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Difficulty in Insanity in Mass Effect 2 compared to Mass Effect 1 and 3?


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#1
Silvery

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So, I just beat ME3 on Insanity about a week ago as a Soldier and it was a piece of cake. The only part that I had any trouble with was when you have to fight the 3 geth primes at once on Rannoch. When I beat ME1 on Insanity years ago being a soldier it was basically the same thing as ME3, but the once part I really had trouble with was the boss fight against Saren at the end.  However, ME2 on Insanity is so much harder. I was being a soldier and got trough the prologue, got Jack out, then sloughed my way to get Grunt and Mordin. Then I started on Garrus’s mission and got to the part where you fight the airship and got stuck there. I cannot for the life of me get past and I gave up and have not tried since. That was 10 months ago. I just wonder why is ME2 so much more difficult on Insanity then the other two? Is it because the level cap is only 30 and not 60?

#2
Guest_Aotearas_*

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ME1 Insanity - Easy. Enemies are bulletsponges, they deal slightly more damage. Biotics are still "I Win" buttons. Open level design means you can meticulously exploit terrain.

ME2 Insanity - Relatively Hard. Enemies take slightly more damage, but dish out a LOT more damage. Lack of open level design prohibits engagement on own terms.

ME3 Insanity - Easy. Enemies take more damage and dish out more damage. Biotics are applicable on a wide scale and BEs are extremely powerful. Multi-path level design opens up engagement preferences for the player to chose.

#3
BronzTrooper

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ME3 Insanity: Cake walk.

ME2 Insanity: HARD AS HELL!!!

ME1 Insanity: Don't know. Haven't done it yet.

#4
theflyingzamboni

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ME3 Insanity was pretty easy, all things considered. Didn't hassle my Vangod much to take on 4 simultaneous brutes.B)

ME2 is only hard for the first few missions. Once you get up around I think level 9-10, you should be fine. Most things after Horizon were a cakewalk if you just equipped properly. Avalanche is king against those armored husks.

I don't know why everyone thinks ME1 insanity is easy. I'll believe it for later in the game, maybe once you hit 15-20 or so, but the beginning is hell, especially against Krogan. You practically can't shoot fast enough to kill things before they close on you because everything uses immunity. If anyone has the early-game secret against that, please tell me, because it's a pain in the ***.

#5
frustratemyself

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ME2 insanity is genuinely hard where the wrong squad can make for a bad time cause you can't deal with defenses and dish out damage efficiently enough. ME3 insanity is more cheap than difficult. I had more stupid deaths than in ME2 insanity.

#6
capn233

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ME1 - Massively regressive difficulty curve. If you start at Level 1 on Insanity you need to be fairly proficient with class builds and somewhat choosey with squad selection until the game starts to get fairly easy around Level 20-30. There are various shield bypassing attacks that can one-shot kill many characters early game. Equipment is garbage early game, but god tier late game.

ME2 - Overall the toughest Insanity play, but also more fair than ME1 in the curve. Tricky early game for some characters (eg Vanguard). There aren't really any one-shot kills that the enemies perform, but the horde has very high accuracy, everything has protections, and you can't ragdoll protected enemies.

ME3 - Pick any class and run some combos and you win.

Modifié par capn233, 23 juin 2013 - 03:31 .


#7
Abraham_uk

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capn233 wrote...

ME1 - Massively regressive difficulty curve. If you start at Level 1 on Insanity you need to be fairly proficient with class builds and somewhat choosey with squad selection until the game starts to get fairly around Level 20-30. There are various shield bypassing attacks that can one-shot kill many characters early game. Equipment is garbage early game, but god tier late game.

ME2 - Overall the toughest Insanity play, but also more fair than ME1 in the curve. Tricky early game for some characters (eg Vanguard). There aren't really any one-shot kills that the enemies perform, but the horde has very high accuracy, everything has protections, and you can't ragdoll protected enemies.

ME3 - Pick any class and run some combos and you win.


I love the combos in insanity.

