Jerrybnsn wrote...
Liskat wrote...
The more important choices the player gets to make that carries into the next game, the more complicated it becomes to create the different paths of the storyline in future games. The end result of this can easily become difficult to manage for the developer and cause more problems.
The technology is right there before us. Tony Stark was able to make Dragon Age: Origins in a cave with a box of scrap! Don't tell me it can't be done.
I didn't say it couldn't be done, of course it can be done. But if they do, it is time consuming and there are other things they won't be able to do which could be equally important (if not more).
Also, by letting our choices be more important they tie up what they can do with the different parts, giving them less freedom with the assets they have.
I toyed with the idea of making a dating sim a while ago since I really enjoy playing Magical Diary, and with some time and help it doesn't look all that difficult. Then I thought about how the different alternatives you can make decide who you can romance of the different characters in different playthroughs. I stopped toying with the idea right there. And that was for making one tiny game for the fun of it, never mind making a sequel!
I know it's a huge step to go from a tiny little dating sim to a huge professional game like DA, but it did help me understand why they'd choose to go the easier route.