In Exile wrote...
I really miss the gameplay arguments. Now everything is either about how DA2 was bad, whitewashing the rage over DA:O vs. BG2 (I remember all the origins killing roleplay rants), or endless debates about VO vs. silent (though these have now mostly gone away).
Yeah--'You're Locking us into Only Six Preset Backgrounds! Spiritual Successor to BG my ***!'

Or maybe it's simply that there are a whole lotta more people here, now.
Well, lots of the regulars also went away.
I sometimes wonder; the BSN allows for subforums--it may be that some of the old regulars with the same tastes/preferences spend most (if not all) of thier posting time in private forums.
I do wonder what Grobnir's Ghost thought of DAO, though.
Bioware's market was always ridiculous. To sell silent in DA:O, they basically went 100% back on everything they marketed ME1 as. And then they locked themselves into a corner.
ME was meant to be more immersive in terms of RP, with the idea being that the wheel and paraphrase represent how we really talk - vague idea of what we say, say it as we go, have it come out not quite identically.
Yeah. But iirc, DA was in development before ME, and ME's dialogue wheel was well recieved.
I'm sometimes surprised at how many of the features ME used are now considered to be necessary for Bioware to include in all their games.
Like a single protagonist.
(see? on topic)