I would love ME 4 insanity to be tougher than ME 3 whilst still keeping the 4 combos.
Hmm. This is tricky...

#8
Silvery

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On all of my insanity playthroughs, I just imported my character from the first playthrough of the game, so they started at the max levels. I tried ME2 again today and got past the part with the gunship with Garrus, then I got Jack (I though I had done that already but I guess I misremembered) and I got through Horizon. I finally feel like I have the ball rolling. Should I bother doing side missions/loyalty missions at all?

#9
PnXMarcin1PL

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ME Insanity: Easy
ME2: Insanity: Easy
ME3 Insanity & Platinum: Easy

#10
Silvery

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Beat the game on Insanity yesterday, after Garrus's mission it got easier.

#11
Alien Number Six

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Insanity on Mass Effect 3 is a lot tougher if you start from scratch. Starting at level thirty or higher is no challenge to a experienced Mass Effect player. The first two games are more challenging on higher difficulty levels because the first time you play through Mass Effect and Mass Effect 2 you begin at level 1. Also in the first two games Shepard was slower and had less movement options. Shepards enhanced running speed and the ability to dodge make a big difference in Mass Effect 3. I personaly think the main reason Mass Effect 2 was so tough on insanity was the amount of shields and armor the enemies where given. Almost every enemy on Mass Effect 2's insanity run had two layers of defence and in the case of some of the tougher enemies three.

#12
RedCaesar97

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Alien Number Six wrote...
 Almost every enemy on Mass Effect 2's insanity run had two layers of defence and in the case of some of the tougher enemies three.

Unless you count "Health" as a layer of defence (which it was not), you could not be more wrong. All enemies had at least one layer of defence, and no more than two. No enemy had both Barriers and Shields, only one or the other. They had either Armor, Barrier, or Shields; or Armor and Shields/Barrier.

#13
UEG Donkey

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RedCaesar97 wrote...

Alien Number Six wrote...
 Almost every enemy on Mass Effect 2's insanity run had two layers of defence and in the case of some of the tougher enemies three.

Unless you count "Health" as a layer of defence (which it was not), you could not be more wrong. All enemies had at least one layer of defence, and no more than two. No enemy had both Barriers and Shields, only one or the other. They had either Armor, Barrier, or Shields; or Armor and Shields/Barrier.

Except that he was actually including health as a defense and as health must be depleted before killing an enemy its a defense.  Some enemies in ME2 had Barriers/Shields+Armor+Health (or three levels of defense). 

#14
Gromnir

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RedCaesar is correct, health really shouldn't be considered a defense. Armor, shields, and barriers provided protection from disabling/crowd control effects and are therefore more than just an extra health bar to whittle through.

An enemy that is just down to health is easier to deal with because it is now susceptible to variety of powers besides "just damage it." Also, some enemies have no health bar and are killed when their armor is depleted.

#15
UEG Donkey

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Gromnir wrote...

RedCaesar is correct, health really shouldn't be considered a defense. Armor, shields, and barriers provided protection from disabling/crowd control effects and are therefore more than just an extra health bar to whittle through.

An enemy that is just down to health is easier to deal with because it is now susceptible to variety of powers besides "just damage it." Also, some enemies have no health bar and are killed when their armor is depleted.


You have to eliminate health to kill an enemy IMO its a defense, regardless of whether or not its considered a defense by you or by Caesar he knew what the post was attempting to convey; that there are enemies with Shield/Barrier+Armor+Health. 

#16
capn233

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In the jargon that is thrown around on BSN commonly, most would not consider health a defense layer for ME2 simply because that is the layer where secondary effects can be used against the enemy, as per above. This arose because of the new mechanics of ME2 where you could not ragdoll "protected" units, or get various tech effects unless they were at the health bar.

It is obviously part of their total HP pool.

#17
Bendigoe

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ME1: Tedious if you didn't have a biotic crowd control power, otherwise it was still enjoyable, even when you're invincible and nothing can kill ya.

