brad2240 wrote...
... ME3 Insanity is not a huge leap from Normal so playing on easier settings helps more.
Looking at my wall of text here, I have to believe that ME2 has the steepest learning curve and is more punishing of mistakes. 3 might have some deeper mechanics to it but overall its an easier time getting there.
Pretty much my thoughts.
In Mass Effect 1 and 2, I started at Normal difficulty and worked my way up to Insanity. In Mass Effect 3, I started at Normal (to experience the story and learn some of the new mechanics), then jumped to Insanity.
In ME1, the enemies on Insanity can deal much more damage and can take a lot more damage just by having insane amounts of health, plus a lot of the organic enemies tend to spam Immunity. Assuming you start a new game on Insanity (not New Game+ with an existing character), the "difficulty" in ME1 Insanity is all front-loaded. Early game you have few powers of your own and most have 60-second cooldowns. You have garbage weapons, no good mods, no good armor. Soldier has it the worst power-wise, while the casters can get more powers early to play with. Insanity becomes much easier once you get more powers and level them up and get better gear. Typically around level 35 or even sooner, all challenge is pretty much gone.
In ME2, the difference between Normal and Veteran is slightly noticeable, but the jump from Veteran to Hardcore is very noticeable. Starting on Hardcore, all enemies now have some form of protection which forces you to change your tactics and may change your choice of squadmates. Hardcore to Insanity means enemies have more health and protections and deal more damage. The difference between Normal and Insane is... insane really.
In ME3, enemies have more health and deal more damage, but that is it. I found the jump from Normal to Insanity not that difficult. In fact I was surprised at how easy Insanity seemed compared to Normal. I am sure I died a few more times, but it was nothing like ME2 Insanity. I will admit that I was playing with an Infiltrator, but at the time I still thought that it had a lot of the same mechanics as ME2, so I was using the Tempest for shields and the Phalynx for armor, and I still did not know how to perform a tech combo.
And considering how power combos scale according to difficulty, plus the some overpowered DLC weapons, changes to fire explosions, some Multiplayer weapon and power balance changes that made it into single player, and Insanity is even easier now than at launch.
Probably the hardest time on Insanity I ever had was in the single player demo with the Engineer class, since you were stuck with four weapons and no real way to deal any significant damage quickly to the enemies you faced.
I am by no means a good player. I am an average player at best. I have never soloed Platinum or Gold in multiplayer. I can still die a lot on Insanity, and usually do if I am completely careless or reckless or purposely using a sub-optimal build or playstyle. But ME3 Insanity is significantly easier than ME2 Insanity.
Modifié par RedCaesar97, 04 juillet 2013 - 03:22 .





Retour en haut







