I really, really wish we get the opportunity to specify tactics like in Dragon Age instead of having to live with fully AI controlled teammates.
I dare say it goes without much exaggeration that the AI can be quite crude at times ... and that's if it's having a good day. Lemming and trolls are terms that come to my mind when it's having a bad day (and the bad days outnumber the good ones in my experience!).
Being able to set precise parameters on what enemies they should prioritize, how to engage them and to automate combination attacks (target primed for tech/biotic attack -> use tech/biotic power) without me having to play babysitter would be a huge improvement over the current situation.
Please BioWare, consider this for the next ME.
Thank you
Regarding squadmate gameplay in the next ME game
Débuté par
Guest_Aotearas_*
, juin 21 2013 05:34
#1
Guest_Aotearas_*
Posté 21 juin 2013 - 05:34
Guest_Aotearas_*
#2
Posté 21 juin 2013 - 05:45
I would have loved that. Being able to set Garrus to snipe a certain type of enemy first would have been a godsend.
#3
Posté 21 juin 2013 - 06:10
I don't know. I've never really bothered with the 'tactics' in DA beyond setting up some healing ones. I never really bothered with squad orders in ME1 either. In 2 and 3 use squad orders a lot for combos a lot, but other than let the squad do as they will.
#4
Guest_Aotearas_*
Posté 21 juin 2013 - 06:21
Guest_Aotearas_*
Ibn_Shisha wrote...
I don't know. I've never really bothered with the 'tactics' in DA beyond setting up some healing ones. I never really bothered with squad orders in ME1 either. In 2 and 3 use squad orders a lot for combos a lot, but other than let the squad do as they will.
You missed out on something.
In DA:O, you could set up very effective builds to the point that single well build and equipped party members could fight nearly as effective as if controlled by the player. If yoiu modded your game with mods like "advanced tactics", you could finetune tactics to the point where you could setup a cohesive party action. Enable the "possessed" status for your controlled character and you could just sit back and watch a fully automated battle ... and if you did a good job with the instructions and builds there was NOTHING that could stop your party.
In DAII, the tactics could be set-up to exploit status effects for the cross-class combos. The the tactic system itself was rather inadequat to fully automatize the combat as you could with mods in DA:O as you couldn't reliable get your teammates to inflict those status effects if they weren't applied by powers (think stagger, confusion which relied a lot on indirect triggers like standard melee or melee out of stealth), but it was still an insanely powerful tool to up the ante on your party combat behaviour, superiour to the DA:O vanilla capabilities.
That aside, for some people it's a thing that can greatly improve their fun with the game. I know I can spend an hour setting up tactics for all party members and then enter battles just to see how good those tactics are, then return to camp and refine.
Calibrations to keep to a ME metaphor. If ME had such a system as versatile as the ones in Dragon Age, Garrus wouldn't be the only one doing calibrations all day.





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