ME2: The hardest on Insanity, I think this may have been because it was by far the best balanced. You had to actually think about which team-mates you should bring to missions.

ME3: It was the easiest because enemies had a severe lack of multiple protections unlike ME2. Armored enemies aren't a threat, you can melt them easily enough with TE's or BE's and piercing mods. Shields are weak as hell. Barriers are rarely found on an enemy. Also there are way too many unbalanced weapons and way too many things are just thrown at you to power you up.

#18
EatonTJ

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I agree with the consensus, although I would add that some of ME2's difficulty was "artificial" because of some of the glitchy-ness of the combat system. Vanguard charge fails, enemies getting stuck in walls but still able to kill you, biotics not working sometimes, players getting stuck on cover, stagger glitching, etc. etc. A lot of these problems appeared far less frequently in ME3 resulting in some slightly easier/better gameplay.

Although certainly ME3's insanity difficulty was mostly made easier by the player getting much more powerful weapons and abilities at earlier stages of the game.

#19
capn233

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I don't remember an enemy ever getting stuck in a wall in ME2, although that happened frequently in ME1.

#20
EatonTJ

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Not too frequently if you don't play a vanguard, but of you're knocking bad guys all over with the charge, you will see enemies stuck in objects and walls pretty frequently. You can shoot them, but they are immune to biotics.

#21
WillieStyle

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I'm going to be slightly contrarian here. Experienced players round these parts tend to play aggressively: flanking enemies; attacking from close/medium range, using weak cover etc. If you play that way, ME3's insanity is easier. Or to put it differently, the mechanics added in ME3 (faster Shepard, dodge, cover penetration, fewer enemies with protections) reward aggressive, flanking, close-quarters-combat type play.

But we weren't always experienced players. If you mastered ME2 before playing ME3, then you likely had the experience necessary to play aggressively right from the start. But if you are new to both games, you'll likely play the conservative, stick-to-hard-cover, camping style. In that case, I think you'll find ME3 much harder than ME2. The more aggressive enemy AI, the varied spawn points, grenades, smoke, all serve to punish the camping style most often used by relatively inexperienced players.

In short, I think a lot of people here think ME3's insanity is easier because they mastered ME2 first. In any case, the more relevant question is which insanity does one prefer. And for me, it's ME3 hands down. I would love an ME4 that played a lot like ME3 with more powerful, more numerous enemies, and a narrower spread between the best and worst weapons of each type.

#22
EatonTJ

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Good points. ME3 is the more fun system to me as well. I'd imagine ME4 will have an "insanity" mode that's a bit more like the challenge of ME3's multiplayer mode at higher difficulties. Better balanced weapons and powers, as well as greater variety and challenge with a mix of enemy types.

#23
Gromnir

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WillieStyle wrote...

I'm going to be slightly contrarian here. Experienced players round these parts tend to play aggressively: flanking enemies; attacking from close/medium range, using weak cover etc. If you play that way, ME3's insanity is easier. Or to put it differently, the mechanics added in ME3 (faster Shepard, dodge, cover penetration, fewer enemies with protections) reward aggressive, flanking, close-quarters-combat type play.

But we weren't always experienced players. If you mastered ME2 before playing ME3, then you likely had the experience necessary to play aggressively right from the start. But if you are new to both games, you'll likely play the conservative, stick-to-hard-cover, camping style. In that case, I think you'll find ME3 much harder than ME2. The more aggressive enemy AI, the varied spawn points, grenades, smoke, all serve to punish the camping style most often used by relatively inexperienced players.

In short, I think a lot of people here think ME3's insanity is easier because they mastered ME2 first. In any case, the more relevant question is which insanity does one prefer. And for me, it's ME3 hands down. I would love an ME4 that played a lot like ME3 with more powerful, more numerous enemies, and a narrower spread between the best and worst weapons of each type.


I agree with this.  I've played through ME2 twice on insanity and had little trouble except for a few specific fights.  What did these fights have in common: enemies that flanked, charged, or otherwise denied you the use of cover.  Cover made most of the game easy.

