For example, a mage doesn't need great bulging muscles because they're not swinging around heavy swords and axes, and they don't really need to be athletic as they attack from long range yet the male PC in DA2 still had the bodybuilder stature as did every other human mage. Rogues need to be lithe and light on their feet, which would be difficult with muscles like some kind of Greek god. NPCs on the streets still had the giant muscles too and it's unlikely they'd be expecting to go into battle any time soon.
It's not even like a bit of bulk is unattractive because I, for one, quite like it. It's just that the amount of bulk on the DA2 models seemed a bit excessive, even on warriors. No man has arms wider than his head. And next to the skinny, lithe-looking elves, it really showed. Which brings up another topic - could elves be a little bulkier please? I don't see how that wouldn't be lore-friendly as surely elves can have as much variety in appearance as humans. Dwarves too.
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Edit: From looking at the responses to this thread, I think the most widely accepted view on this topic is that people would like to see a selection of different body types i.e. slim, athletic, muscular, overweight in character creation. The more customisation options, the better. I think the lack of the ability to choose race and origin should be made up for with more in-depth customisation, and we should be allowed to fine tune our PC's bodies as well as their heads. The option to choose from several different builds would probably be easier to implement than a slider because there would less altering of armour models and animations and all that jiggery pokery.
Modifié par custardrain, 25 juin 2013 - 02:39 .





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