all, because if you had, you would know that I said Bioware's goal is to present players with a consistent world, not a consistent series.Jerrybnsn wrote...
Consistent: adj. --of a person, behavior, or process) Unchanging in achievement or effect over a period of time
So how does making the series non-linear and seperate from each game make it consistent? Final Fantasy series has alternate universes of the same story and virtually the same characters. TES series is seperated from each other by hundreds of years. So what is the DA series doing again?
Did you know that words in the English language often have more than one meaning? Since you want to get bogged down in pedantry and semantics, 'consistent' in this case means "a quality of no contradiction". In this case, the stated goal of the Dragon Age developers is to create a game that possess a quality of no contradiction as regards player choices, as opposed to a game where player choices are overruled by canon. Does it succeed at this? Opinions vary.
But since you askd, the series is perfectly consistent. It was made clear from the inception of the franchise that it would cover different coflicts occuring within the fictional time period known as the 'Dragon Age', and so far, every product in the franchise has succeeded at exactly that. The fact that some characters make repeated appearances is of no consequence whatsoever.
And since you ask, Final Fantasy and The Elder Scrolls are also consistent series, because, like Dragon Age, they continue to maintain their design goals.
#25
Guest_Puddi III_*
Posté 21 juin 2013 - 03:58
Guest_Puddi III_*





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