I usually romance Liara, but.....
#126
Posté 23 juin 2013 - 09:00
#127
Posté 23 juin 2013 - 09:08
jtav wrote...
James and EDI are there to have all base classes covered even in a worst possible playthrough. That's also why I made Javik just plain regular squad--he's a biotic. Wrex is better off as a krogan leader. Same with Tali. Position of influence or squad status. Pick one. And I'm trying to shrink the squad so we can get better interaction. Tali's story *is* Rannoch, so her role gets cut. How much you like character X should only be a minor factor.
True for Wrex, but I disagree on Tali. Judging by her character, I'd find it hard to imagine that she'd settle down when her best friends(and potential partner) are fighting a war. Her dialogue also hints, that she isn't respected by the other Admirals, is too young and hates her temporary leadership role. She doesn't belong on Rannoch.
#128
Posté 23 juin 2013 - 09:09
#129
Posté 23 juin 2013 - 09:12
#130
Posté 23 juin 2013 - 09:16
o Ventus wrote...
And? Wrex acts the same way, yet he stays on Tuchanka because he knows he needs to.
Yeah, but Wrex is a good leader, the Krogan need him. Tali is great but the Quarians don't need her, she's a good machinist, but not a good leader.
#131
Posté 23 juin 2013 - 09:22
Necanor wrote...
Yeah, but Wrex is a good leader, the Krogan need him.
Not if Eve is there. She's much better leader material than he is.
Tali is great but the Quarians don't need her, she's a good machinist, but not a good leader.
Which is why she was made an admiral in the first place.
Quarian leadership: if we aren't actively trying to get our species killed, we're making pointless decisions that have zero bearing on anything, period.
The very least Tali could do is use her admiralty to her advantage.
#132
Posté 23 juin 2013 - 09:23
You ALREADY interact with a cerberus cheerleader in Tim so why do you need Miranda in ME2?
#133
Posté 23 juin 2013 - 09:26
Nearly all stories in existence could function by stripping down the supporting characters and either combining their qualities or integrating them into the protagonist.
The quality of a character is not measured by their 'necessity' to the plot.
#134
Posté 23 juin 2013 - 09:28
As for romance; for gay - Kaidan hands down. Straight maleShep; Jack. God I loved Jack. I was so disappointed that she got so little face time in ME3. Samara was good too for something casual Marand was good for casual too. I liked her chararter though. Lara was ok. I don't know, she's just to damn needy for my tastes. I was like "if I have to stroke your feathers one more time".
FemShep I only did Garrus. Which was VERY strange to me since I'm so used to being his best bud as maleShep.
#135
Posté 23 juin 2013 - 09:39
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
#136
Posté 23 juin 2013 - 09:39
1. Her dad's seat was vacant
2. She knows more about the Geth than anybody else
3. They didn't plan on keeping her around long anyway, Xen is probably more than happy to send her back to Shep
4. She isn't even an official Admiral, since she is too young for the seat
#137
Posté 23 juin 2013 - 09:46
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
This
#138
Posté 23 juin 2013 - 09:50
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
Not cruel, just stupid of them.
#139
Posté 23 juin 2013 - 10:00
NUH-UH.Lizardviking wrote...
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
Not cruel, just stupid of them.
No, yeah, you're right.
I just say cruel because it's hard for me to believe they could sit down to make their twelve-man squad for ME2 without realizing they were spreading themselves far too thin and many of those characters would end up getting amputated at fans' expense.
Though, they did seem to be psyched to the point of obliviousness for their kewl suicide mission collect-a-team plot.
#140
Guest_Imanol de Tafalla_*
Posté 23 juin 2013 - 10:01
Guest_Imanol de Tafalla_*
Necanor wrote...
Though I can't fathom how anyone would favor James and EDI over Tali. . .
I do. They're 2 of the most useful squadmates in the entire series. Plus, I like James as a character more than I do Tali.
In fact, if I were given the choice, I would have left Tali on Rannoch for reasons below.
. . . and Wrex.
I like Wrex. Though one should understand that he actually has a job to do on Tuchanka. It's where he belongs in the events of ME2 & 3.
As for the topic at hand, I have to greatly disagree with the OP with regards to a certain female Alliance soldier.
Modifié par Imanol de Tafalla, 23 juin 2013 - 10:05 .
#141
Posté 23 juin 2013 - 10:03
Nightwriter wrote...
NUH-UH.Lizardviking wrote...
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
Not cruel, just stupid of them.
No, yeah, you're right.
