Difficulty in Insanity in Mass Effect 2 compared to Mass Effect 1 and 3?
#1
Posté 21 juin 2013 - 10:23
#2
Guest_Aotearas_*
Posté 21 juin 2013 - 10:28
Guest_Aotearas_*
ME2 Insanity - Relatively Hard. Enemies take slightly more damage, but dish out a LOT more damage. Lack of open level design prohibits engagement on own terms.
ME3 Insanity - Easy. Enemies take more damage and dish out more damage. Biotics are applicable on a wide scale and BEs are extremely powerful. Multi-path level design opens up engagement preferences for the player to chose.
#3
Posté 22 juin 2013 - 03:51
ME2 Insanity: HARD AS HELL!!!
ME1 Insanity: Don't know. Haven't done it yet.
#4
Posté 22 juin 2013 - 06:42
ME2 is only hard for the first few missions. Once you get up around I think level 9-10, you should be fine. Most things after Horizon were a cakewalk if you just equipped properly. Avalanche is king against those armored husks.
I don't know why everyone thinks ME1 insanity is easy. I'll believe it for later in the game, maybe once you hit 15-20 or so, but the beginning is hell, especially against Krogan. You practically can't shoot fast enough to kill things before they close on you because everything uses immunity. If anyone has the early-game secret against that, please tell me, because it's a pain in the ***.
#5
Posté 22 juin 2013 - 06:55
#6
Posté 22 juin 2013 - 04:43
ME2 - Overall the toughest Insanity play, but also more fair than ME1 in the curve. Tricky early game for some characters (eg Vanguard). There aren't really any one-shot kills that the enemies perform, but the horde has very high accuracy, everything has protections, and you can't ragdoll protected enemies.
ME3 - Pick any class and run some combos and you win.
Modifié par capn233, 23 juin 2013 - 03:31 .
#7
Posté 22 juin 2013 - 08:01
capn233 wrote...
ME1 - Massively regressive difficulty curve. If you start at Level 1 on Insanity you need to be fairly proficient with class builds and somewhat choosey with squad selection until the game starts to get fairly around Level 20-30. There are various shield bypassing attacks that can one-shot kill many characters early game. Equipment is garbage early game, but god tier late game.
ME2 - Overall the toughest Insanity play, but also more fair than ME1 in the curve. Tricky early game for some characters (eg Vanguard). There aren't really any one-shot kills that the enemies perform, but the horde has very high accuracy, everything has protections, and you can't ragdoll protected enemies.
ME3 - Pick any class and run some combos and you win.
I love the combos in insanity.
I would love ME 4 insanity to be tougher than ME 3 whilst still keeping the 4 combos.
Hmm. This is tricky...
#8
Posté 22 juin 2013 - 11:33
#9
Posté 23 juin 2013 - 12:31
ME2: Insanity: Easy
ME3 Insanity & Platinum: Easy
#10
Posté 26 juin 2013 - 06:23
#11
Posté 28 juin 2013 - 10:43
#12
Posté 28 juin 2013 - 11:00
Unless you count "Health" as a layer of defence (which it was not), you could not be more wrong. All enemies had at least one layer of defence, and no more than two. No enemy had both Barriers and Shields, only one or the other. They had either Armor, Barrier, or Shields; or Armor and Shields/Barrier.Alien Number Six wrote...
Almost every enemy on Mass Effect 2's insanity run had two layers of defence and in the case of some of the tougher enemies three.
#13
Posté 28 juin 2013 - 02:00
Except that he was actually including health as a defense and as health must be depleted before killing an enemy its a defense. Some enemies in ME2 had Barriers/Shields+Armor+Health (or three levels of defense).RedCaesar97 wrote...
Unless you count "Health" as a layer of defence (which it was not), you could not be more wrong. All enemies had at least one layer of defence, and no more than two. No enemy had both Barriers and Shields, only one or the other. They had either Armor, Barrier, or Shields; or Armor and Shields/Barrier.Alien Number Six wrote...