ME3, on the other hand, requires different tactics.  Proper use of cover is still critical, but you can't just sit behind cover and pick off enemies at your leisure.  ME3 is, in my opinion, the more difficult game.  More importantly, it is a difficult for the right reasons: instead of just pumping up enemy health and damage, enemies are smarter and have ways to flush you out of cover.

#24
billpickles

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Gromnir wrote...

snip


I agree with this.  I've played through ME2 twice on insanity and had little trouble except for a few specific fights.  What did these fights have in common: enemies that flanked, charged, or otherwise denied you the use of cover.  Cover made most of the game easy.

ME3, on the other hand, requires different tactics.  Proper use of cover is still critical, but you can't just sit behind cover and pick off enemies at your leisure.  ME3 is, in my opinion, the more difficult game.  More importantly, it is a difficult for the right reasons: instead of just pumping up enemy health and damage, enemies are smarter and have ways to flush you out of cover.


I have a hard time seeing how people can find ME3 more difficult.  Perhaps if you intentionally gimp yourself with weak weapons or non-optimized builds you could make it more difficult.  But having played both games through 4 or 5 times now, I just can't see it.  On my last ME3 playthrough, completed a little over a week ago, enemies were melting almost as soon as they spawned.  On Insanity.  It was ridiculous how fast they could be dispatched.  And except for a few specific units, I really don't find that they're all that agressive with flanking and charging.  Or at a minimum, they're dead long before they can even attempt such a maneuver.

#25
brad2240

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Gromnir wrote...

WillieStyle wrote...

I'm going to be slightly contrarian here. Experienced players round these parts tend to play aggressively: flanking enemies; attacking from close/medium range, using weak cover etc. If you play that way, ME3's insanity is easier. Or to put it differently, the mechanics added in ME3 (faster Shepard, dodge, cover penetration, fewer enemies with protections) reward aggressive, flanking, close-quarters-combat type play.

But we weren't always experienced players. If you mastered ME2 before playing ME3, then you likely had the experience necessary to play aggressively right from the start. But if you are new to both games, you'll likely play the conservative, stick-to-hard-cover, camping style. In that case, I think you'll find ME3 much harder than ME2. The more aggressive enemy AI, the varied spawn points, grenades, smoke, all serve to punish the camping style most often used by relatively inexperienced players.

In short, I think a lot of people here think ME3's insanity is easier because they mastered ME2 first. In any case, the more relevant question is which insanity does one prefer. And for me, it's ME3 hands down. I would love an ME4 that played a lot like ME3 with more powerful, more numerous enemies, and a narrower spread between the best and worst weapons of each type.


I agree with this.  I've played through ME2 twice on insanity and had little trouble except for a few specific fights.  What did these fights have in common: enemies that flanked, charged, or otherwise denied you the use of cover.  Cover made most of the game easy.

ME3, on the other hand, requires different tactics.  Proper use of cover is still critical, but you can't just sit behind cover and pick off enemies at your leisure.  ME3 is, in my opinion, the more difficult game.  More importantly, it is a difficult for the right reasons: instead of just pumping up enemy health and damage, enemies are smarter and have ways to flush you out of cover.


My experience has been somewhat different. I have done play-throughs where I did just sit in cover and pick off enemies at my leisure. The only worry is an occasional grenade, which means you just scoot to another piece of cover. I won't claim that this is the "best" or most fun way to play, but it is possible.

I don't believe ME3 rewards aggressive play as much as ME2. In 2 you could cut off spawn points and drastically shorten the length of most fights. But in 3 you just end up with enemies spawning on or behind you. Nor do I find the maps in 3 to be as interesting or rewarding to move around in, though that's probably down to personal preference,

Combine this with the massive amount of damage and CC Shepard and the team can put out, and the fact that most enemies are just rushing right at your guns anyway, and you have a campers' paradise. The overpowered grenades they gave the enemies is the only threat to this. 

All IMO of course. 

ME2 Insanity was much harder for me.