I just say cruel because it's hard for me to believe they could sit down to make their twelve-man squad for ME2 without realizing they were spreading themselves far too thin and many of those characters would end up getting amputated at fans' expense.
Though, they did seem to be psyched to the point of obliviousness for their kewl suicide mission collect-a-team plot.
We all know Bioware doesn't like to plan ahead
#142
Posté 23 juin 2013 - 10:04
Nightwriter wrote...
NUH-UH.Lizardviking wrote...
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
Not cruel, just stupid of them.
No, yeah, you're right.
I just say cruel because it's hard for me to believe they could sit down to make their twelve-man squad for ME2 without realizing they were spreading themselves far too thin and many of those characters would end up getting amputated at fans' expense.
Though, they did seem to be psyched to the point of obliviousness for their kewl suicide mission collect-a-team plot.
Given how they had no qualms with retconning ME1's ending ("ah yes reapers") and making an inconsequential middle entry I fail to see how that's hard to believe.
Everything about ME2 was motivated by "if it sounds cool add it" without thinking of the larger picture.
#143
Posté 23 juin 2013 - 10:10
Nightwriter wrote...
NUH-UH.Lizardviking wrote...
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
Not cruel, just stupid of them.
No, yeah, you're right.
I just say cruel because it's hard for me to believe they could sit down to make their twelve-man squad for ME2 without realizing they were spreading themselves far too thin and many of those characters would end up getting amputated at fans' expense.
Though, they did seem to be psyched to the point of obliviousness for their kewl suicide mission collect-a-team plot.
I think what happened during the writing process of ME2 was clear.
ME2 was treated as nothing more than a playground, as Seboist said, they seemed to have carried the attitude of "It if sounds cool, we'll add it." without any heed to how it fits into the trilogy's narrative as a whole.
Perhaps they got drunk on their succes of 1, and decided to do just whatever the hell they wanted.
#144
Posté 23 juin 2013 - 10:13
Perhaps we could send them an outline planner. For ME4. Sort of like a day-planner, but for plot outlines.AresKeith wrote...
Nightwriter wrote...
NUH-UH.Lizardviking wrote...
Nightwriter wrote...
Eh, us quibbling about who was essential and who wasn't kind of proves they really put too many characters in.
It was a bit cruel, in hindsight. All of the characters they gave us for the squad across all three games were bound to earn themselves fandoms of one sort or another.
It made it impossible not to wish your favorites would join the squad even if they didn't have plot relevance, since you knew perfectly well that those who weren't on the squad would be at best marginalized and at worst fictionally assassinated.
Which leaves us bickering about who had the most reason to be there, a matter I doubt many of us can see very objectively.
Not cruel, just stupid of them.
No, yeah, you're right.
I just say cruel because it's hard for me to believe they could sit down to make their twelve-man squad for ME2 without realizing they were spreading themselves far too thin and many of those characters would end up getting amputated at fans' expense.
Though, they did seem to be psyched to the point of obliviousness for their kewl suicide mission collect-a-team plot.
We all know Bioware doesn't like to plan ahead
We could sign it "from your concerned fans."
With:
"PS: Please don't hate us. We're just scared."
#145
Guest_Cthulhu42_*
Posté 23 juin 2013 - 10:14
Guest_Cthulhu42_*
#146
Posté 23 juin 2013 - 10:14
Plenty of famous and well-regarded writers have 'written on the fly.' Sometimes it works. Sometimes it doesn't.
#147
Posté 23 juin 2013 - 10:15
Would the ME universe be as well loved if it didn't have as many characters? I like the witcher games but I'm not passionate about it at all and that's partly because there isn't any character/companion I actually would call myself a "fan"(atic).
Sure, in retrospect (and hell even during design someone must've said something) this was madness, but be honest, we are passionate about ME because of the picture below.

(I just like any excuse to post this
Modifié par Bleachrude, 23 juin 2013 - 10:16 .
#148
Posté 23 juin 2013 - 10:18
Nightwriter wrote...
Perhaps we could send them an outline planner. For ME4. Sort of like a day-planner, but for plot outlines.
We could sign it "from your concerned fans."
With:
"PS: Please don't hate us. We're just scared."
#149
Posté 23 juin 2013 - 10:18
Bleachrude wrote...
Sure, in retrospect (and hell even during design someone must've said something) this was madness, but be honest, we are passionate about ME because of the picture below.
And I would have very gladly have cut out several characters from that story, giving the rest of the cast and plot more time to shine.
#150
Posté 23 juin 2013 - 10:19





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