Almost every enemy on Mass Effect 2's insanity run had two layers of defence and in the case of some of the tougher enemies three.
#14
Posté 28 juin 2013 - 03:29
An enemy that is just down to health is easier to deal with because it is now susceptible to variety of powers besides "just damage it." Also, some enemies have no health bar and are killed when their armor is depleted.
#15
Posté 28 juin 2013 - 03:53
Gromnir wrote...
RedCaesar is correct, health really shouldn't be considered a defense. Armor, shields, and barriers provided protection from disabling/crowd control effects and are therefore more than just an extra health bar to whittle through.
An enemy that is just down to health is easier to deal with because it is now susceptible to variety of powers besides "just damage it." Also, some enemies have no health bar and are killed when their armor is depleted.
You have to eliminate health to kill an enemy IMO its a defense, regardless of whether or not its considered a defense by you or by Caesar he knew what the post was attempting to convey; that there are enemies with Shield/Barrier+Armor+Health.
#16
Posté 28 juin 2013 - 06:06
It is obviously part of their total HP pool.
#17
Posté 28 juin 2013 - 11:05
ME2: The hardest on Insanity, I think this may have been because it was by far the best balanced. You had to actually think about which team-mates you should bring to missions.
ME3: It was the easiest because enemies had a severe lack of multiple protections unlike ME2. Armored enemies aren't a threat, you can melt them easily enough with TE's or BE's and piercing mods. Shields are weak as hell. Barriers are rarely found on an enemy. Also there are way too many unbalanced weapons and way too many things are just thrown at you to power you up.
#18
Posté 28 juin 2013 - 11:55
Although certainly ME3's insanity difficulty was mostly made easier by the player getting much more powerful weapons and abilities at earlier stages of the game.
#19
Posté 29 juin 2013 - 12:24
#20
Posté 01 juillet 2013 - 04:26
#21
Posté 01 juillet 2013 - 10:28
But we weren't always experienced players. If you mastered ME2 before playing ME3, then you likely had the experience necessary to play aggressively right from the start. But if you are new to both games, you'll likely play the conservative, stick-to-hard-cover, camping style. In that case, I think you'll find ME3 much harder than ME2. The more aggressive enemy AI, the varied spawn points, grenades, smoke, all serve to punish the camping style most often used by relatively inexperienced players.
In short, I think a lot of people here think ME3's insanity is easier because they mastered ME2 first. In any case, the more relevant question is which insanity does one prefer. And for me, it's ME3 hands down. I would love an ME4 that played a lot like ME3 with more powerful, more numerous enemies, and a narrower spread between the best and worst weapons of each type.
#22
Posté 02 juillet 2013 - 04:55
#23
Posté 02 juillet 2013 - 12:59
WillieStyle wrote...
I'm going to be slightly contrarian here. Experienced players round these parts tend to play aggressively: flanking enemies; attacking from close/medium range, using weak cover etc. If you play that way, ME3's insanity is easier. Or to put it differently, the mechanics added in ME3 (faster Shepard, dodge, cover penetration, fewer enemies with protections) reward aggressive, flanking, close-quarters-combat type play.
But we weren't always experienced players. If you mastered ME2 before playing ME3, then you likely had the experience necessary to play aggressively right from the start. But if you are new to both games, you'll likely play the conservative, stick-to-hard-cover, camping style. In that case, I think you'll find ME3 much harder than ME2. The more aggressive enemy AI, the varied spawn points, grenades, smoke, all serve to punish the camping style most often used by relatively inexperienced players.
In short, I think a lot of people here think ME3's insanity is easier because they mastered ME2 first. In any case, the more relevant question is which insanity does one prefer. And for me, it's ME3 hands down. I would love an ME4 that played a lot like ME3 with more powerful, more numerous enemies, and a narrower spread between the best and worst weapons of each type.
I agree with this. I've played through ME2 twice on insanity and had little trouble except for a few specific fights. What did these fights have in common: enemies that flanked, charged, or otherwise denied you the use of cover. Cover made most of the game easy.
ME3, on the other hand, requires different tactics. Proper use of cover is still critical, but you can't just sit behind cover and pick off enemies at your leisure. ME3 is, in my opinion, the more difficult game. More importantly, it is a difficult for the right reasons: instead of just pumping up enemy health and damage, enemies are smarter and have ways to flush you out of cover.
#24
Posté 02 juillet 2013 - 05:03
Gromnir wrote...
snip
I agree with this. I've played through ME2 twice on insanity and had little trouble except for a few specific fights. What did these fights have in common: enemies that flanked, charged, or otherwise denied you the use of cover. Cover made most of the game easy.
ME3, on the other hand, requires different tactics. Proper use of cover is still critical, but you can't just sit behind cover and pick off enemies at your leisure. ME3 is, in my opinion, the more difficult game. More importantly, it is a difficult for the right reasons: instead of just pumping up enemy health and damage, enemies are smarter and have ways to flush you out of cover.
I have a hard time seeing how people can find ME3 more difficult. Perhaps if you intentionally gimp yourself with weak weapons or non-optimized builds you could make it more difficult. But having played both games through 4 or 5 times now, I just can't see it. On my last ME3 playthrough, completed a little over a week ago, enemies were melting almost as soon as they spawned. On Insanity. It was ridiculous how fast they could be dispatched. And except for a few specific units, I really don't find that they're all that agressive with flanking and charging. Or at a minimum, they're dead long before they can even attempt such a maneuver.
#25
Posté 02 juillet 2013 - 06:28
Gromnir wrote...
WillieStyle wrote...
I'm going to be slightly contrarian here. Experienced players round these parts tend to play aggressively: flanking enemies; attacking from close/medium range, using weak cover etc. If you play that way, ME3's insanity is easier. Or to put it differently, the mechanics added in ME3 (faster Shepard, dodge, cover penetration, fewer enemies with protections) reward aggressive, flanking, close-quarters-combat type play.
But we weren't always experienced players. If you mastered ME2 before playing ME3, then you likely had the experience necessary to play aggressively right from the start. But if you are new to both games, you'll likely play the conservative, stick-to-hard-cover, camping style. In that case, I think you'll find ME3 much harder than ME2. The more aggressive enemy AI, the varied spawn points, grenades, smoke, all serve to punish the camping style most often used by relatively inexperienced players.
In short, I think a lot of people here think ME3's insanity is easier because they mastered ME2 first. In any case, the more relevant question is which insanity does one prefer. And for me, it's ME3 hands down. I would love an ME4 that played a lot like ME3 with more powerful, more numerous enemies, and a narrower spread between the best and worst weapons of each type.
I agree with this. I've played through ME2 twice on insanity and had little trouble except for a few specific fights. What did these fights have in common: enemies that flanked, charged, or otherwise denied you the use of cover. Cover made most of the game easy.
ME3, on the other hand, requires different tactics. Proper use of cover is still critical, but you can't just sit behind cover and pick off enemies at your leisure. ME3 is, in my opinion, the more difficult game. More importantly, it is a difficult for the right reasons: instead of just pumping up enemy health and damage, enemies are smarter and have ways to flush you out of cover.
My experience has been somewhat different. I have done play-throughs where I did just sit in cover and pick off enemies at my leisure. The only worry is an occasional grenade, which means you just scoot to another piece of cover. I won't claim that this is the "best" or most fun way to play, but it is possible.
I don't believe ME3 rewards aggressive play as much as ME2. In 2 you could cut off spawn points and drastically shorten the length of most fights. But in 3 you just end up with enemies spawning on or behind you. Nor do I find the maps in 3 to be as interesting or rewarding to move around in, though that's probably down to personal preference,
Combine this with the massive amount of damage and CC Shepard and the team can put out, and the fact that most enemies are just rushing right at your guns anyway, and you have a campers' paradise. The overpowered grenades they gave the enemies is the only threat to this.
All IMO of course.
ME2 Insanity was much harder for me.





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